Portal 2

Portal 2

290 ratings
Azorae's Lasers and Light Bridges
   
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7.226 MB
30 May, 2012 @ 10:03pm
24 Nov, 2012 @ 10:46am
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Azorae's Lasers and Light Bridges

Description
Update 5/29/12: Retooled the second half of the puzzle.
A careful balancing act of cubes, lasers, and light bridges. Can you make it across? Fair warning, this is a difficult (but possible! No ninja skills or exploits required) test chamber. If you like this chamber, feel free to leave a comment and subscribe to a collection that includes all of my chambers, Azorae's Grand Designs, and follow my workshop page for more maps to come. Thanks!
40 Comments
Dark Rozen 24 Oct, 2023 @ 3:37pm 
fun map. I disagree with SpielSatzFail. The solution shouldn't fully depend on player experience (e.g. hints), It should be a logical series of steps to get to an outcome. I think that this map is well designed because of the simplicity of the layout and the logical progression of moves. I like how you made the player 'think outside of the box' and reuse the elements in interesting and unique ways.
SpielSatzFail 24 Jun, 2022 @ 11:33pm 
I don't like that puzzle since it depends heavily on that one move (0:55 in the video). That move is completely different than all the others you can try because it happens at a whole different area, and there's not a slight hint at it. The "ground moves" get more and more confusing the more you try and the less you see the alternative. I knew the bridge/cube constructions had to be stabilized without portals, but how on earth... I thought the design would give a hint in terms of junctions (90° light bridge crossings) or laser/bridge combinations, but no.
To me knowing the solution is not enlightening or even rewarding in hindsight. It's just... "why???".
Winnie the Mao 15 May, 2022 @ 6:35pm 
The hard part is that there are a lot walls you can shoot, it makes me think there are a lot possibilities but actually there is only one.

solution: https://youtu.be/3DR-gDooYHs
CoffeeCoder 10 Apr, 2022 @ 4:22am 
fun one and challenging
Narkodes 26 Jun, 2021 @ 6:12am 
Funny solution since all items indicate that bootstrapping lasers and bridges would be relevant in the second half of the map too.
Petutski 21 May, 2017 @ 8:18pm 
Grreat map. Had me going for longer than I care to say. Thanks!
lfairban 2 Mar, 2017 @ 12:38pm 
Excellent!
zigzagtenniscoe 28 Aug, 2016 @ 12:28pm 
Didn't take me that long, only had to play around a little bit to find the solution again. I solved your updated version of this map, "Trenches", not too long ago so that's likely why lol. Very clever as always. Keep it up.
dicfeynman 9 Feb, 2016 @ 12:59am 
wow
wildgoosespeeder 7 Dec, 2013 @ 10:24pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Already played it (newer version) but without the intro/demo/training room. Judging by DnB Alex's comment, why not just unpublish or hide this old version?

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432