XCOM 2
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Heal Grenade Updated
   
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2.070 MB
5 Aug, 2016 @ 7:41am
19 Dec, 2016 @ 7:51am
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Heal Grenade Updated

Description
This is fork of "Heal Grenade" mod.

Added abilities of the updated heal grenade:

- poisoning treatment
- treatment of acid burns
- extinguishing of fire
- stop bleeding

The heal grenade costs 100 supplies and 2 viper corpses and require the Viper Autopsy.
The advanced heal grenade costs 150 supplies and 3 viper corpses and require the Plasma Grenade Project.

For correct work of this mod, you need UNINSTALL old "Heal Grenade" mod BEFORE you'll be install this mod!

Heal grenades will remain in the inventory after replacing old "Heal Grenade" mod with "Heal Grenade Updated" mod.

"Heal Grenade Updated" doesn't override any mod class.
Popular Discussions View All (1)
0
11 Aug, 2016 @ 5:11am
Translations
Kanario97
40 Comments
Bad Ape 27 Aug, 2023 @ 1:03pm 
It don't work, can't see the heal grenade and the viper autopsy is done but no showing of the grenade to craft
Conefed 11 May, 2019 @ 9:54pm 
Since this has different functions, can't we have both grenades: the cheaper and this advanced version? Please do.
Ravemaster99 12 Jan, 2018 @ 7:01pm 
Would luv a wotc update, or confirmation of no intent to update.
eGregious 9 Sep, 2017 @ 8:39am 
Confirmed crashes WotC on startup.
darkzero 31 Aug, 2017 @ 10:53am 
Any chance of a heal grenade being made for wotc?
Loso3svk 31 Aug, 2017 @ 1:19am 
sadly causing crash in WOTC
Nitsah 14 Jun, 2017 @ 1:41pm 
Anyone know what line I would add to realitymachinas manufacture mod for it to hace a chance of making these?
hygorct 29 Mar, 2017 @ 11:57pm 
compatible with LW2?
Daphne 3 Feb, 2017 @ 2:30am 
Already using the old Heal Grenade- The choice between items and the HOT function is what balances it, including the fact that it only heals. So if you want to do more you have to rely on the Specialist. Being cheap, it is also readily available.

This version does way too much. It makes it safer to risk soldiers. At the same time it's too expensive and requires late game tech. Vipers appear early in LW2 but the amount of corpses and supplies you get is lower. Late game if you NEED these you're probably throwing away soldiers or setting them up to get roasted on purpose.

I'll keep using the old ones which were more of a last resort third wheel early game.

I'd suggest fixing any issues with the old Heal Grenade and MAYBE leaving this as an addition instead of having to remove the old one. Perhaps you could split the 2 types so we get 1 which heals and 1 which removes effects, creating some form of choice.

No offense just some critique.