Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The button was not set up for the cube to respawn even though it was intended to. That has been fixed now. I also added that grate that I talked about.
2. Might be more prudent to take out the gel, keeps the flow of the test going if you can get the cube up to you quicker.
3. can see that being a bit of a problem yeah. Although that solution isn't very well telegraphed in my opinion because A. I imagine most players don't know about how gel interacts with the exit door. B. my first instinct was to just toss it, rather than bounce it. Or try to time my journey across the funnel so that I could switch portals and get the cube on the button.
3. This one is tricky as the intended solution is to paint the exit door blue then use the funnel to bounce the cube into the second funnel towards the button. The first part of the test teaches you this idea. Because the trajectory of the cube is a set thing, I can't change the placement of the button.
2. There's an island in the middle of the acid section near the first ledge, implying that you're supposed to bounce the cube across, this is not needed. You can use the funnel easily enough.
3. You can toss the cube from the exit ledge into the funnel leading to the button. I assume this is unintended.