Arma 3
Liberation Tanoa: BSB Edition
72 Comments
Grey 17 Jan, 2021 @ 11:52am 
I highly doubt Life will answer this, but does anybody know if the vehicles that we're able to build at our FOB's are the only ones available? With the amount of mods added, there's so many more vehicles that could be used, but we only get a small fraction of them. The AH-99 Blackfoot isn't even buildable, there's maybe what 20 vehicles in total to choose from? I doubt there's a way to build every other vehicle the mods have to offer, I just wanted to check.
LifeReapr  [author] 16 Feb, 2018 @ 12:46pm 
Pull up near a ammo truck it will show up in the scroll menu/upper left menu
meTHY 16 Feb, 2018 @ 10:35am 
where is the service menu located for the f18?
Tasciovanus 22 Apr, 2017 @ 6:01pm 
@LifeReapr Ah, got it. Looks like your units respawn, though (CAS, transport, arty) so that's not a problem. Thanks for the help
LifeReapr  [author] 22 Apr, 2017 @ 1:31pm 
@Tasciovanus ALiVE is setup in the mission editor only, you cannot add units to it to my knowledge outside of the editor for this mission, I believe there is a module that has to be added to get that function working that was buggy at the time of creation.
Tasciovanus 22 Apr, 2017 @ 7:26am 
Quick question. I'm using ALIVE, and the pre-spawned helos work great for the transport command. But I can't figure out how to add new helos to the ALIVE combat support panel... any ideas? I've tried creating them with the "crew" button but to no avail.
Tasciovanus 22 Apr, 2017 @ 6:01am 
@LifeReapr Ah, thanks. I'll try that out at the flagpole. It's a fair compromise - appreciate the quick feedback!
LifeReapr  [author] 21 Apr, 2017 @ 10:41pm 
@everyone I am happy to announce Liberation Altis: BSB Edition v1.2 has been finished, tested and released. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=910553203
LifeReapr  [author] 21 Apr, 2017 @ 9:17pm 
@everyone As of today I have added an additional channel to BSB's Discord in order to get responces out faster for fixes or questions.
Link provided here: https://discord.gg/wjfq4jV
LifeReapr  [author] 21 Apr, 2017 @ 8:59pm 
@Tasciovanus Thank you for the appreciation for time put in it. The RHS units are available only at Chimera base via a Flag pole menu, there you can transfer units to and from HC or disband. Sadly with how Liberation pulls the data adding these additional units to the classname list for FOB usage bugs the whole thing out, I assume with how long the list becomes. Using Bon Recruit Units I was able to use an invincible flag pole at the base to add the RHS units. To appease my testers and hopefully community I was able to keep the RHS units in the mission with this method instead of a full pulling of the infantry units, they will just need transport.
Tasciovanus 21 Apr, 2017 @ 8:12pm 
Great mod, love your edits. However, having a couple minor issues. Apex units show up, but RHS:USAF units aren't recruitable - any idea why? Are they unlocked in the build menu from the start? 2. I don't get a build menu at Chimera, only at FOBs. Any ideas? Thanks!
LifeReapr  [author] 17 Apr, 2017 @ 12:56am 
@everyone Play-tested the mission today to ensure compatability with latest base game and mods. Please let me know if you have any issues I will do my best to help.
LifeReapr  [author] 25 Mar, 2017 @ 4:01pm 
@Pierre there is an option in the mission setup to wipe save data so you can start fresh. Same entry window that you adjust squad sizes and such. As far as a mod for weapons cost working with liberation idk its been too long since I have played.
Funstache 25 Mar, 2017 @ 11:33am 
So ive played a liberation game and i finished all the areas. but know i dont know how to start a new game. Is there a way to wipe the data so i can start frest?
Also I enjoy the game a lot, but i dont like how it doesnt cost money for weapons, equipment. Is there a mod that i can attach to Liberation that will make it so weapons and such arnt free.
LifeReapr  [author] 22 Jan, 2017 @ 7:28pm 
If your having issues then you need to adjust your settings or consider your hardware, members of the test team used minimum req hardware to test and with correct settings had no issue. If you would like to make adjustments for your usage the download link for the .pbo is in the link below
SeedBox 22 Jan, 2017 @ 12:21pm 
Remove blastcore from required and clean the base... too many damn vehicles, it breaks your computer.
LifeReapr  [author] 1 Jan, 2017 @ 1:41pm 
If there were any updates since release to the mods it may be affecting it. I'm not sure I haven't been in Arma since Oct TBH. A few things you can try is double checking to ensure you have ALL mods, missing just one can cause this...having additional mods can cause this as well. Unsub and resub to redownload the mission, or use the .pbo file manually (Link https://drive.google.com/file/d/0B3zRdMPlpYaCR3FmbVBnRUY2UTQ/view?usp=sharing ). If ALL else fails see if you can get the versions of the mods from when the mission was released, just look at the month they were last updated. Hope this helps.
gowing 1 Jan, 2017 @ 7:23am 
I cant seem to be able to build anything at the HQ and it doesnt spawn a FOB box, any help?
vin 20 Dec, 2016 @ 10:05am 
Viperxoc, you need to make sure the UAV's are built with crew. If there is no crew, it doesnt work
Viperxoc 20 Dec, 2016 @ 9:54am 
I can't get the UAVs to work. There is no role for the UAVs and if I add a terminal to any of the classes I can't open the terminal or connect it to a UAV. Any help would be apreciated.
