Arma 3
R3F Advance Logistics [BETA]
81 Comments
Jacket 29 Apr, 2023 @ 9:17am 
Hi. I am looking for a way to install this version of R3F server-side only, like the previous version used to be done.
However, at this point I believe it isn't possible with this version. Copying R3F_LOG folder into mpmissions (as documentation suggests) will just not work due to amount of undefined variables and lost paths in the code.
Is there perhaps another way?
Frazzle 17 Sep, 2022 @ 3:39am 
is this still updated?
ilias 3 May, 2021 @ 4:19pm 
Snakedoctor 1 Mar, 2021 @ 4:40pm 
Hello, I have fixed the ALiVE Persistence with the help of the ALiVE team. I reuploaded this mod with this fix. You can find it here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412164804
unknownsnowball 30 Jan, 2021 @ 7:29am 
Any update on whether ALiVE persistence is working or not? I have searched every thread trying to find an answer.
ilias 24 Jan, 2021 @ 1:37pm 
It misses support for Flexible Fuel Tank -s (Vanilla, Object-s for lifting fuel with MH-9)
Roy 14 Aug, 2020 @ 9:00pm 
Is there a way to make this persistent?
chrispools 31 Jul, 2020 @ 11:45am 
Well this is very odd, maybe someone can shed some light. I just resurected my Exile server and used an old mission file for cherno redux, the old R3F mod had a folder in the mission. Now, im not subscribed clientside, (via steam) nor is the mod added to the server, (via Bat file) yet,,,,,, the thing still works. Very, very odd.
Beyaco 19 Apr, 2020 @ 11:03am 
Any update on ALiVE and persistence?
beeper 18 Mar, 2020 @ 9:40am 
There are list of vehicles which can tow (R3F_LOG_CFG_can_tow), but can I make ALL vehicles to able to tow, and be towed? (As in original "Advanced towing")
Koger 31 Jan, 2020 @ 12:06pm 
Can you add in more objects and vehicles and can you add in a factory vehicle
beeper 22 Jan, 2020 @ 2:08am 
I make experiment - repack this mod with (requiredAddons[] = {"ace_interact_menu"};) string removed from config.cpp. Have loaded locally, works normal without ACE. Some vehicles don't deploy tow ropes, but with loaded original "Advanced towing" mod this functional backs fully, to all vehicles. Hope these mods don't make some internal collision to game. I think independence from ACE very important, because most of servers I know, as well as my own, never use it.
beeper 20 Jan, 2020 @ 2:23pm 
We don't use ACE on our dedicated and I tried to launch without it, and looks like all I need works, is it possible to remove ACE from necessary dependence? Thank you!
[Σ] DNS 11 Jan, 2020 @ 7:59pm 
How can i move the H-Barriers?
Crowe  [author] 5 Jan, 2020 @ 3:20pm 
So much has changed with ALiVE in 4 years, I'll have to double check
ShadowFox 3 Jan, 2020 @ 4:32am 
I tried it with persistence on alive but haven't been able to get it to work yet. You can build stuff but it isn't saving the objects so far.
Captain Alex 21 Nov, 2019 @ 2:44am 
Did this get tested with ALIVE yet? If so, did it work?
SlammanDan 6 Nov, 2019 @ 6:52am 
@Koger. Ok thanks I will try it
Koger 6 Nov, 2019 @ 1:27am 
@SlammanDan all you need to do is copy paste this in to init) [this] call AdvLog_fnc_factoryInit;
SlammanDan 29 Oct, 2019 @ 7:34pm 
Would like an example mission, if possible
Crowe  [author] 21 May, 2019 @ 5:04pm 
Yep just fixing now... should be updated by the time you read this comment :)
Doomsday2233 21 May, 2019 @ 10:52am 
this still expecting an update?
Crowe  [author] 13 May, 2019 @ 7:31pm 
@ReDGamerR

That's not good... will fix this weekend
КАСТРЮЛЯ С МЯСОМ 11 May, 2019 @ 3:08am 
I can't install on the server. Broken key
Kirumy 14 Apr, 2019 @ 3:49am 
Is this fixed? :)
Crowe  [author] 24 Nov, 2018 @ 3:24pm 
In the description there is new documentation. I think an example mission might be useful. I'll throw one together this week and add it to the description.
Erebus 23 Nov, 2018 @ 4:28pm 
Is there any new documentation?
Kham 23 Nov, 2018 @ 3:30pm 
Woot! Thanks man!
Crowe  [author] 23 Nov, 2018 @ 1:32pm 
Next update will include a tool to let players remove any set object (because you can set some objects to be unmovable after placement).

I will also double check on the ALiVE persistance thing.
Crowe  [author] 23 Nov, 2018 @ 1:25pm 
Updated... first update was just to fix the major bugs. I haven't tested ALiVE persistance yet (if you even use ALiVE - ALiVE is not required).

These bugs were caused by changes in ACE and ALiVE framework
88Mike 23 Nov, 2018 @ 10:23am 
In my opinion this is one of those "must have" mods like Enhanced Movement.
Kham 23 Nov, 2018 @ 8:16am 
Any idea when you'll get the chance to upload it? Don't want to install the version which people are saying is broken.
Crowe  [author] 23 Nov, 2018 @ 8:06am 
Well everything is a big statement... the most important things are fixed.
Crowe  [author] 23 Nov, 2018 @ 8:05am 
Yeah. I just need to upload it... it's already built and tested. Everything is fixed.
Kham 22 Nov, 2018 @ 4:06pm 
Is this mod in a working state and safe to use with Exile?
Vaurek 22 Nov, 2018 @ 4:05pm 
Any word on an update?
88Mike 20 Nov, 2018 @ 6:04pm 
Looking forward to using it!!!
Crowe  [author] 20 Nov, 2018 @ 1:53pm 
I have a fixed version. I need to release it.
DiamondFellow 5 Nov, 2018 @ 4:52pm 
I get an error when releasing an object
DiamondFellow 5 Nov, 2018 @ 4:37pm 
Does this still work
88Mike 18 Feb, 2018 @ 5:53pm 
St-crowe, any hope of updating this awesome mod you've created?
Crowe  [author] 21 Nov, 2017 @ 6:44am 
@ T.B.S. nope... you can add objects script side in the mission file. You just got to override the right variable.
Itz_JJ 20 Nov, 2017 @ 12:10pm 
fixed it also does anyone know how to add more object to the factory ive un pbod the files im guessing you will have to make a new class for objects from the original r3f /???
Itz_JJ 20 Nov, 2017 @ 10:47am 
do i need this and the original r3f or does just this work ? also ive got the option to open the factory on a container but nothing opens ???
Shalloa 15 Oct, 2017 @ 1:31pm 
He how far are you in the Beta?
Im running a Exile server and im really looking forward in using this!
AlmightyShotgun 7 Oct, 2017 @ 11:07am 
Is there a way to add items into the factory without editing the modfiles?
TehF0cus 22 Jul, 2017 @ 11:32am 
So uhm, now? @ J- Wolfe
TempestWolfVT 26 Jun, 2017 @ 6:41pm 
For anyone that uses this, I have brought up the concerns with the ACE team and on the next ACE update, this should work again
Frosty 23 Jun, 2017 @ 8:32am 
This script/mod is now breaking ace on multiplayer servers! Just informing people...
Frosty 9 Jun, 2017 @ 7:27pm 
@iceman2004 You're welcome :)