Garry's Mod

Garry's Mod

Tank Track Tool
526 Comments
Magnum Opium 13 hours ago 
Fuck copied my wrong notes. My retardation sorry.

Further testing.
Suspension springs with the SPROPS texture, thinking maybe the chrome eats too much performance.

Same FPS outcome like before. Feels maybe 1 or 3 fps cheaper

---

Just to see what happens.
Tested tank tracks cost. Its like -5 FPS per tank track pair.

8 Tanks can be on the server with no issue only one user reports low FPS but he has an ancient PC something like GT 210 GPU but its a detractor.
shadowscion  [author] 14 hours ago 
So if you change the material, is the drop that severe?
Magnum Opium 17 hours ago 
Further testing.
Suspension springs wit the SPROPS texture, thinking mabye the chrome eats too much performance.
Tested tank tracks. Its like -5 FPS per tank track pair.
Magnum Opium 10 Jul @ 8:53am 
Did some more testing.

Tested with spawning 20 springs.
(Controler, Frozen Base prop, Free floating prop roped to base prop)

Spawned by 2 users 10 per users max SENTs (per user server setting, that I can't change atm)

We both have decent GPUs ~RTX2060 and GTX 1650 we both got hit but our FPS plateaued at ~80 then hiccups between 140 and 80 in a 1.5 second cycle. staying at the min and the max for ~ 5 FPS
Magnum Opium 10 Jul @ 8:32am 
Individual springs and pistons from the menu sent_suspension_shock
shadowscion  [author] 10 Jul @ 7:06am 
Yeah that makes more sense. I'm surprised the drop is that harsh so there may be something bad going on. Are you talking about the suspension parts on the tank tracks or the individual springs/pistons from the entity menu?
Magnum Opium 10 Jul @ 5:19am 
Apologies mabye I expressed myself wrong.

I don't know how coding works.

When I said server I wasn't reffering to the server itself being brought down but rather the users that I happen to be playing with on Real Builders.

I normally go ~120/240 FPS but when I spawn a car that has 4 susp arms and 2 susp arms covered FPS goes to 49/50 for me other users with worse PCs report even lower FPS.

Like I said I dont know how coding works and stuff but mabye its a driver/game engine issue?

Mabye the susp should run at a lower update frequency or give the user the option to lower the animation accuracy in hopes of increasing FPS

No materials were changed to the model of the suspension
shadowscion  [author] 10 Jul @ 3:39am 
there is literally nothing serverside about the addon so i have no idea how that would happen
Magnum Opium 9 Jul @ 4:16pm 
The wheel suspension arms and pistons ARE AMAZING bt for some reason they kill the server FPS
Lukencio™ 5 Jul @ 3:07pm 
Guys if you have trouble with "Wheels have to be on the same side of the chassis" just edit the controller properties by pressing C, right clicking on the controller and on "TankTrackTool". Just check the "Swap Chassis Axis" box and you will be good to go. I struggled for like an hour just to get it because i couldn't understand what "editor" means :/
shadowscion  [author] 19 Jun @ 4:58am 
if you get that message, you need to go into the editor and flip the arrow
Stormchasing 18 Jun @ 9:48pm 
Hey Emu General, i figured it out. so you need to put a cube on each side of your base so you do one side you link it to the base then the wheels, come back to the cube right click to make that track work then go to the other side and so the same thing. friend me if you need more help
Emu General 8 Jun @ 2:58am 
No matter what I do, it keeps saying "Wheels have to be on the same side of the chassis" but they are, pls help
shadowscion  [author] 3 Jun @ 4:32pm 
screenshots are pretty old

