Arma 3
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Liberation Tanoa: BSB Edition
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Map: Tanoa
Tags: Tag Review
File Size
Posted
Updated
2.266 MB
14 Aug, 2016 @ 1:35pm
17 Apr, 2017 @ 12:54am
3 Change Notes ( view )
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Liberation Tanoa: BSB Edition

In 1 collection by LifeReapr
BSB Content
3 items
Description
Tanoa is requiring assistance in the liberation of its soil from an unknown faction. Utilize the fully operational military installation codenamed "Chimera" in order to complete your objective.

Features
=============
Liberation 0.924
Rappel buildings and from transport choppers
Starting arsenal of tanks, light armor and aircraft
Recruit infantry from Chimera
Extended Build list (including APEX units)
Difficult terrain to traverse
Heightend enemy presence (air and ground)
Vehicle/Aircraft Repair locations
Fully functioning FOB system
ALiVE Transport, CAS, and Artillery assets


MODS REQ'D
=============
CBA
ALiVE
RHS: USAF
RHS: AFRF
JS_JC_FA18
Adv Rappelling
Adv Towing
Adv Slingloading
Adv Urban Rappelling
BlastCore: Pheonix 2

***BlastCore is the only mods steam does not have. You can find it: http://www.armaholic.com/page.php?id=30974

RECOMMENDED CLIENT MODS
====================
DynaSound (Well done sound mod that enhances immersion)
WW AI Menu (Great additional AI command tool...Clear Structure, Garrison Structure, Rearm etc.)

***A full campaign has been tested through to limit bugs for steam workshop release.

CREDITS
==========
*This is a map port from Liberation Altis. I do not claim any of the mods used in this scenario.

Special thanks to zbug for creation of Liberation.

LifeReapr - Mission Editor
Landser - Tester
NightAdder - Tester
TimeOfEssence - Tester
Jeremy - Tester

============
SUPPORT
============
Join BSB Discord for mission support! https://discord.gg/wjfq4jV
Popular Discussions View All (2)
2
22 Aug, 2016 @ 12:04pm
PINNED: Bug Reporting
LifeReapr
0
14 Aug, 2016 @ 2:03pm
PINNED: (READ ONLY)Parameter Defaults / Mission Help
LifeReapr
72 Comments
Grey 17 Jan, 2021 @ 11:52am 
I highly doubt Life will answer this, but does anybody know if the vehicles that we're able to build at our FOB's are the only ones available? With the amount of mods added, there's so many more vehicles that could be used, but we only get a small fraction of them. The AH-99 Blackfoot isn't even buildable, there's maybe what 20 vehicles in total to choose from? I doubt there's a way to build every other vehicle the mods have to offer, I just wanted to check.
LifeReapr  [author] 16 Feb, 2018 @ 12:46pm 
Pull up near a ammo truck it will show up in the scroll menu/upper left menu
meTHY 16 Feb, 2018 @ 10:35am 
where is the service menu located for the f18?
Tasciovanus 22 Apr, 2017 @ 6:01pm 
@LifeReapr Ah, got it. Looks like your units respawn, though (CAS, transport, arty) so that's not a problem. Thanks for the help
LifeReapr  [author] 22 Apr, 2017 @ 1:31pm 
@Tasciovanus ALiVE is setup in the mission editor only, you cannot add units to it to my knowledge outside of the editor for this mission, I believe there is a module that has to be added to get that function working that was buggy at the time of creation.
Tasciovanus 22 Apr, 2017 @ 7:26am 
Quick question. I'm using ALIVE, and the pre-spawned helos work great for the transport command. But I can't figure out how to add new helos to the ALIVE combat support panel... any ideas? I've tried creating them with the "crew" button but to no avail.
Tasciovanus 22 Apr, 2017 @ 6:01am 
@LifeReapr Ah, thanks. I'll try that out at the flagpole. It's a fair compromise - appreciate the quick feedback!
LifeReapr  [author] 21 Apr, 2017 @ 10:41pm 
@everyone I am happy to announce Liberation Altis: BSB Edition v1.2 has been finished, tested and released. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=910553203
LifeReapr  [author] 21 Apr, 2017 @ 9:17pm 
@everyone As of today I have added an additional channel to BSB's Discord in order to get responces out faster for fixes or questions.
Link provided here: https://discord.gg/wjfq4jV
LifeReapr  [author] 21 Apr, 2017 @ 8:59pm 
@Tasciovanus Thank you for the appreciation for time put in it. The RHS units are available only at Chimera base via a Flag pole menu, there you can transfer units to and from HC or disband. Sadly with how Liberation pulls the data adding these additional units to the classname list for FOB usage bugs the whole thing out, I assume with how long the list becomes. Using Bon Recruit Units I was able to use an invincible flag pole at the base to add the RHS units. To appease my testers and hopefully community I was able to keep the RHS units in the mission with this method instead of a full pulling of the infantry units, they will just need transport.