ThatWasFire 2 Nov, 2016 @ 7:44pm 
exactly what im looking for!! thx
LifeReapr  [author] 31 Oct, 2016 @ 7:27pm 
ThatWasFire 31 Oct, 2016 @ 7:08pm 
do you have this scenerio on other sites like moddb ext ext? anything besides steam?
vin 19 Sep, 2016 @ 8:45am 
I sue it on SP. But on the other Liberation mods, I have trouble with building and FOB deploying also
Vaulcan 19 Sep, 2016 @ 8:44am 
PBO??
LifeReapr  [author] 18 Sep, 2016 @ 11:56pm 
vin make sure all mods are on. Other than that its an isolated bug, try redownloading the mission updating mods etc. Are you running SP/MP or MP dedicated?
vin 18 Sep, 2016 @ 12:29pm 
The FOB and Building doesnt work? Cant seem to build an FOB or build at HQ
Vaulcan 10 Sep, 2016 @ 9:27pm 
thanks for the info, any pbo?
LifeReapr  [author] 10 Sep, 2016 @ 9:06pm 
the save will only save the progress as far as capturing points. any AI will be converted to uncontrollable AI on the next load if they are not deleted (depends on range from fob/base)
Vaulcan 10 Sep, 2016 @ 8:20pm 
sry have you a download point for PBO? i will try TADST
Vaulcan 10 Sep, 2016 @ 7:39pm 
ah i see, ive been loading it in sp. will try LAN. also does it just save map progress or will it save my position and AI units?
LifeReapr  [author] 10 Sep, 2016 @ 5:25pm 
Also if you have troubles with saving run it as a LAN scenario, could fix any issues
LifeReapr  [author] 10 Sep, 2016 @ 5:21pm 
it should autosave progress without needing to hit the save button in menu. Check your parameters when you begin the mission ensure that save game wipe is not put on yes for any reason.
Vaulcan 10 Sep, 2016 @ 3:40pm 
just tried and save game is grayed out and it does not resume.
LifeReapr  [author] 10 Sep, 2016 @ 1:34pm 
Should save to your player profile
Vaulcan 10 Sep, 2016 @ 12:34pm 
save game SP?
LifeReapr  [author] 8 Sep, 2016 @ 1:00pm 
Altis one is currently in testing atm. Will probably release by the middle of the month
KalHar 8 Sep, 2016 @ 8:07am 
ok good to know. then we gona youse this liberation then. btw you have or gona make a Altis version to?
LifeReapr  [author] 7 Sep, 2016 @ 5:42pm 
liberation has a VA built in yes.
KalHar 7 Sep, 2016 @ 2:13am 
virtual arsenal. is that in the mission? cus me and my group/people ho gona join me in this, yousing mods so we need the VR Arsenal so we can get our equipment.
LifeReapr  [author] 6 Sep, 2016 @ 5:47pm 
Awesome glad to here. dont forget to rate plz :)
Fireblade 6 Sep, 2016 @ 10:29am 
In the end I reset the parameters to start with the
fob active, it worked cheers
LifeReapr  [author] 6 Sep, 2016 @ 9:37am 
Did a box respawn at the pickup site? Best guess though would be if it didnt respawn the box at base, check to see if your fob is still registering as active (even though building is gone it sometimes still says its there). It should respawn if destroyed, if it didnt and alpha is not available it bugged out on you. If your running a dedicated a server restart might fix it, if your running local sp/mp try reloading the mission, it should register the fob count again as 0 and spawn the box at the main base again. Thats how I fixed it when it happened at least.
Fireblade 6 Sep, 2016 @ 5:37am 
Great mission but how do I get another FOB after my last and only one was attacked and destroyed.
LifeReapr  [author] 23 Aug, 2016 @ 12:09pm 
@Viperxc Did you get your mission to work? Also Liberation has disabled placing units with Zeus, strictly a movement tool for commanders units to give a RTS feel.
Boobtitsky 23 Aug, 2016 @ 5:40am 
awesome thanks for the help chief!
JayViews™ 23 Aug, 2016 @ 4:34am 
yes, have all the mods. my friend is also having the same issue :/
LifeReapr  [author] 22 Aug, 2016 @ 3:16pm 
@OnEsHoToNeKiLl Ensure you have all mods in description downloaded and running. When you have them all, if still have the issue please keep a look out for any error messages.
LifeReapr  [author] 22 Aug, 2016 @ 3:15pm 
@Boobtitsky You must have a vanilla laser designator and the Combat Support Tablet in your inv before it will show with Alive.
JayViews™ 22 Aug, 2016 @ 12:02pm 
Starts off with no player slots?