Arma 3
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[SP] [CTI] General's war
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.808 MB
15 Aug, 2016 @ 9:31am
15 Sep, 2017 @ 5:21am
27 Change Notes ( view )
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[SP] [CTI] General's war

Description
General's war 0.9.14 beta
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A totally new strategical gameplay

General's war is a mission where two sides fight over the control of the island (CTI) led by commander who plans attacks strategically and builds bases and other installations for the army.
The control of units happens via modified high command module.

The player is also able to join an individual unit to lead the unit and engage in fire fights.

As commander player is able to buy new units and even design new ones using the in game unit editor. Commander is also responsible for moving units in to battle and to capture installations such as cities, bases etc.

As player in certain unit the player will fight battles and optionally lead the unit. Once player dies he will take control of another soldier of the same unit.

Each unit in game has a size such as platoon (42 men) or company (120 men) and so on. If the unit takes heavy losses it may retreat from the battle.

The unit behaviour is scripted to allow intelligent spawning and pathfinding etc. of units.

There is also simulated battles which are battles where there is no player present. The simulated battle's result will be auto calculated and the battles can be viewed on the map by clicking appropriate marker.

The objective of the mission is to control more installations than the enemy. The side controlling all the installations wins the game.

There is total of 3 sides in the mission (west,east,resistance) of which 2 (west,east) are attacking. The third (resistance) is passively defending it's installations. The resistance does not buy any units.


Setting:
Player (BLUFOR) has one installation in the begining and OPFOR has two. The resistance controls rest of the installations and defends them from taking.
The side who captures all installations wins. (or half of them for example, this is subject to change. Currently game does not end yet.)


Features:
Play against AI commander
Capture town, bases, oil refineries, etc. (installations)
Join any unit and control it's men through battlefields
Scripted airborne paradrops and helicopter landings, near the target.
Scripted AI to seek direct line of sight to the enemy. (eg. goin to top of the hill)
Ability to call artillery and airsupport if available (Need to own aircraft and artillery)
Design own unit compositions using built-in editor
AI wont get stuck on way to destination
Scripted AI automatically/instantly mount and unmount vehicles
Intelligent soldier spawning to keep lag low
Morale system where unit flees if morale drops too low (morale will regain over time)
Customized high command (new hover over menu for units, etc)
Installation can be damaged which reduces their resource yield
Research new technologies
Installations with positive effects (shown in upgrades dialog)
Simulated battles



Features on todo list:
Use fuel in game
Intelligent radio chatter (to keep player uptodate on unit status)
Possibility to repair installations
And many more...


Optional addons:
plpmarkers (highly recommended) (http://www.armaholic.com/page.php?id=29190) Or steam workshop (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=495275491)

Mods Supported:
RHS – Note: you must have all three RHS mods (AFRF, USAF, GREF) to use RHS in this mission.

Please see more details about supported addons and installation in: http://armagw.blogspot.com/p/download.html


Thanks to:
poolpunk for his excellent map markers
rübe for his great randomCirclePositions script
Siege-A for his Patches and Insignias
The entire BIS forum community for the help!


Known issues / bugs:
Sometimes it's possible that vehicle spawns in bad spot ie on obstacle and explodes. I'm trying to work on solution for this.


If you open the High command (ctrl+space) too early at the start of the mission the unit icons may not show. Reopen the HC to correct this.

If you use time acceleration when playing this may cause the scripted helicopter landings to fail.


This mission is still work in progress so other bugs may occur.


Install instructions:
(non-steam)
Copy the .pbo file to missions folder in your arma 3 installation folder.


Play instructions:
Use the mouse middle wheel to select the blue ”open unit gui” and press the wheel to select that option.
In this dialog you can see the list of your units and installations and other useful info.
Click the ”Become commander” button to take control of your army.
Close the dialog by clicking the close button.
While out of the dialog and commander press ctrl + space to view the high command bar. You can then press F1..F0 to select units from the list.
Left click on map to send the units to.

In the ”unit gui” you can select from the list which unit you want to be in and click ”join unit” button.

In the ”unit gui” you can also select installation from the list on right. Then click ”manage installation” to open the installation dialog.

Sometimes the AI commander puts the unit under garrison making the unit unselectable in high command. To ungarrison unit open the installation dialog, select unit and click ”ungarrison.” The unit will be then available to give orders to.

When you see red target icon on the map you can click it to view ongoing battle.

You can also click the flag of installation to open the installation manage dialog. Same can be done in the ”unit gui” drop down list of installations.


Homepage: armagc.blogspot.com
4 Comments
r4tuk 15 Sep, 2018 @ 4:40pm 
thanks man make more plz
StarleyYe 13 May, 2018 @ 4:05am 
look interesting
GenCoder8  [author] 2 Sep, 2017 @ 10:18am 
it's singleplayer, the workshop is falsely reporting the mission as MP.
hangfire 2 Sep, 2017 @ 10:14am 
From what I remember initial releases were single player only, but the workshop version is tagged MP. Did you add co-op? If not, co-op would be an excellent addition.