Tabletop Simulator

Tabletop Simulator

+ The Resistance +
Showing 1-10 of 10 entries
Update: 4 Jan, 2017 @ 1:38am

Added in a note when you load it up.

The link to the updated scripted version can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=833700913

Which has been made by GiantDwarf01. Because again, I couldn't script even if it is to save my life ^^.

If you still wish to play this version, you are absolutely always free to do so, just delete the note before you start.

Update: 25 Dec, 2016 @ 4:51am

This update included:

* Couple of typo's in the Notebook Rulebook sections.
* A re-done of the tables below. The image based Plateau's are gone and now it's just the Boards, BUT, the previous images are now in the Trash Bag, so you can still access them if you really want to use those instead.
* Added in Character Card Boxes, now all the requirements for a specific Module are inserted in the specific Module Box.
* Re-uploaded the Character Cards to the Tabletop Simulator Cloud. I found some users to have difficulty with the Character Cards when I uploaded them to imgur.
* Made certain cards bigger.
* New Background, if people don't like it, you can always just remove it.

Update: 10 Dec, 2016 @ 4:21am

This update included:

* New Character Cards. (Assassin Module Promo's)
Now if you play with the Assassin Module, you can also choose to use a different character card for each of the roles. The roles are inspired by Avalon, the quality of these cards unfortunately isn't that great but at least it might be more familiar to those who have played Avalon before.

* Changed the Character Card back. This one isn't by no means perfect either but I think it would fit a bit more then the question mark right now.

Update: 24 Sep, 2016 @ 3:33pm

This update included:

* New improved space to place Leader and Team Tokens
* Basic background for the table itself to make it more cleaner to look at.
* Some additional tables to make all the additional stuff easier to place.

In case anything went wrong, don't feel shy to let me know ;).

Update: 2 Sep, 2016 @ 11:46am

This Update fixed:

* Reveal Assist cards are now a lot better then before. Although still not perfect and I still would like this scripted, it's at least a lot better then how it used to be. You can find them in the green bag called: "Reveal Assists" in the additional table.

* Made the additional table a bit better, this is somewhat a way for me to make scripting a bit easier. Although this still needs some additional work.

* Added "Defector" Reveal Assists (which actually should have been in the first version of the game). While playing with it, let the spy "Defector" play the "Spy Defector" Reveal Assist, everyone else plays the "Unknown". During the reveal: let the spies remove their blindfold and flip over all "Defector" Reveal Assists to get to know their spy Defector (the resistance Defector stays hidden). If you want to play with both Defectors knowing the identity of the other Defector, have them at some point remove their blindfold, but not flip over anything.

Update: 27 Aug, 2016 @ 5:29pm

This Update fixed:

* Create Snap Points on every Plateau (board).
* Finish the Notebook "Hostile Intend" Expansion.
* Finish the Notebook "Additional Modules" Rogue & Sergeant Module

* Added Notebook "Rulings" for difficult scenario's (if you want to add something discuss it in this item's forum)
* Added Notebook "Mission". This is optional but you can use it to add the information in the Notebook.

* All required items (except the plateau) that you will always need 100% of the time are now placed on the right of the table below, and all items that are only part of an expansion are placed on the left.

* Increased size of Plateau (cards) to better mix with the Plateau (board).

(You can still find the Plateau (boards) in the Bag on the table.)


This workshop item is still waiting for scripters. These scripters are probably best if they also know the game alongside most/all of its expansions.

Update: 26 Aug, 2016 @ 6:12am

* Added an Unused card for in the Voting Space, to remove them, simply unlock them by Rightclick (on the card) > Toggles > Lock

* Discard-Pile and Play-Pile now have seperate colors. Blue for Play-Pile and red for Discard-Pile.

* There is now a bag next to the Plateau's, in it is every Plateau in Board-form. This is for people that want to play the game with the use of a Board unlike a card like now.
* Plateau's (cards) have been reuploaded as well.

* White Player somehow didn't have Approve/Reject card, fixed that for everyone xD.



For the next update:
---------
* Rename all Plateau (cards) to explain again.
* Create Snap Points on every Plateau (board).
* Finish the Notebook "Hostile Intend" Expansion.
* Finish the Notebook "Additional Modules" Rogue & Sergeant Module


NOTE: Still searching for a good scripter, if somebody feels up for it send me a (quakenld/krakennld) a message. It would also help if you do know the game rules as well.

Update: 22 Aug, 2016 @ 11:11am

* Added Rogue Success Mission card. Rogue Module is now fully playable (if you can read the rules somewhere)
* After playing/discarding a mission card, made it clearer which of the 2 places is which by also adding in the text above the space where you can place it.
* Added 4 very exclusive Plot cards you can also add in your Plot Deck.
* Remade every deck possible in the game, as they now get to be a question mark if you keep them close to another player's Hand (I didn't understand this feature at first, now I do :P)
* Screwed it up first update because White Player didn't have Approve/Reject Vote cards. So had to reupdate this.

Update: 22 Aug, 2016 @ 11:08am

Update: 21 Aug, 2016 @ 10:10am