ENDLESS™ Legend

ENDLESS™ Legend

Hidden Alloys - crush your enemy!
46 Comments
Guvenoren 9 Jul, 2021 @ 6:50am 
Is it possible to change hidden alloy to Era 3 tech? Feels weird balancewise to research this tech in the same era as the era 2 variant.
[Peppe] 24 Jul, 2020 @ 10:37am 
Know this is not maintained/active, but looks like the root hiddenalloys.xml would need an entry to have the AI files loaded?

Like:
<DatabasePlugin DataType="AIParameterDatatableElement, Assembly-CSharp">
<FilePath>AI/AIParameters[*].xml</FilePath>
</DatabasePlugin>

Was looking to use the mod and see if the known issue was still active. Games seems to ask me to validate on loading a save with the mod every-time, but other than that it does not seem to be losing any research.

Using community patch, hidden alloys, more techs per era, 1st turn settlers have more sight/range, vanilla heroes re-balanced, vanilla heroes labled.
Guvenoren 27 Jun, 2020 @ 5:33am 
Is it possible to move the hidden alloys to the next era, instead of the same era as tier 2 alloys? Just breaks the point of getting the tier 2 alloys.
Enoa 23 May, 2020 @ 4:45am 
glitched while playing Forgotten. Stuck in Exotic alloy, no matter how many times i clicked it, it wont buy the tech
Misery 13 Nov, 2019 @ 10:41pm 
Ctrl+F'ing through looking for "ELCP" and "Community", I didn't see anyone asking, or answering--So I'll ask: Is this compatible with the Community Patch?
Immortalits 19 Mar, 2019 @ 7:04am 
Is it possible to make AI reserch the techs by giving them a higher then regular era 6 techs?
If I remember, then all stuff has a certain priority, that's a single row of code for stuff.
fb.aazzoggerr  [author] 24 Apr, 2018 @ 12:26am 
@beetlegeuse

No, AI isn't able to do it, I didn't write any code for mod's custom techs for AI to evaluate them.
paradroid 23 Apr, 2018 @ 6:39pm 
Is the AI able to research the same techs?
Geki 23 Jan, 2018 @ 1:24am 
Thanks for making this mod! :)
fb.aazzoggerr  [author] 22 Oct, 2017 @ 11:42am 
@Sooner535{UFIP}
I haven't play this game for more than a year, spending my time in other games - mostly Endless Space 2 - and I modded the only thing that I personally didn't like about EL back then (which, combined with other community mods made the game close to perfect for me). Even if I return to playing Endless Legend some time later I'm very satisfied with its state, thus I don't have plans or ideas for further modding.
Sooner535{UFIP} 22 Oct, 2017 @ 10:51am 
I like your attitude fb >.< thanks for making this mod :D do you have any more plans to mod EL or are you out of modding?
fb.aazzoggerr  [author] 15 Jul, 2017 @ 10:57pm 
@VoidInsanity

On the contrary, I beleive that it's never a good decision to start judging or blaming people without making things clear first. And, of course, I must thank you for bringing my attention to this situation, because indeed I never had "developers" section in my description (so it's my fault that people couldn't even have my permission, coz I didn't add that section) and now I do. Have fun :)
VoidInsanity 15 Jul, 2017 @ 4:48pm 
@fb.aazzoggerr it'll be a waste of time. Kids a dulsional thief and doesn't care and will likely just delete your comment(s) as it did mine.
fb.aazzoggerr  [author] 15 Jul, 2017 @ 4:32pm 
@VoidInsanity

Thanks for the heads up, I wrote to that mod's author and updated my description.
VoidInsanity 15 Jul, 2017 @ 1:17pm 
@fb.aazzoggerr A quick heads up - Your mod has been stolen and reuploaded without your permission

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=961989759
seagrub40 9 Mar, 2017 @ 7:19am 
The error code I get is 'that a program has caused endless not to work' A game without the mod loaded fine.
seagrub40 9 Mar, 2017 @ 7:17am 
I think this mod is crashing my game when I research it in the last era. I am playing Tempest.
fb.aazzoggerr  [author] 18 Feb, 2017 @ 5:28am 
So, i got myself Tempest DLC recently and the mod works (without changes to code; tested fresh game copy with only my mods), the only issue is indeed if you exit game in the middle of researching, the game doesn't save that research progress, so you'll have to start over. If you have different experience, feel free to provide feedback, will see what I can do.
Living Joker 20 Dec, 2016 @ 4:51am 
Thanks for replying. Shame that. Honestly I don't blame you though, since the first game of Tempest I played seemed like balance was out of whack and completely favored around naval units. Resource distribution is still awful too. If the next I play feels this poor I'll disable the DLC and try your mod without it, to see if loading a game still stops progress on the research.
fb.aazzoggerr  [author] 18 Dec, 2016 @ 6:17pm 
@Living Joker

Thanks for your feedback. Point is, I've never experienced such behaviour as you described. But it all was prior to recent expansion (tempest); probably something in the core game was changed by devs, resulting (maybe) for crashes and unexpected behaviour of my mod. But I don't plan to purchase it in the near future (means no update/rework/fix for this mod, at least for now).
Living Joker 18 Dec, 2016 @ 5:57pm 
After testing out this mod, it works, so long as you don't ever need to load the game while researching; so don't EVER quit, or hope the game doesn't crash like it just did for me... Then your progress on researching the tech disappears and you have to start all over again, or load the game at the point where you last finished researching something before it, which is no small amount of time to wait or frustration. If this can't be fixed I might have to unsubscribe to this mod since wasting time is a big pet peeve of mine.
Living Joker 11 Dec, 2016 @ 3:32pm 
I've been waiting for this mod ever since I started playing this game. If this works you may have fixed one of the biggest complaints I have about EL.
Valar Morghulis 21 Oct, 2016 @ 5:48am 
ok
fb.aazzoggerr  [author] 20 Oct, 2016 @ 12:48am 
@SpaceRiceBowl

Well, could you do couple more tests please to help understand the issue better?

