Portal 2

Portal 2

865 ratings
PIXELS are still alive - Room #2
   
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3 Jun, 2012 @ 3:48pm
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PIXELS are still alive - Room #2

In 1 collection by At0mium
PIXELS are still alive
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Description
Welcome folks!

You are now ready to face the second test chamber, which is a little harder than the first one !
Be careful ! Watch out not to leave your "cube friend" aside, you could miss it !

Good luck !

At0mium

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Bienvenue à vous!

Vous voici prêts à entrer dans une deuxième salle de test, qui cette fois-ci sera un peu plus corsée. Attention! Prenez garde à ne pas laisser votre cher ami le cube de côté, vous pourriez le regretter par la suite.

Bon courage!

At0mium

Speedrun: http://www.youtube.com/watch?v=C1GV4tBCapQ
Emission associée: http://www.youtube.com/watch?v=diwYORcEZ5c
27 Comments
steiny 1 Jun, 2017 @ 10:33am 
Great chamber! It is a nice mix of different puzzle mechanics. In the first part you need to be really quick and in the upper part you need to think.
ChakatStormCloud 21 Sep, 2015 @ 2:38pm 
NO CHECK POINTS AND MULTIPLE AREAS OF THE MAP WHERE YOU COULD BE LEFT WITH ONLY THE OPTION TO DIE. HORRIBLE!!
Petutski 30 Sep, 2014 @ 5:45pm 
Logically this map was not too hard, but the first part almost ruined the whole thing by requiring a trick to hang in the portal waiting for a platform . After that a beautiful logcal map.l
John-X 10 Apr, 2013 @ 3:22am 
Points positifs : bon éclairage, bon design, belle fin, bonne utilisation de l'espace.
Points négatifs :
- Répétition d'énigme (plateforme traversant les lasers mortels 3 fois et la boule à faire passer de l'autre côté de la grille 2 fois).
- On peut rester bloqué si on pose la sphère sur son interrupteur final et qu'on enlève le cube de son interrupteur. Pour régler cela il faudrait juste un interrupteur pour délivrer une nouvelle sphère (ou Cube sans bords :))
- Gel bleu inutilisé

Ce que je n'ai pas aimé (ce sont mes goûts) :
- Trop de skill et pas assez d'énigmes.
- On peut mourir trop souvent (je n'aime pas faire mourir les testeurs, je préfère qu'ils tombent et remontent pour réessayer).
PsychoBR 12 Nov, 2012 @ 3:39pm 
Very hard. But, very cool! Thumbs up!
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
Hadri Dreamwalker 3 Aug, 2012 @ 3:41am 
J'ai beaucoup, comme la 1ère, mais j'ai trouvé celle-ci plus difficile (et ce n'est pas un mal :p). Sauf qu'un des soucis que j'ai eu, c'est que j'ai dû regarder ta vidéo sur Youtube pour reperer le mur où placer un portail pour passer les lasers du second étage (où de l'autre côté du cours d'eau tombe la peinture bleu). Ca serait top de le rendre un poil plus visible je pense :)
Anjaris 7 Jul, 2012 @ 2:22pm 
enjoyed map one. map two was so buggy (ie i had to fire 3 times on same spot to get portal to stick, long reload times) and annoying i gave up and deleted it. great idea, poor execution.
mood3rd 1 Jul, 2012 @ 1:41pm 
also 1st time by pixels, seen square area, put potal there on wall,
jumped to portable area below me, fired 2nd portal & came out near exit.
finishing without using faithplates.
again you could make exit area non-portable.
did 2nd try using faithplates, no problem there.
the part from light bridge to area where pixels are visable, was good & very well though out.
thankyou
mood3rd 1 Jul, 2012 @ 1:39pm 
I gave you thumbs up
though for me,
maybe not others ?
I had trouble with the firing portals on the moving platforms quick & accurate enough,
without either getting lasered or falling into nuro-toxing.
but, not your problem.
however, I noticed after going past the first laser, that I could fire a portal where the cube was.
so I did & retrieved the cube.
but could not procede with the cube, as I can't carry the cube & fire potals at the same time.
so when at the light bridge, I could not retrieve the cube, as I had moved it.
so had to go back, destroy it, then go back to bridge.
you could fix, by making walls where cube is, non-portable.
SloppyPlatypus 26 Jun, 2012 @ 9:29am 
@G915: And if the beggining is annoying, just a little bit later you get trapped (map designed for you to start again and avoid the trap the second time; I guess that's very funny for the designer, but I hate it as a player, specially when I'm supposed to go through that beggining again). I don't like maps were you get trapped, I think they are poorly designed.