The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Falmeroon - Legacy of the Snow Elves
54 Comments
robeano 4 Nov, 2023 @ 3:03pm 
ok so in the damp belows that you enter through a falmer cliff nest. You exit it by a different one found just before the last dead end pit. You can climb back up that shaft or pit if you need to or skip it if you find the cliff nest first. Loot at the bottom of the pit wasn't that great anyways but does have a unique item. Thank you aethuviel for helping me find the way out with your comment.
KWASNY 25 Oct, 2021 @ 8:19am 
Congratulations:steamhappy:
Aethuviel 13 Jun, 2021 @ 6:24am 
Okay, I found it, the hidden door, but I could only find it by going back to my old save in Kir-Galathur, clipping up to the second door to the Damp Belows, to see where I ended up. In the middle of the Damp Belows, where you are walking through a smaller space (not a tunnel, not a large room), up to a typical Falmer gate, check the holes on the wall (the ones the Falmer sometimes jump out of). That's the best I can explain without the map on me.
Aethuviel 11 Jun, 2021 @ 1:53pm 
First off, this is one of the coolest mods I have ever installed.
Second, I have the same problem as cpwkoelemeij - I can't escape the damp belows in Kir-Galathur. K-G clearly shows to entrances/exits to the damp belows, but after going all over the latter, I can't find the exit. The way I came in is obviously unreachable.
Sneaky-Pony 31 Jul, 2020 @ 9:04am 
Curious. What new creatures does this mod add?
Evil_Spaniard  [author] 25 Jan, 2020 @ 9:05am 
Yeah, someone already told me about Gray Cowl conflicting, but thanks anyway.
zephyrstormcrow 22 Jan, 2020 @ 10:10am 
Since I can't edit, also this is one of the best Snow Elf mods hands down. Your dungeon design is beyond superb.
zephyrstormcrow 22 Jan, 2020 @ 8:15am 
Incompatibilities:
Saint Caradel's Retreat overlaps with the Eye of Cyrodiil in Grey Cowl of Nocturnal
Kir-Galathur overlaps with Oio-Lalor from Tools of Kagrenac
Evil_Spaniard  [author] 14 Jan, 2020 @ 5:53am 
You have to find another entrance like the one that took you there. And don't forget to check the corpse.
cpwkoelemeij 12 Jan, 2020 @ 3:49am 
In what way do i escape 'the damp belows', under Kir-Galathur? I'm stuck in there
Trixaan 21 Nov, 2019 @ 1:06pm 
Hey, I found a conflict. Specifically, Kir-Galathur shares the same space as Oio-Lalor, from Tools Of Kagrenac. The game doesn't crash, but the structures are sort of fused together and Oio Lalor is inaccessible. I don't know much about modding or how it works, but maybe you could move it to the east side of the pale pass?
Vulcan 4 Jul, 2019 @ 3:40pm 
why can i not find the metal grate near the falls
Vulcan 4 Jul, 2019 @ 3:28pm 
ive searched all over moestring and i cant find the temple of tears
Mirahael 18 May, 2019 @ 12:40pm 
Hey @Evil_Spaniard, i'm working on a Mod revolving the ancient Falmer ruins, it will mostly be a new Dungeon/Location, I was wondering if I could get permission to use any custom/owned assets you have/had used for the Snow Elves' Legacy Mod?

I will be sure to direct custom/extra assets used from this Mod to you as well!

P.S: I might also make a secondary one in a Falmer-styled playerhome. but unsure right now!
zephyrstormcrow 14 May, 2019 @ 8:38am 
Question: Would it be okay to start work on a mod that adds a Wayshrine system to your ruins?
kevski_23 26 Mar, 2019 @ 4:07pm 
Alright, to summarize: I recently started playing Skyrim SE again and am working a bit further to add more Snow Elf aspects to the province. I would like to port your mod to the Special Edition and build further upon it and I was wondering how you would feel about this.

E.g. I am updating and renewing my own house mod with custom meshes as well: https://www.nexusmods.com/skyrim/mods/54121 to https://staticdelivery.nexusmods.com/images/1704/12383363-1553291040.png
Evil_Spaniard  [author] 24 Mar, 2019 @ 12:42pm 
Why not ask here in the comments?
kevski_23 19 Mar, 2019 @ 3:05am 
Cheers! Could I send you a PM with a question?
voajusdisselcria 8 Jul, 2018 @ 4:11pm 
Would it be alright if I pm you a question?
Evil_Spaniard  [author] 28 Jun, 2018 @ 3:26am 
Great.
Kot 27 Jun, 2018 @ 6:44am 
Never mind, i found it
Kot 26 Jun, 2018 @ 5:50am 
Excuse me for asking again, but where do you find the grate to Ruins of Glynnsard Falls? I can't seem to find it anywhere.
Evil_Spaniard  [author] 19 Jun, 2018 @ 3:51am 
I just realised the list of sites in the description was missing two, one of them a small dungeon. The list is updated now; you'll find their locations at the end, after Temple of Tears. Sorry for the mistake

@you
There is a third, secret dungeon inside Kir-Galathur. To access it, check the falmer structures out. You'll find the key in the first room.
Gurbo 7 Jun, 2018 @ 4:55am 
how do you open the gate with the hammer behind it in kir-galathur?
Evil_Spaniard  [author] 5 Feb, 2018 @ 12:05pm 
Honestly, I don't remember what changes I made. I tried to use only collision boxes and reposition some vertexes to take advantage of existing holes in the navmesh, but I may have added some triangles here and there. Also, finishing the navmesh to connect it to the new interior cells will make it appear as edited too.

