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[Outdated] Religious War 1 - Crusaders of the Holy Flame
   
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15 Aug, 2016 @ 10:42am
6 Jan, 2017 @ 4:39pm
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[Outdated] Religious War 1 - Crusaders of the Holy Flame

Description
>>> I do not have tthe time to update old mods. Do it yoursefl if you like. A mention would be nice if you do so.

The empire strikes back! There is a new order in the Holy Nation, founded by the most faithful (some people would even say "fanatic") Paladins and Inquisitorsto fight the darkness at its source.

The Crusaders of the Holy Flame operate only in enemy territory, besides their is always one department of them in or around Blister Hill.

"To take the white" as they say you have to be a well experienced Paladin, High Paladin or Inquisitor. They start as simple brothers and depending on their merits (e.g. killed enemies) to they could become crusaders and sages. Only one man is choosen by the knights to be the Grand Inquisitor.

If you have to fight one of their patrols it will be a challenge, if you have to fight one of their purifying missions it will be harder, but you should never encounter the Holy Crusade which is lead by the Grand Inquisitor of the order who is only responsible to the Phoenix himself.

Beware of the Holy Light, heathens! Okran`s Revenge is coming.

THE WORLD IS TOO HOLY? The Nightinggales are here to fight for Narko. Try this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=745851505

Dependencies:

rebirth
Newwworld
Dialogue

Changes

Version 2: Changed weapons after the wepaons update. Hopefully there will be no crashes because of this mod anymore. Tell me if there are still problems.

Version 3: Brothers fight with Crosses now. Changed the AI packages and I hope the Crusaders fight properly now.

Verson 4: Less Crusaders are spawning so they shall not overrun the map anymore.
22 Comments
Warnoise 4 Dec, 2018 @ 6:25pm 
Does this work in the latest version?
Sir Luis 28 Aug, 2018 @ 1:17pm 
thaboone would it be possible to add more holy nation ranks for elite warriors? ? something like

Champions or commanders or Captains or Lieutenants and they would act like maybe patrol leaders? or perhaps some patrol squads would have 1 captain 1 Lieutenant as well as the genric holy nation squads.the goal would be to add even harder squads to fight. they dont have to ben umerous just insanely hard to fight against? maybe they spawn in at the 90+ strengh range. and there weakest foot soldiers got middle 70's strenght?
Temper 13 Jun, 2017 @ 10:04am 
I only see these squads spawn in the biome of Skinner's Roam.They are also spawning in prolific numbers,which could be related to the Wandering Squads ""Spawn Engine"" I have installed.
Deadeye_7 5 Jun, 2017 @ 10:52am 
are these guys recruitibl with the recruitible prisoners mod...? i mean they are just palidins and such right?
thaboone  [author] 7 Jan, 2017 @ 7:59am 
@zartury Thanks. When I have more time than now I will have a look into this
zartury 7 Jan, 2017 @ 6:04am 
I hope that I explained it well enough. If you are interested in giving some input on the idea, you are more than welcome to give it at this page I setup for it https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/807262702/142260895142869078/ or if you want to see what it actually is (as I don't know if I explained well enough), a copy is downloadble from here https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=11223&p=55889#p55889 , its a file called the spawn engine. Its at the bottom of the biomes changes in the changes windows in FCS.

Sorry if I didn't get back to you yesterday, something got screwed up on my steam app which didn't allow me to post back.
thaboone  [author] 6 Jan, 2017 @ 4:13pm 
@zartury Ah, thanks for explanation )
zartury 6 Jan, 2017 @ 9:14am 
Ah, sorry, I will try to explain. It not that it appears to much or you made too many mods, but I am trying to create a mod that normalizes to 100 (or 200) the vanilla squads. Say, for deadlands, when you adding to spawns, the developer has assigned skeletons to appear 1 (or 25% of the time) and spiders to 3 (appearing 75% of the time). Can't use decimals, so your modded spawns will have to be assigned to 1 at minimum (so now your squads will appear 20% of the time vs 80% for vanilla).

My suggestion is to create a mod for all spawn mods that avoid this issue and set it to 100 (or 200) for vanilla. So skeletons will be assigned to appear 25 and spiders to appear 75, so you can assign a number that is less than 20% for your own squads. Not only that, but there will be less conflict for between different spawn mods from different modders and also vanilla squads won't disappear if say one includes many different faction spawning mods.
thaboone  [author] 6 Jan, 2017 @ 8:26am 
@zartury I am not a native speaker, maybe I do not get the right sense of your statement. Do you think there are too much of them? Are there too much spawns or are the groups too big?
Jash_F 5 Jan, 2017 @ 8:49pm 
yea i have this problem with the ninjas V @zartury They overwhelm the other enemies so much!!!! it would be interesting if they made them fight against other factions too !!!