Tabletop Simulator

Tabletop Simulator

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+ The Resistance +
   
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21 Aug, 2016 @ 10:10am
4 Jan, 2017 @ 1:38am
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+ The Resistance +

Description
The Resistance is a game where players attempt to deduce one another's identities. The setting of the game is an imagined battle between a resistance group trying to overthrow the malignant government and the government spies infiltrating the resistance group. It is similar in structure to party games such as Mafia and Werewolf, where a small, secret group of informed players attempt to disrupt a larger uninformed group, while the larger group attempts to identify the spies and eliminate them. The Resistance uses slightly different mechanics from similar games, and was designed to avoid player elimination and increase available information for player decisions.
- Wikipedia

This Mod includes:
* The Base Game + The Plot Thickens (Vanilla & Plot Cards)
* Additional Plot Cards expansion [Rescind, Cloud of Suspicion, Take Counsel & Insubordinate]
* Hidden Agenda expansion pack (Assassin, Trapper & Defector Module)
* Hostile Intend expansion pack (Hunter, Inquisitor & Reverser Module)
* Promo expansion pack (Rogue & Sergeant Module)
* "Avalon" roles for the Assassin Module.

What I want to add but cannot do it myself (so I need somebody else to do this for me):
* Scripting Character card Dealer (that would hopefully make the Reveal Phase obsolete)
* Better quality Table, Vote Space, Played/Discarded Mission cards, Personal Pedestal (that black circle in front of each player). These have a low priority though and I only really do them if people ask me to update them.

Right now these things are all quickly made by me, but I can't make good art even if I want to save my life.
Popular Discussions View All (1)
3
3 Jan, 2017 @ 9:43am
Make The Resistance Scripted
QuakeNLD
9 Comments
Los Fincas 10 Mar, 2019 @ 3:03pm 
Missing a file. Probably broken
QuakeNLD  [author] 31 Dec, 2016 @ 5:41am 
@GiantDwarf01: Can we take this discussion to the appropiate place, this 1000 limit thing is really starting to bug me. See "Discussions"
GiantDwarf01 31 Dec, 2016 @ 1:01am 
Another important thing I would like to clear up is the Hunter Module. Specifcally the Investigation phase. In the rules it saays that the chief must show the Chief (5 or 6 players) or resistance/spy Chief (7 or more players) Loyalty card. My question is - with 7+ players does he get to choose between the two or is it always the general one for 5/6 players and the faction labled one for 7+
GiantDwarf01 30 Dec, 2016 @ 11:46pm 
hmm.. so then if the Resistance Rouge plays a Rouge success on mission 1 or 2, then the 3rd mission passes he would automatically win regardless of if he was on the 3rd mission. And the Spy Rouge would win if he has a fail on mission 1 or 2, and the third fails with or without him?

Or what makes more sense to me is they want to make sure they're on mission 3 so they can play their required card, which makes it a bit harder maybe but wouldn't screw the rest of the players as easily ha
n156180 29 Dec, 2016 @ 9:18pm 
If I am thinking of the same thing you're thinking about: the Rogues need to have one mission fail before the third (fourth, depending on player count, iirc) mission and have that mission fail to win.
GiantDwarf01 29 Dec, 2016 @ 11:11am 
Hey man. Been workin on a scripted version of this (got quite a bit done already) and i just had a question about the win condition for the Rouges. In the notebook it says the Rouges win if they play a fail/rouge success (depending on which rouge they are) on at least one mission, and another if mission 3 results in their faction win.

I can't tell which of these three that means: they can only win if they're on mission 3 and play their corresponding card, they win as long as they play 2 of their cards and the 3rd mission results in their favor regardless of if they're on the team for it, or if they win if they only play one card and the 3rd mission fails but have to play another if it passes (and vise versa for the spy sone)

Thanks man
QuakeNLD  [author] 10 Dec, 2016 @ 3:04am 
@GiantDwarf01: That's fine, I just cannot understand scripts even if I need to save my life. And been currently busy with some stuff, but if you want to make it scripted (and update the table) then it's fine. Just let me know when you are done :).
n156180 8 Dec, 2016 @ 4:11am 
@GiantDwarf01 A scripted version would be awesome. :)
GiantDwarf01 20 Nov, 2016 @ 8:46pm 
Hi there, first off, nice mod. All the cards and such seem like high quality.
Second off, I could create a scripted version version of this and perhaps a better table (not much of an artist but layouts I can do) if you'd like