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[Outdated] Religious War 2 - The Nightingales
   
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16 Aug, 2016 @ 5:02pm
7 Mar, 2018 @ 9:27am
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[Outdated] Religious War 2 - The Nightingales

Description
>>> I do not have tthe time to update old mods. Do it yoursefl if you like. A mention would be nice if you do so.


One night some strangers came to Flotsam Village. They managed to pass Moll's Ninjas without being spotted.

They said they worship Narko. And they claimed, that they wanted to support Moll's fight. Especially the fight against the Order of the Holy Flame.

Moll thought a bit. Then she said yes.


This mod includes:

UNHOLY BIRDS: Squads of the Nightingales will appear in Holy Nation Territory when it gets dark. They have no hierarchy like the Crusaders. They operate in rings of different size.

BIRDS AT THE GATES: When it gets dark in Flotsam Village the Nightingales will guard the gate and some of them will patrol in the Hidden Forest.

BIRDS TO HIRE: They are two unique deserters who could maybe be found in the bars of Admang, Fishing Village, Mongrel, The Hub, Waystation or World's End.

TOO MUCH BIRDS? If you like this mod but you feel sorry for the Holy Nation or if you just want to see a full scale religious war, try the Crusaders of the Holy Flame mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=744901440


Dependencies
Newwworld
Rebirth
Dialogue


Version 2

I worked on dialogues and AI Package. There should be no dialogue or AI Package that is not used in the vanilla game now. I hope that there are no crashes because of this mod anymore.

Version 3

I nerfed the stats of the Nightingales. Now the shall not be able to wipe out an entire town so easily.

Version 4

Thanks to Fledermaus I added Nightingale Rings as roaming squads to the Nightingale Nests.
32 Comments
victor1957 3 Jul, 2022 @ 10:59pm 
In the world of Kenshi, there is no race of flying ichthyanders with four arms. Two arms for the crossbow and the other two for the wings, but they need to be crafted. They live on islands and are the only ones who can mine marble from the bottom of the sea. Skeletons at this depth are flattened by pressure. Marble is needed for facing the buildings of nobles and faction leaders. Ichthyanders are in alliance with mermaids, but not with Disney mutants with a tail, but with Slavic slender legs.
Warnoise 4 Dec, 2018 @ 6:26pm 
Does this work with the latest SW version?
Fledermaus 7 Mar, 2018 @ 10:43am 
@thaboone Glad to help, I love your mods! You may need to change the characters' weapon spawn chance to 100 (is 0). idk for sure but I changed them.
Thanks for all the cool stuff!
thaboone  [author] 7 Mar, 2018 @ 9:22am 
@Fledermaus Thanks a lot. I will fix this
Fledermaus 7 Mar, 2018 @ 8:54am 
Adding a Nightingale Ring as a Roaming Squad to Nightingale Nest in FCS fixes the Nighting squads spawning and nest wiped out errors. Hope someone finds this useful.
Love the mod, thanks!
Temper 25 Jun, 2017 @ 7:18pm 
I say the below after maxing out my population sliders and witnessing the same effect in the Fog Islands witha non modded save file.
Temper 25 Jun, 2017 @ 7:17pm 
The nest depopulation *thing* appears to be a feature of vanilla Kenshi.Likely to keep the numbers of NPCs to a certain fixed max population that is determined by the players population slider settings.

Obviously there would also be a hard cap to max NPCs,but what it is i do not know.
Temper 12 Jun, 2017 @ 8:19pm 
Sorry to say that my experience echoes Deadeye_7s.
Deadeye_7 5 Jun, 2017 @ 10:54am 
also have not seen any wandering nightingales
Deadeye_7 5 Jun, 2017 @ 10:53am 
@thaboone after testing its not spam but rather seems to be tht the nightingale camps will "depopulate" upon getting in spawn distance of my squads. idk why though