FortressCraft Evolved

FortressCraft Evolved

Minecart Track Spiral Builder
16 Comments
nickbuss72 28 Sep, 2020 @ 4:24am 
Some UX feedback. Sometimes when I go to drop some additional resources in the hopper feed this machine I accidentally have the builder highlighted rather than the hopper. This results in the builder switching between clockwise and counter-clockwise building, resetting the construction point back to the builder and halting construction. Then when I put the spiral direction back and restart the builder it jams at every intersection it encounters when retracing the track.
Mad Vandal  [author] 19 Aug, 2020 @ 12:13pm 
You just remove the ResearchRequirements block in ManufacturerRecipes.xml to remove any specific research requirements. There's nothing is the code that controls it. If we're talking about RP cost, change ResearchCost tag value to zero.
charles 19 Aug, 2020 @ 8:53am 
Is it possible to adjust the research required for this? I am playing a scarce/scarce world with no cargolifts allowed and would really love to use this as soon as i get scrap freighters but adjusting the research in the XML did not seem to work.
Carnaxus 10 Dec, 2019 @ 2:54pm 
Ok, thanks! :steamhappy:
Mad Vandal  [author] 10 Dec, 2019 @ 5:30am 
Yes, nothing has changed with FCE.
Carnaxus 8 Dec, 2019 @ 4:20pm 
Is this still functional? I'm assuming so, since the last update wasn't all that long ago, but I thought I'd ask.
ack_ptbhbhbhb 15 Jun, 2017 @ 7:23pm 
Good mod. Does what it says on the tin, ya know?

Quite OP. Easily carves down as deep as you care to supply the rails and power for. By far the safest way to get deep I've seen.

Switch to "carve upwards only" like the auto excavator.
Be blocked by ore, sand, and magma. Maybe plants, crystals, etc. too.
When digging blocks, take an extra second or something per block dug, in addition to the time/power for placing the track. Perhaps require a disposal to put the dug up rock in, just to make it a bit more challenging to deal with?

If you really wanted to nerf it, you could even require extra power and/or time per distance from the machine.

It would also be nice to have a "don't place tracks at all" option, or version. Perfect stairs carver.

Good thematic fit with the overall game - the bit of experimentation required to get it right and figure out what the settings actually do is just like the vanilla machines.
The Big Bean 11 Feb, 2017 @ 2:32am 
Rly good mod. I like it so much :steamhappy:.
BRC-The0n3 8 Nov, 2016 @ 6:26pm 
cool beans, to bad i just completed down to -1500 with 4 sets of rails :steamfacepalm:
Cloud 17 Aug, 2016 @ 8:37am 
cool
Coffee Daemon 17 Aug, 2016 @ 6:24am 
arcas, assuming it works cleanly you should add this into vanilla XD
mt6767 12 Aug, 2016 @ 6:04am 
Amazing piece of work. Thanks for this.
kirara209 11 Aug, 2016 @ 7:59am 
You my friend have earned yourself a sub for this sexy piece of QoL shenaniganery.
Mad Vandal  [author] 9 Aug, 2016 @ 7:58am 
Network support coding is in progress. ETA 1-2 days.
DjArcas  [developer] 8 Aug, 2016 @ 6:10am 
I always meant to add this. Does it work as a network client?
Storm2k 7 Aug, 2016 @ 6:30am 
Thanks! must have mod