it only uses one wheel as the rotator, you need to advballsocket the wheels together
руслака 3 Jun @ 3:25pm 
why is my settings menu different from the one in the screenshots? And also, when any of the wheels (except one) is moving, the track is static.:steamthumbsdown:
librik 1 Apr @ 9:13pm 
it seems like it works with it
librik 1 Apr @ 9:11pm 
am i supposed to use the wheels tool?
Commissar Yarrick 31 Mar @ 11:10am 
How to us it?? Tracks dont have collision
Sanders 24 Mar @ 1:19pm 
ok ill look thanks
shadowscion  [author] 24 Mar @ 10:54am 
they all share the same functions
Sanders 23 Mar @ 11:30am 
well im trying to find one for sent_point_beam as im on the github version as it has the holos however i cant find anything but ill look again thank you.
shadowscion  [author] 23 Mar @ 5:05am 
the e2 function for the tracks should work on the other entities as well
Sanders 22 Mar @ 11:04pm 
soo there is the sent_point_beam can you please add e2 options to use this? i have a few creations that could use this if it was in e2
Tarantul Vodiy 3 Mar @ 11:02am 
is there any way to download vehicles that are on mod's page?
shadowscion  [author] 23 Feb @ 2:12pm 
It doesn't support ACF damage or anything but people use it a lot with contraptions that also use both of those addons.
MrHahaMan 23 Feb @ 12:56pm 
Does this support ACF or Wiremod?
Era 8 Feb @ 9:39am 
hi, could you add changing the damper angle for torsion bar suspension as a separate parameter?
Genka_Gari 10 Jan @ 5:02am 
How do you use this mod?
Genka_Gari 10 Jan @ 3:28am 
Sorry bad translation
shadowscion  [author] 13 Dec, 2024 @ 9:28am 
there are video tutorials available if you search for them
Pluto 13 Dec, 2024 @ 8:24am 
i don't have a single clue how to use this in the slightest
Eruu 7 Dec, 2024 @ 11:31pm 
absolutely gorgeous! your mod brought life to tanks in gmod! keep it up!
Bloky 30 Jul, 2024 @ 6:01am 
@epicmage08 the map is gm_fork
shadowscion  [author] 1 Jun, 2024 @ 5:40am 
@epicmage08 Truly have no idea, sorry. Those images were given to me by users of the addon nearly 10 years ago at this point.
MasterKitties 30 May, 2024 @ 9:35pm 
Whats the map on the 4th image?
washer28 21 May, 2024 @ 12:52am 
All Wheels and Rollers must be on the same side of the Chassis

what do this mean? i made all on one side
shadowscion  [author] 9 May, 2024 @ 2:38pm 
It's just something a friend of mine came up with I think.
TYBEROS THE ANGRY 9 May, 2024 @ 2:37pm 
What tank is in the 5th pic?
KOLDUN 25 Feb, 2024 @ 7:08am 
- is it broken?
- yes, in vain, as for me, they updated the mod. It used to be somehow simpler and everything worked on my dupes.
But, the mod is still good, I advise everyone. I hope everything gets fixed.
:physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=991553298&tscn=1708829597
Назар 25 Feb, 2024 @ 5:13am 
I don’t know honestly, but when entity trucks spawn they turn over, fall through, spin and don’t move
shadowscion  [author] 25 Feb, 2024 @ 5:10am 
is it broken?
Назар 25 Feb, 2024 @ 5:02am 
please fix this addon
shadowscion  [author] 23 Feb, 2024 @ 5:19am 
but no, the color tool wont work
shadowscion  [author] 23 Feb, 2024 @ 5:19am 
you could use the e2 functions
bloodtooth 23 Feb, 2024 @ 1:15am 
Is there a way to change the color of the wheels without going into the properties of a controller? Like if I were to color the controller for the auto tank track entity, it will change the color of the wheels instead of changing them in the properties.
DWhackyChicken 22 Feb, 2024 @ 4:01pm 
I can't un-select tank track tool on my toolgun, and I don't know how to fix it
Alferd 20 Dec, 2023 @ 8:34pm 
how do I connect it to something to actually move the treads?
[Sk$Bh]Trick or treat KID! 5 Nov, 2023 @ 6:57am 
Talked a bit with the wire team and it seems this might help
https://github.com/shadowscion/TankTrackTool/pull/16
shadowscion  [author] 5 Nov, 2023 @ 4:40am 
yeah if that's not an actual error, i'm not playing along with wiremods dumb new warning system and their misuse of the term 'deprecated'
[Sk$Bh]Trick or treat KID! 5 Nov, 2023 @ 1:46am 
[wiremod_git] Warning: Use of variadic parameter with ExtPP is not recommended and deprecated. Instead use ...<name> (which passes a table) or the `args` variable (at line 135) @entities/gmod_wire_expression2/core/custom/tanktracktool.lua