RimWorld

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CryptoRestore Caskets
   
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2 Aug, 2016 @ 10:56pm
7 Dec, 2017 @ 12:39am
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CryptoRestore Caskets

Description
Current Rimworld Version: 0.18

Changelog:
v1.03 - Added in messages for when a colonist's affliction has been healed
v1.02 - Updated for compatability with RimWorld 1.5 and cleaned up extra debug messages
v1.01 - Restored functionality to the CryptoRestore caskets in background code

The CryptoRestore casket is a reverse ageing casket which reverses the biological clock of the colonist inside at 10 times the normal speed of ageing. This will also heal age related illnesses when below the following ages:

Dementia - 30 Years
Bad Back - 38 Years
Frail - 48 Years
Cataracts - 55 Years

These values are based off the minimum age required to first get the specific illness.

The current requirements are the same as a standard cryptosleep casket but with higher resource requirements, needing heaps of steel, a little plasteel and more uranium. You can tweak these in the .xml file as you please though.

A couple of things to note are that rescuing a colonist to a cryptosleep casket will also target these caskets and age related illnesses on your colonists won't fully remove until they leave the casket. A colonist that reaches a negative age will suffer a painful death.
54 Comments
.:CHG:. Hope 29 Jan, 2022 @ 10:55am 
I remade this mod years ago. It lives on in CryoRegenesis: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193849288
HedgeHug 11 Jan, 2019 @ 8:01pm 
Any chance this will be updated?
GhosthammerRF 24 Sep, 2018 @ 4:41am 
Dear author, can we trust in b19 upd?
Lizy_Sticks 17 Sep, 2018 @ 11:10pm 
bum[
TheXev 2 Sep, 2018 @ 11:49am 
I really like this mod and hope it gets updated to B19. I agree though, it would be cool if there was a mod option to change the timing of the age reversal to anything you may want.
Sumzik 15 Aug, 2018 @ 7:32am 
10x is too slow no thx
<UTGD> Clueless 14 Aug, 2018 @ 3:51am 
Hey just thought I'd add another comment saying it'd be cool if it were possible to modify the rate at which colonists de-aged. Just making the de-aging rate in a .xml file rather than .dll so you could modify it would be great.
TheMilkman[ACTUAL] 19 Jul, 2018 @ 7:44am 
how do i build it?
TheXev 20 May, 2018 @ 5:28pm 
A really cool feature for this mod would be if it had an options menu, and you could tweak the regen time and nother settings. Really like this mod so far!
.:CHG:. Hope 15 Jan, 2018 @ 9:42pm 
Hi @WhindGhost. I'm the *original* requestor of this mod. Thanks, just found it!! I'm stuck in A14 and am trying to compile the code you gave me then. Is there any way I could get 1) get a working A14 source [or as old as you can] and 2) the latest source??