Arma 3
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R3F Advance Logistics [BETA]
   
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Data Type: Mod
File Size
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574.964 KB
19 Aug, 2016 @ 10:12pm
21 May, 2019 @ 10:20pm
8 Change Notes ( view )

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R3F Advance Logistics [BETA]

In 1 collection by Crowe
Task Force Arma Collection
9 items
Description
Update
R3F Advance Logistics has been broken for a while. The two reasons it broke is because ACE change some things and ALiVE changed some things. You don't need ALiVE to use this mod, but I have yet to test if ALiVE persistance is still working. However, I wanted to get this fix as soon as possible.

Also wanted to update you guys on how to configure the mod. There are a few global variables that you can modify in your mission init.sqf.

These are the following variables:
R3F_LOG_CFG_can_tow; R3F_LOG_CFG_cannot_etow; R3F_LOG_CFG_can_be_towed; R3F_LOG_CFG_can_transport_cargo; R3F_LOG_CFG_can_be_transported_cargo; R3F_LOG_CFG_can_be_moved_by_player; R3F_LOG_CFG_build_costs;

You can get a template for these variables here: https://drive.google.com/open?id=1Er83UQaWdvQ8lFKDa0ht6pd6ccDf5veP

You can also set the types of objects than can be built and their cost by override the global variable: R3F_LOG_CFG_build_costs

Here is an exampl:
R3F_LOG_CFG_build_costs = R3F_LOG_CFG_build_costs + [ ["land_bagbunker_tower_f", 60], ];

You can override this on per Creation Factory level by setting the variabe R3F_CF_local_factory. So you need to simply do something like this in the init of the object:
_array = [ ["land_bagbunker_tower_f", 60], ]; this setVariable ["R3F_CF_local_factory", _array, true];

How Add Creation Factory
To add the creation factory to an object all you need to do is add this in the init of the object:

[this] call AdvLog_fnc_factoryInit;

If you want to have a limit to the credits (in this case 1000), you can do so by changing the init to:

[this, 1000] call AdvLog_fnc_factoryInit;

Original Description
R3F Advance Logistics is an upgrade to the original R3F Logistic script by the R3F Team. This mod has modernized most of the original R3F Logistics through modern Arma coding standards and tying the whole system into the ACE and CBA frameworks. Many of the looping scripts have been replaced using ACE which increase performance while increasing easy of use.

Included in this modernized versin of R3F Logistics, R3F Advance Logistics includes a modified and improved upon version of Seth Duda's Advance Towing. I have taken Advance Towing and tied it into the ACE framework while adding some new features.

R3F Advance Logistics is currently in BETA... please use at your own risk.

A full list of changes will be posted in the upcoming days.

R3F Advance Logistics follows all the licenses of the original R3F Logistics and Advance Towing. The portions of the R3F Advance Logistics that contain modified R3F Logistics code fall under the GNU General Public License V3. The portions of of R3F Advance Logistics that contain modified Advancing Towing fall under The MIT License.

Advance Towing Original Source Code: https://github.com/sethduda/AdvancedTowing
R3F Logistics Original Post: https://forums.bistudio.com/topic/170033-r3f-logistics/

R3F AdvLog Source code will be upload in a few days with a full list of changes to compile with license terms.
Popular Discussions View All (1)
1
29 Jun, 2018 @ 1:02pm
Usage out of Steam
H1GHT
81 Comments
Jacket 29 Apr, 2023 @ 9:17am 
Hi. I am looking for a way to install this version of R3F server-side only, like the previous version used to be done.
However, at this point I believe it isn't possible with this version. Copying R3F_LOG folder into mpmissions (as documentation suggests) will just not work due to amount of undefined variables and lost paths in the code.
Is there perhaps another way?
Frazzle 17 Sep, 2022 @ 3:39am 
is this still updated?
ilias 3 May, 2021 @ 4:19pm 
Snakedoctor 1 Mar, 2021 @ 4:40pm 
Hello, I have fixed the ALiVE Persistence with the help of the ALiVE team. I reuploaded this mod with this fix. You can find it here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412164804
unknownsnowball 30 Jan, 2021 @ 7:29am 
Any update on whether ALiVE persistence is working or not? I have searched every thread trying to find an answer.
ilias 24 Jan, 2021 @ 1:37pm 
It misses support for Flexible Fuel Tank -s (Vanilla, Object-s for lifting fuel with MH-9)
Roy 14 Aug, 2020 @ 9:00pm 
Is there a way to make this persistent?
chrispools 31 Jul, 2020 @ 11:45am 
Well this is very odd, maybe someone can shed some light. I just resurected my Exile server and used an old mission file for cherno redux, the old R3F mod had a folder in the mission. Now, im not subscribed clientside, (via steam) nor is the mod added to the server, (via Bat file) yet,,,,,, the thing still works. Very, very odd.
Beyaco 19 Apr, 2020 @ 11:03am 
Any update on ALiVE and persistence?
beeper 18 Mar, 2020 @ 9:40am 
There are list of vehicles which can tow (R3F_LOG_CFG_can_tow), but can I make ALL vehicles to able to tow, and be towed? (As in original "Advanced towing")