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Sorry for the long delay, I was originally going to add in the ability to set the de-age rate and toggle death but didn't have the spare time for it!
I might add in the colonist age next time the mod needs updating for version compatability if I'm not too busy.
I'll have a quick look into how feasible it will be to add some form of insanity for prolonged use, the problem is that by default time flows so slowly that you will never see a colonist reverse anywhere near that number of years unless you dedicate years to playing the game yourself!
Also herr_dechse, that is indeed how it should work.