The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Falmeroon - Legacy of the Snow Elves
   
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17.142 MB
23 Aug, 2016 @ 8:02am
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Falmeroon - Legacy of the Snow Elves

Description
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FALMEROON Version 1.0
By Mr. C. Racer
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Since Bethesda released Dawnguard, it felt wrong that there was no snow elf ruins anywhere in the province, and that's why I made this mod. The logic I've followed is that the nords and their dragon masters burnt everything falmer-related they found to the ground; thus, you'll find most of my ruins in snowy places (they were the snow elves, after all), and very out of the way. If you can't (or lack the patience to) find them, you can spoil yourself their locations with the list included at the end of this description.

But ruins is not the only thing adventurers live off. The mod also includes:

- New dungeons, some of them configured for radiant quests.
- New lore books, written by yours truly.
- New loot.
- New enemies.
- One simple quest.

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COMPATIBILITY
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1. The mod is compatible with all my other mods but one: A Fitting Throne for Vyrthur. If you're using it, you can deactivate it because the throne is already included in Falmeroon.

2. The new books are included in the vanilla leveled lists so you can find them while playing. Which means, if you're using other mods that change the same lists, you'll need Wrye Bash to make them work together through a bashed patch.

3. I don't have Hearthfire so I can't test for incompatibilities, but considering how out of the way my ruins are, I expect very few, or none.

4. Other incompatibilites may arise (like other mods using the same exterior spaces). I'll deal wit them as they come.

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REQUIREMENTS
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- Dawnguard DLC.

- Dragonborn DLC.

- Fuz Ro D-oh - Silent Voice[www.nexusmods.com] by shadeMe, if you want to be able to read the new dialogue.

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INSTALLATION
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Unzip all the files and drop them on your Skyrim/Data folder, overwriting if asked, and activate the plugin in the Skyrim launcher. The file has been fully cleaned with TES5Edit 3.0.32.

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BUGS / THINGS TO BE AWARE OF
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1. Some exterior cells lack a navmesh because Bethesda didn't build it. As touching it is very dangerous, I've made only minimum changes, so you will find some locations where your companions can't follow you. It doesn't bother me because I never use companions, but if you do, just tell them to wait.

2. Likewise, although all dungeons are completely navmeshed, there're some very simple platforming parts where your companions will get stuck. Sometimes a little force push will help, sometimes it won't.

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HISTORY
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Version 1.0: First version.

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CREDITS
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- New snow elf pieces and furniture: original models and textures by Bethesda; retextured by Mr. C. Racer.
- Welkynd stone planter model and textures: InsanitySorrow (http://tesalliance.org/forums/index.php?/files/file/1330-the-tesa-skyrim-resource-kit-project/).
- Auriel medallion model and textures: UNI00SL (http://www.nexusmods.com/skyrim/mods/57113/?).
- Gehenoth model and textures: Viltuska (http://www.nexusmods.com/skyrim/mods/54629/?).

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THANKS TO
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- All the people whose free models I've used.
- The people at the official Elder Scrolls forums (CDM_, cdcooley, s7o) for helping with scripting.
- The TES5Edit team.
- Bethesda.




*SPOILERS* *SPOILERS* *SPOILERS* *SPOILERS* *SPOILERS* *SPOILERS* *SPOILERS* *SPOILERS*





RUIN LOCATIONS
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- Auriel's Vigilance: West of Bthardamz, on the mountains.

- East / South-east of Fort Hraggstad.

- East of the Thalmor Embassy.

- Mathanda: West of Dragon Bridge, on top of the mountain.

- East of Dead Man's Respite, on top of the hill.

- North of Evergreen Grove, under the waterfall.

- South of Labyrinthian, North from the hunter's camp on the mountains.

- Snowdrift Cave: South of Nightcaller Temple.

- Saint Caradel's Retreat: South-west of Bloodlet Throne.

- Kir-Galathur: on the West side of Pale Pass.

- South of Faldar's Tooth, under Lake Honrich.

- South of Boethiah's Shrine, on the mountains.

- South-west of Stendarr's Beacon, South of Forelhost, on the mountains.

- The Eternal Lamp: South-west of Kagrenzel.

- North-west of Ruunvald's entrance, down the mountains.

- Temple of Tears: in Solstheim, near Moesring Pass.

- South-west of Hillgrund's Tomb, near the waterfalls, in front of the fallen treetrunk serving as a bridge.

- Ruins of Glynnsard Falls: in front of the previous one, on the other side of the river; the entrance is a metal grate on the cliffside with steam coming out of it.


NEW BOOKS AND SOME LOCATIONS WHERE YOU CAN FIND THEM
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- The Tale of Auri-El (the Bard's College).

- The Rainbow Procession (Hall of the Vigilant, Niranyes House in Windhelm).

- Among the White Pillars (Dragonsreach, the Arcaneum).

- Artifacts of the Snow Elves (Dragonsreach)

- The Contest (Jorrvaskr Basement, the White Hall in Dawnstar).

- The Girls in the Pond (Bard's College, the camp near Evergreen Pond).

- The Unnamed City (Arcaneum).

- The Meeting of the Princes (Arcaneum).

- The White Wife and the Red Wife (Haelga's Bunkhouse, Bard's College).

- New falmer books (all of them are inside the new dungeons).
54 Comments
robeano 4 Nov, 2023 @ 3:03pm 
ok so in the damp belows that you enter through a falmer cliff nest. You exit it by a different one found just before the last dead end pit. You can climb back up that shaft or pit if you need to or skip it if you find the cliff nest first. Loot at the bottom of the pit wasn't that great anyways but does have a unique item. Thank you aethuviel for helping me find the way out with your comment.
KWASNY 25 Oct, 2021 @ 8:19am 
Congratulations:steamhappy:
Aethuviel 13 Jun, 2021 @ 6:24am 
Okay, I found it, the hidden door, but I could only find it by going back to my old save in Kir-Galathur, clipping up to the second door to the Damp Belows, to see where I ended up. In the middle of the Damp Belows, where you are walking through a smaller space (not a tunnel, not a large room), up to a typical Falmer gate, check the holes on the wall (the ones the Falmer sometimes jump out of). That's the best I can explain without the map on me.
Aethuviel 11 Jun, 2021 @ 1:53pm 
First off, this is one of the coolest mods I have ever installed.
Second, I have the same problem as cpwkoelemeij - I can't escape the damp belows in Kir-Galathur. K-G clearly shows to entrances/exits to the damp belows, but after going all over the latter, I can't find the exit. The way I came in is obviously unreachable.
Sneaky-Pony 31 Jul, 2020 @ 9:04am 
Curious. What new creatures does this mod add?
Evil_Spaniard  [author] 25 Jan, 2020 @ 9:05am 
Yeah, someone already told me about Gray Cowl conflicting, but thanks anyway.
zephyrstormcrow 22 Jan, 2020 @ 10:10am 
Since I can't edit, also this is one of the best Snow Elf mods hands down. Your dungeon design is beyond superb.
zephyrstormcrow 22 Jan, 2020 @ 8:15am 
Incompatibilities:
Saint Caradel's Retreat overlaps with the Eye of Cyrodiil in Grey Cowl of Nocturnal
Kir-Galathur overlaps with Oio-Lalor from Tools of Kagrenac
Evil_Spaniard  [author] 14 Jan, 2020 @ 5:53am 
You have to find another entrance like the one that took you there. And don't forget to check the corpse.
cpwkoelemeij 12 Jan, 2020 @ 3:49am 
In what way do i escape 'the damp belows', under Kir-Galathur? I'm stuck in there