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Like:
<DatabasePlugin DataType="AIParameterDatatableElement, Assembly-CSharp">
<FilePath>AI/AIParameters[*].xml</FilePath>
</DatabasePlugin>
Was looking to use the mod and see if the known issue was still active. Games seems to ask me to validate on loading a save with the mod every-time, but other than that it does not seem to be losing any research.
Using community patch, hidden alloys, more techs per era, 1st turn settlers have more sight/range, vanilla heroes re-balanced, vanilla heroes labled.
If I remember, then all stuff has a certain priority, that's a single row of code for stuff.
No, AI isn't able to do it, I didn't write any code for mod's custom techs for AI to evaluate them.
I haven't play this game for more than a year, spending my time in other games - mostly Endless Space 2 - and I modded the only thing that I personally didn't like about EL back then (which, combined with other community mods made the game close to perfect for me). Even if I return to playing Endless Legend some time later I'm very satisfied with its state, thus I don't have plans or ideas for further modding.