1a. Try singleplayer with only my mod and Tempest enabled.
1b. Try singleplayer with only my mod and Tempest disabled.

2a. Try multiplayer with only my mod and Tempest enabled.
2b. Try multiplayer with only my mod and Tempest disabled.

3a. Try singleplayer with all mods you use (list mods please) and Tempest enabled.
3b. Try singleplayer with all mods you use and Tempest disabled.

4a. Try multiplayer with all mods you use and Tempest enabled.
4b. Try multiplayer with all mods you use and Tempest disabled.

And leave feedback about game behaviour.
Also, does the game crash with some kind of error message? If so, could you please provide it?
SpaceRice 19 Oct, 2016 @ 5:47pm 
@fb.aazzoggerr We tested it with a number of trait mods that had worked before. Yes it was with tempest.
fb.aazzoggerr  [author] 19 Oct, 2016 @ 2:38pm 
@SpaceRiceBowl

DId you test it with other mods or alone?
Do you have Tempest?
SpaceRice 19 Oct, 2016 @ 2:31pm 
After testing it a bit with my friends, hidden alloys seem to be crashing for us when we try mutliplayer
fb.aazzoggerr  [author] 19 Oct, 2016 @ 1:53pm 
@SpaceRiceBowl

Every mod should be working in multiplayer as long as every player has the same mod or mod bundle
SpaceRice 19 Oct, 2016 @ 1:51pm 
Does this work in multiplayer?
Salann 12 Oct, 2016 @ 4:33am 
I can respect this and am going to use it for my forgotten games now ty. Lol, usually I play Lords though and you just naturally rock the bling with them
LastThymeLord 10 Oct, 2016 @ 12:50pm 
As a player who primarily uses a Vaulters custom race... This makes my day.
lucie 18 Sep, 2016 @ 4:55am 
nice update
keep going
fb.aazzoggerr  [author] 17 Sep, 2016 @ 7:40am 
@Rolhn the Goblin Knight

Exactly. That is main purpose of this mod: to ensure that you'll have all weapons and armor without relying on random (read lottery) quest rewards.
Rolhn 17 Sep, 2016 @ 7:36am 
I am just wondering mr author, when the eras go on and if I missed out on the quests that offer the more advanced types of weapons and armor, this mod pretty much gives it to me for free in the research menu so I could research it instead of trying to find the quest that offers it?
fb.aazzoggerr  [author] 17 Sep, 2016 @ 6:55am 
Dear subscribers,

I reworked the mod (read description). Any constructive feedback is appreciated.
fb.aazzoggerr  [author] 16 Sep, 2016 @ 4:13am 
@yep yep wurp wu mm mmm obobo
Both mods are conversion type, so to make them work one of those has to be an expansion-type mod. I could try to rework mine, though it isn't that easy.
Anyway, will see what I can do about it, and will make an update in case of success.
Natiat 16 Sep, 2016 @ 2:18am 
Is there anyway to make this work with Auriga Expanded mod?
lucie 6 Sep, 2016 @ 7:23am 
NICE MOD i rly like it that u can now resarch the best weapon tchnocs becuase i never researched the lv1 and 2 stuff becuase i allways knew there was something better ty for making tzhat mod
fb.aazzoggerr  [author] 28 Aug, 2016 @ 5:08am 
@HappyHead

Sincerely, I didn't think about making another mod yet, but I see your point about espionage system and will check what I can do about it when I have mood/desire/aspiration to do so :)

As for current mod, I doubt that AI researches these technologies at current state of things, though I'll have to see into this matter further.
HappyHead 28 Aug, 2016 @ 4:10am 
Side note about this mod, question, do AI research the new techs? I seem to remember them needing "weights" for techs in their code in order to value them enough to research.
HappyHead 28 Aug, 2016 @ 4:07am 
YAY!
Also, again, awesome mod, really like it. I really disliked how the more advanced stuff was kinda dolled out by lottery with the way quests are distributed.

Any chance you could make a tweek to the espionage system? It kinda bothers me how the majority of stuff you can do with spies in cities is all about slowing your enemy down (but not really benefitting yourself)

I was thinking to give everyone the ability to steal tech, and change up the rest of the actions to be more self serving. (E.g. Instead of reducing city population, stealing food (so the population starves) and sending it to the closest player city (boosting your own population)
The Forgotten would of course need some other tweek to compensate for losing their unique spy skill.
fb.aazzoggerr  [author] 28 Aug, 2016 @ 2:43am 
@HappyHead, sure, feel free to post any feedback or requests
HappyHead 27 Aug, 2016 @ 9:16pm 
....c-....can I make mod requests?
o-or would that be annoying? OH GREAT AND MIGHTY MOD MAKER HEAR MY PLEA!
lol
HappyHead 27 Aug, 2016 @ 9:15pm 
And its a pretty nice one too!
HappyHead 27 Aug, 2016 @ 9:13pm 
OMG! a new mod!
I love u!
Valar Morghulis 27 Aug, 2016 @ 1:35pm 
nice