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Second, I have the same problem as cpwkoelemeij - I can't escape the damp belows in Kir-Galathur. K-G clearly shows to entrances/exits to the damp belows, but after going all over the latter, I can't find the exit. The way I came in is obviously unreachable.
Saint Caradel's Retreat overlaps with the Eye of Cyrodiil in Grey Cowl of Nocturnal
Kir-Galathur overlaps with Oio-Lalor from Tools of Kagrenac
I will be sure to direct custom/extra assets used from this Mod to you as well!
P.S: I might also make a secondary one in a Falmer-styled playerhome. but unsure right now!
E.g. I am updating and renewing my own house mod with custom meshes as well: https://www.nexusmods.com/skyrim/mods/54121 to https://staticdelivery.nexusmods.com/images/1704/12383363-1553291040.png
@you
There is a third, secret dungeon inside Kir-Galathur. To access it, check the falmer structures out. You'll find the key in the first room.
What I do remember is not deleting any triangles, so don't worry about the game crashing. About other conflicts, well, there's sooo many mods available some weird behaviour is to be expected. You can remove the records if you want, but NPCs won't be able to follow you through loaddoors, as you know. It's your choice.
Ideally, I'd request that you doublecheck the plugin and release a version without any weird navmesh stuff in it, but that I can see how that could end up being very tedious or creating problems. I'd be comfortable removing the records myself if you specifically and without question say they aren't necessary.
I have that mod installed too and, from what I remember of the locations, both are perfectly compatible.