FortressCraft Evolved

FortressCraft Evolved

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Minecart Track Spiral Builder
   
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45.334 KB
6 Aug, 2016 @ 12:53pm
16 Feb, 2019 @ 12:45pm
11 Change Notes ( view )

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Minecart Track Spiral Builder

Description
The minecart track spiral builder automates the building of a vertical spirals of minecart track including terrain digging and space clearance with options to set the segment heights and build patterns using turbo rails. Track components needed for construction must be available in attached hoppers. If a component is not available, then the builder will stop until the component becomes available. Existing track component directly in the path of the new track will be removed by the builder and stored in an attached hopper.

Two settings exist to set if the spiral is built up or down and clockwise or counterclockwise. The first track piece is always a slope along the forward height. The forward and sideways height settings control number of up or down slopes along the horizontal axes before a corner occurs. If the sideways height is set to zero, then each forward height interval will end with a 180 degree turn and no sideways length.

The turbo option determines if the build pattern will including turbo rail tracks or space for turbo rail to be added later using straight rails now. If a turbo option is selected that includes or accommodates turbo rail in the build, then an additional placement option will be available to set if the turbo rail should occur at the start, middle, or each of each slope.

Research Requirements / Manufacturing Details

Research Requirements: Rolling Stock and 1 research point.

Manufacturer Category: Minecarts

Updates

Update 2/16/2019:
- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Update 9/25/2018:
- Refresh build for release P22.
- Add room awareness.

Update 7/24/2018:
- Add option for building with scrap track.
- Track will now be automatically converted between slope, curve, and straight.

Update 6/10/2018:
- Fix key press debounce issues.

Update 5/22/2018:
- Revised recipes to mesh better with new FCE recipe set.
- Reduced research point cost to 1.

Popular Discussions View All (2)
5
19 Aug, 2016 @ 4:46am
OK
圣佳树
1
3 Nov, 2018 @ 7:29am
Request - Is it possible to support Scrap Track from steveman0's Freight Carts?
Peter Cashel
16 Comments
nickbuss72 28 Sep, 2020 @ 4:24am 
Some UX feedback. Sometimes when I go to drop some additional resources in the hopper feed this machine I accidentally have the builder highlighted rather than the hopper. This results in the builder switching between clockwise and counter-clockwise building, resetting the construction point back to the builder and halting construction. Then when I put the spiral direction back and restart the builder it jams at every intersection it encounters when retracing the track.
Mad Vandal  [author] 19 Aug, 2020 @ 12:13pm 
You just remove the ResearchRequirements block in ManufacturerRecipes.xml to remove any specific research requirements. There's nothing is the code that controls it. If we're talking about RP cost, change ResearchCost tag value to zero.
charles 19 Aug, 2020 @ 8:53am 
Is it possible to adjust the research required for this? I am playing a scarce/scarce world with no cargolifts allowed and would really love to use this as soon as i get scrap freighters but adjusting the research in the XML did not seem to work.
Carnaxus 10 Dec, 2019 @ 2:54pm 
Ok, thanks! :steamhappy:
Mad Vandal  [author] 10 Dec, 2019 @ 5:30am 
Yes, nothing has changed with FCE.
Carnaxus 8 Dec, 2019 @ 4:20pm 
Is this still functional? I'm assuming so, since the last update wasn't all that long ago, but I thought I'd ask.
ack_ptbhbhbhb 15 Jun, 2017 @ 7:23pm 
Good mod. Does what it says on the tin, ya know?

Quite OP. Easily carves down as deep as you care to supply the rails and power for. By far the safest way to get deep I've seen.

Switch to "carve upwards only" like the auto excavator.
Be blocked by ore, sand, and magma. Maybe plants, crystals, etc. too.
When digging blocks, take an extra second or something per block dug, in addition to the time/power for placing the track. Perhaps require a disposal to put the dug up rock in, just to make it a bit more challenging to deal with?

If you really wanted to nerf it, you could even require extra power and/or time per distance from the machine.

It would also be nice to have a "don't place tracks at all" option, or version. Perfect stairs carver.

Good thematic fit with the overall game - the bit of experimentation required to get it right and figure out what the settings actually do is just like the vanilla machines.
The Big Bean 11 Feb, 2017 @ 2:32am 
Rly good mod. I like it so much :steamhappy:.
BRC-The0n3 8 Nov, 2016 @ 6:26pm 
cool beans, to bad i just completed down to -1500 with 4 sets of rails :steamfacepalm:
Cloud 17 Aug, 2016 @ 8:37am 
cool