Arma 3
[SP] [CTI] General's war
Showing 1-10 of 27 entries
< 1  2  3 >
Update: 15 Sep, 2017 @ 5:21am

removed battle marker stats

Update: 15 Sep, 2017 @ 4:48am

What's new:

better map markers for non-Com. More info from hover over
unit's skill now increases when fighting (stars show unit skill)
new researchable: Advanced training - allows more skill for recruited units
AI now does researches
changed AI buying so that AI buys varieties of units and not just the best
bug fixes / improvements

Issues:

Sometimes there is error messages regarding artillery firing.
helicopters sometimes behave bit oddly or get stuck for example.
Sometimes the vehicle spawing fails to find proper spawn position and vehicles may explode etc.
other minor things

This mission is still in beta so bugs may occur.
Despite the issues the mission should still be playable.

Update: 23 Aug, 2017 @ 3:27am

Fixed errors at start

Update: 21 Aug, 2017 @ 7:51am

Static defences for towns.

Rewrote unit management to be quicker but this can cause lag on lower end CPUs. (feedback required)

RHS support (Note: you must have all three RHS mods (AFRF, USAF, GREF) to play with RHS)

Other minor changes/fixes

Update: 30 Jan, 2017 @ 3:00am

Fixed teamselect broken after savegame load
Other minor changes/fixes

Update: 26 Jan, 2017 @ 6:38am

Update: 26 Jan, 2017 @ 6:37am

bug fix

Update: 26 Jan, 2017 @ 6:29am

fixed artillery firing
AI fires artillery
new 3D markers for friendly units
unit strength replenishes
unit now flees when morale is zero
the enemies morale is shown as bars when near player
player can now choose starting money and more
fixed infantry would keep entering and leaving vehicle
less lag
fixed respawning
transport aircraft no longer wander
other changes

Update: 26 Dec, 2016 @ 9:57am

Update: 26 Dec, 2016 @ 9:51am

bad position of one town fixed