What I do remember is not deleting any triangles, so don't worry about the game crashing. About other conflicts, well, there's sooo many mods available some weird behaviour is to be expected. You can remove the records if you want, but NPCs won't be able to follow you through loaddoors, as you know. It's your choice.
Our Lady of Fraudulence 27 Jan, 2018 @ 4:26pm 
Got this on TESAlliance a few days ago. You mention that you didn't want to add exterior navmeshing where Bethesda didn't have any, but going through in xEdit I saw a toooon of navmesh edits (or maybe vanilla navmesh? idk, there sure was a lot of orange and grey but I didnt scroll the whole way through) in otherwise empty Tamriel worldspace cells. Are those necessary, or can they be removed? Some of them conflict (apparently harmlessly, I experienced no crashes when testing them out) with Legacy of the Dragonborn (just everywhere, all over the place) and TES Arena - Skyrim Frontier Fortress (specifically the area around TESA's Northkeep, which is right next to Bannermist Tower).

Ideally, I'd request that you doublecheck the plugin and release a version without any weird navmesh stuff in it, but that I can see how that could end up being very tedious or creating problems. I'd be comfortable removing the records myself if you specifically and without question say they aren't necessary.
Evil_Spaniard  [author] 21 Jul, 2017 @ 2:13am 
I've been banned there for a year, so nope.
0ldChestnut 17 Jul, 2017 @ 6:46am 
Love this mod. No Nexus release?
Evil_Spaniard  [author] 3 Jul, 2017 @ 11:01am 
Then it's time for you to explore the Forgotten Valley again.
Kot 3 Jul, 2017 @ 9:19am 
Yeah, i did, i just never found any of those
Evil_Spaniard  [author] 2 Jul, 2017 @ 6:28am 
You need one of the paragons, the blue one. Didn't you play Dawnguard?
Kot 29 Jun, 2017 @ 12:30pm 
I already know where it is, i just don't know what i need to use for the paragon socket.
Evil_Spaniard  [author] 28 Jun, 2017 @ 11:45am 
The entrance is through a paragon portal, near Moesring Pass.
Kot 25 Jun, 2017 @ 2:30am 
What do you need to enter the temple of tears?
ienpu 28 Feb, 2017 @ 12:22pm 
Thanksalready found it. Nice Mod,wish it had more info and the falmore script was in english.
Evil_Spaniard  [author] 28 Feb, 2017 @ 4:00am 
Go to Helgen and take the road to the south, the one the carts came from during the intro.
ienpu 23 Feb, 2017 @ 4:10am 
So where is "Pale Pass"?
spitfireM21 12 Jan, 2017 @ 9:17pm 
Any chance you plan to make a version for Special Edition?
Alcar 3 Jan, 2017 @ 7:38am 
This Mod is Wonderful. Since when I've subscribed to it, I'm looking everywhere in Skyrim to find the Falmer's ruins. You did a really good job, it's very immersive.
r3av3r 22 Dec, 2016 @ 12:58pm 
Oops, saw this on Tarien Soul's blog & didn't notice that it was a repost (sleep deprived). My bad, but the gratitude still applies :)
Evil_Spaniard  [author] 22 Dec, 2016 @ 10:45am 
Hello r4v3n. I think you've mistaken me for someone else, because I don't have a blog. Thanks for downloading the mod anyway!
r3av3r 21 Dec, 2016 @ 4:08am 
Hiya T.S. Jus' dropping a BIG thanks for this, which I found checking in on your blog after a long hiatus (So's you know, your mega linky is d-e-d, which is why I'm here). XD
Evil_Spaniard  [author] 12 Dec, 2016 @ 10:12am 
does anyone know if this mod interferes with the temples of akaviri mod?

I have that mod installed too and, from what I remember of the locations, both are perfectly compatible.
♥♥♥♥ Blockula 1984 10 Dec, 2016 @ 10:41pm 
does anyone know if this mod interferes with the temples of akaviri mod?
LeeH1989 15 Oct, 2016 @ 10:17am 
ahhh right cool, i think the only one i havnt found is Kir-Galathur pale pass, but its a great little mod dude congrats, adds some needed snow elf structures and places so id recomend to any fan!
Evil_Spaniard  [author] 14 Oct, 2016 @ 3:52am 
Only one book does, and it adds one marker. Everything else, you have to find it on your own.
LeeH1989 11 Oct, 2016 @ 6:05pm 
Do the books add quest markers to places? a good idea if not
Kingfizh 9 Oct, 2016 @ 10:58am 
Thanks
Evil_Spaniard  [author] 9 Oct, 2016 @ 3:59am 
Shit, you're right. I had everything in a zip but forgot the Workshop only uploads the plugin and the .bsa. Thanks for the heads-up, I've put all the locations at the end of the description.
Kingfizh 8 Oct, 2016 @ 3:10pm 
I cant find the text file.