Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Chapter Objectives Overhaul for Rome.
   
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Tags: mod, Campaign
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499.094 KB
11 Aug, 2016 @ 2:42am
7 Oct, 2018 @ 4:56am
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Chapter Objectives Overhaul for Rome.

In 1 collection by BECKETT1994
The Brexiteers Rome 2: TW Mod Collection
5 items
Description
Hey there, this is my second mod and its building upon my first.

This mod changes the number of units required to complete the chapter objectives in the Roman Grand Campaign.

Are you tired of raising your troops in the first and sixth chapters only to roll over the second and seventh because you have already hit the required limit?

Well now you really have no worry of that! This mod raises the required number of troops for chapter II from 60 to 260, and chapter VII from 120 to 800!

This should allow you to raise seven full Legions of 20 units (140) alongside four Auxiliary Legions of 10 units (40). With five Fleets of 10 units (50) and an Auxiliary Fleet of 10 units (10) bringing the total to 240 units. This should give you Legions aplenty to consolidate Italia, Magna Graecia, Corsica et Sardinia, Macedonia, Hellas and Illyria. By the the time you have almost completed the second Chapter it will be time to progress on and you will have some time to raise an additional Legion to invade Africa of Cisalpina marking an end to Chapter II.

For Chapter VII in theory you should have raised well over 600 units if you are creating Auxiliary Legions alongside your main Legions and Fleets and so it will only be a short hop to make up the mark of 800 units, which is only 40 stacks, still nowhere near the might of Rome!

Note + this only changes unit values of the Chapter Objectives for the Rome Faction in the Grand Campaign.

Note ++ I have also doubled the earnings for completing objectives as Rome. I have tried this and you should be making enough denars per turn to keep advancing civic ambitions alongside military ones with vanilla earnings, this is just a nice double earner for those who want to follow objectives but hate the loss of income when you finally have to break a long standing trade agreement with a valued ally to conqueror their land i.e. Syracuse.

Please rate this mod if you subscribe to let me know what you think.

Thank you for checking out this mod, I hope you enjoy it. If you want me to change the values on other factions let me know. I will also probably be modding other TW games soon, just thought Rome 2 would be a good start for now.

Happy Gaming :)

13 Comments
BECKETT1994  [author] 3 Mar, 2017 @ 12:58pm 
No problem @Scipio Africanus

Go forth and bring glory to Roma!
Scipio Africanvs 2 Mar, 2017 @ 11:23am 
Was looking for something like this, thanks!
Bret Walda Creator of Curios 30 Sep, 2016 @ 2:23pm 
Ok, Cheerz :) I'll try it n see :)
BECKETT1994  [author] 30 Sep, 2016 @ 1:45am 
@King of the Mods - I myself do not use DeI currently, although there should be no reason why it is not. As long as DeI does not change the chapter objectives it should be fine. I did try it once and as far as I can remember it it does not :)
Bret Walda Creator of Curios 22 Sep, 2016 @ 5:06am 
I really like the concept of this mod :) Is it DeI compatible tho?
Akincibegi 11 Aug, 2016 @ 8:44am 
no prob at all tx
BECKETT1994  [author] 11 Aug, 2016 @ 8:01am 
It is indeed compatible with the TTT mod, I use it myself and it runs fine. This mod does not change any values regarding traits and such although if you do have any problems let me know :)
Akincibegi 11 Aug, 2016 @ 6:00am 
well i ll hope and wait for u to add other factions or create similar mods for at least other factions:P btw is your other mod compatible with ttt?
BECKETT1994  [author] 11 Aug, 2016 @ 4:55am 
@Akincibegi I will start including all the other factions as well in this mod if enough people want me too, my other mod increases the number of Armies, fleets, agents and such you can field concurrently and that should work for all other factions in the grand campaign, allowing you to field a large number of forces, its just the unit values in the chapter objectives that won't be changed. Thank you for you comment and suggestions :)
Akincibegi 11 Aug, 2016 @ 4:36am 
this mod ll make things more flashy and interesting eh though i hope u make a mod with all factions included with fewer numbers like 120 for first chap maybe that d be great