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This version does way too much. It makes it safer to risk soldiers. At the same time it's too expensive and requires late game tech. Vipers appear early in LW2 but the amount of corpses and supplies you get is lower. Late game if you NEED these you're probably throwing away soldiers or setting them up to get roasted on purpose.
I'll keep using the old ones which were more of a last resort third wheel early game.
I'd suggest fixing any issues with the old Heal Grenade and MAYBE leaving this as an addition instead of having to remove the old one. Perhaps you could split the 2 types so we get 1 which heals and 1 which removes effects, creating some form of choice.
No offense just some critique.