Age of Wonders III

Age of Wonders III

111 ratings
Travel Stones
   
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192.549 KB
17 Aug, 2016 @ 4:00pm
14 Jul @ 7:08pm
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Travel Stones

Description
--This mod is 100% compatible with everything--

You know how when you have a massive empire it takes the rest of the game to get that awesome new Juggernaut from one side to the other?

Well no more!

This mod adds all new walking technology, the Travel Stone. All you need to do to have it for your very self is:

1. Build a Travel Stone Builder
2. Open Unit Panel
2. Click on Build Travel Stone
3. Plop one down wherever you like for the low cost of 410 gold
4. Run like crazy across the many roads of your Empire

(Travel Stones make roads cost one movement for walking units, flying units just now cost 2 movement for any tile)
54 Comments
Lord Cameron  [author] 15 Aug, 2024 @ 9:28am 
@Gladen Thank you! AoW3 will always be my game of choice
Gladen 15 Aug, 2024 @ 5:18am 
@Lord Cameron good to see you back in business again. Plenty of mods are still getting updates regulary and generally community might have declined little since Aow 4. But Aow 3 still has some of the best mods around.
Lord Cameron  [author] 14 Aug, 2024 @ 2:33pm 
I'm back! Not sure what that means, but I am. I've started testing out my mods with a modded playthrough of the AoW3 campaign, check it out here: https://youtu.be/KyYjWvSbuG8
Lord Cameron  [author] 14 Aug, 2024 @ 2:31pm 
@Dunadd They have one charge per day. Your builder uses up the first charge after building it because it is on that hex. Try moving the builder off and moving an army on the next day
Dunadd 10 Sep, 2022 @ 6:33pm 
Doesn't work for me. I can build the travel stone builders and they can build the travel stones. But an army visiting them doesn't seem to move any faster. I have the Build Anything mod installed too, but thought it wouldn't conflict as this mod has separate builder units. Maybe it does conflict in some way though.
Daedra 13 Aug, 2020 @ 7:13am 
this is exactly what i need! Bravo!:steamhappy:
Captain Obfuscate 6 Nov, 2019 @ 7:43am 
Nice! Thanks!
Lord Cameron  [author] 5 Nov, 2019 @ 3:10pm 
Yes 100%. If average movement is say 26 tiles it is worth it to go 25 tiles total (12 there 12 back) to grab a haste berry because each bit of road only costs one movement.
Captain Obfuscate 5 Nov, 2019 @ 6:36am 
Does this mod interact synergistic ally with Haste Berries? Or, said another way, does it make sense for a road network to be built around the Haste Berry land feature even though it may be a little out of the way?
Lord Cameron  [author] 19 Aug, 2018 @ 8:42am 
It goes beyond the scope of this mod.