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Further testing.
Suspension springs with the SPROPS texture, thinking maybe the chrome eats too much performance.
Same FPS outcome like before. Feels maybe 1 or 3 fps cheaper
---
Just to see what happens.
Tested tank tracks cost. Its like -5 FPS per tank track pair.
8 Tanks can be on the server with no issue only one user reports low FPS but he has an ancient PC something like GT 210 GPU but its a detractor.
Suspension springs wit the SPROPS texture, thinking mabye the chrome eats too much performance.
Tested tank tracks. Its like -5 FPS per tank track pair.
Tested with spawning 20 springs.
(Controler, Frozen Base prop, Free floating prop roped to base prop)
Spawned by 2 users 10 per users max SENTs (per user server setting, that I can't change atm)
We both have decent GPUs ~RTX2060 and GTX 1650 we both got hit but our FPS plateaued at ~80 then hiccups between 140 and 80 in a 1.5 second cycle. staying at the min and the max for ~ 5 FPS
I don't know how coding works.
When I said server I wasn't reffering to the server itself being brought down but rather the users that I happen to be playing with on Real Builders.
I normally go ~120/240 FPS but when I spawn a car that has 4 susp arms and 2 susp arms covered FPS goes to 49/50 for me other users with worse PCs report even lower FPS.
Like I said I dont know how coding works and stuff but mabye its a driver/game engine issue?
Mabye the susp should run at a lower update frequency or give the user the option to lower the animation accuracy in hopes of increasing FPS
No materials were changed to the model of the suspension