XCOM 2
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Bio Troops(No longer Supported)
   
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23 Aug, 2016 @ 8:34pm
22 Aug, 2017 @ 10:40am
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Bio Troops(No longer Supported)

Description
-- Bio Troops --
-- Mod by Team CreativeXenos --
-- Blender, SDK and Modbuddy : ObelixDk --
-- Blender and Art : Sacred Soul69 --
-- Coding and Art : Ashlynne_Lee--
-- Coding, art and unit creation and conceptual idea : Shadow79 --

This mod adds 6 new enemies to the game. These enemies are Bio (Acid/Poison) themed.

BIO TROOPER: The Bio Trooper is a slightly stronger Base game Trooper that has a M1/M2/M3 veriant. They first start showing up at force level 1. The Bio Troopers act just like the Base game Troopers except they sport a Bio Mask, have their own unique color and texture to them. They are Immune to Acid and Poison Gas. The M1 has a Gas Grenade where as the M2/M3 has a Acid Grenade they will use. They also have a 10% chance to drop these type Grenades as a Base loot along with their (Trooper Corpse). As of now, they do not count as a new trooper type for Corpse droping and will still drop a Base Trooper Corpse. So no special Autopsy.

BIO ASSAULT TROOPER: The Bio Assault Trooper is a mix of the Stun Lancer and the Shield Bearer. They only have an M2/M3 veriant and will start showing up at force level 8. They also sport the Bio Mask and a new look. The Bio Assault Trooper does NOT have the Shield Bearer shield ability but does have more HP, Armor, Can rush through walls (make its own door) to get to you to use his Stun Lance like the Stun Lancers would do. They too are Immune to Acid and Poison Gas. They also have the abilty to regenerate 2HP a turn if damaged. The M3 Veriant also has the Sustain Ability that when killed will grant him to go into stasis with 1HP and regen his 2HP the next turn. He will then try a last ditch attempt to come at you again. They Also have a Base loot drop that at a 10% chance, could grant you a Advent Nano Scale Vest that grants 2HP and 2 Armor. The Bio Assult Trooper now has a autopsy and research that grants the ablility to build Advent nano Scale Vests. They guys now sport Shotguns insted of rifles. The closer they get, their % to hit goes up (max of 10%) to a (max -10%) at distance.

BIO ROCKET TROOPER: The Bio Rocket Trooper, like its fellow Troopers has a unique look to him and sports a gas mask as well as his own arm mounted Bio Rocket. The Bio Rocket Trooper has HP levels between the Bio Trooper and the Bio Assault Trooper. The M2 will max armor out at 2 Armor, whereas the M3 will max out at 3 Armor because of BLAST PADDING. The Bio Rocket Trooper like all other Troopers is immune to Poison Gas and Acid. The M2 has his Bio Rocket and can MARK TARGETS. The M3 also has Blast Padding so it has 1 extra Armor and takes 66% less damage from explosives. The Bio Rocket Trooper will start to show up at Force Level 9. The Bio Rocket weapon can be built after the autopsy. When in use by the Bio Rocket Trooper, its ROCKET will do 2 damage, Spread 1, crit 0, Pierce 0 and shread 0 (WEAKER FOR BALANCING REASONS) but the Rocket will do BOTH Poison Gas and Acid damage to anyone caught in the blast. SO DO NOT BUNCH YOUR SOLDIERS UP!!!!! The Xcom buildable version of this rocket is far stronger to keep Xcom on the up and up with the enemy hoards. The Xcom vesion (ONCE BUILT) grants 3 damage, Spread 1, crit 2, Pierce 0 and Shread 1 but also does Poison Gas and Acid damage. Great against multiple pods of enemy. They Also have a Base loot drop that at a 10% chance, could grant you a Advent Nano Scale Vest that grants 3HP and 2 Armor.


BIO VIPER: The Bio Viper is an advanced version of the Viper. She has a new look and texture with new armor(look). She will start to show up at force level 7 along with the Bio Troopers. She can still spit Poison and Bind. However, she does NOT have the tounge pull of thr Base Viper. Reason being is she adds her own Adic trail that she leaves behind her that if ran over, could cause Acid Burns. (NOTE The Acid effect will linger for some time but the Burning effect it gives, does ware off after a few turns) So if you see Acid, scroll over it. If the Acid symbol shows up, youll take Acid Burns if stepped on. If not, the VISUAL effect is still there but the Buring effect is gone. So it will be safe then ;)

The Bio Viper does have 1 pip of Armor, more HP and agility than the Base Viper, so she will be harder to hit. If she has you bound, please use those Stun grenades or another means to get her to let go of your soldier. If she has someone bound and you KILL her, she will explode into a Bio Acid cloud and cast Acid on all soldiers caught within 4 squares of her. Remember the Thin Men of XCom EU? Same general effect but Acid instead of poison. To balance it a bit, the Acid effect only targests anyone in that 4 square radious on the turn of her death. The Acid cloud will not lingure for extra rounds. she is also immune to Acid and Poison.

The Bio Viper does however have an Autopsy that when completed will open up a new Bio Scale Vest that can be built at will like the Nano Scale Vest (provided you have a corpse and other items to build one).

BIO MEC: The Bio MEC is an advanced Bio version of the Adv Heavy MEC. The Bio MEC sports a custom look and Bio colors. The Bio MEC has 1 more HP than the Heavy MEC and has Blast Padding which grants an additional armor point and 66% potection against blast damage done to it. Like all other Bio Troops, the MEC has an added Acid immunity. Lets just say his new Armor is Acid proof. It also has a custom Bio Blaster Launcher which is on its arm. Like the XCom Blaster Launcher, the Bio Blaster Launcher will seek its target up to 45 range. The difference is the Bio Blaster Launcher has only 3 tile radius instead of the 6 tile radius of the XCom Blaster Launcher. The BIo Blaster Launcher does do LESS BASE DAMAGE but adds, YOU GUESSED IT!!! Acid damage when it hits you. Because of the Acid, it also shreads 4 instead of the base 3 of the Blaster Launcher. Added to that, the Bio MEC also has Squad sites and if he has support up front to spot for him, he JUST MIGHT launch that Bio Blaster Bomb at you and youll not see it coming till its too late ;) A seeking Sniper blaster bomb, yeah thats XCOM BABY!! The Bio MEC's head is from the Stim Pilot from Titanfall 2.

BUT... the Bio MEC has a 5% chance to drop a Bio Blaster Launcher when killed. If you gain one (this is the only way to gain one) the Xcom version is JUST AS STRONG as the XCom Blaster Launcher, and has a 4 tile blast radius over the Bio MEC's version of 3 tile radius. The Bio MEC counts as a MEC corpse when killed. And will start to show up at FORCE LEVEL 13, which is 1 force level after the Heavy MEC, but is set to show up less than the Heavy MEC.

BIO CAPTAIN: The Bio Captains like the base game Captains, will show up throughout the game. The Bio Captains like the other Bio Troops, sport a unique look and new weapons. The M1 Bio Captain comes with a Gas Grenade and a SMG weapon. This SMG grants a higher % (up to 10%) chance to hit the closer you allow him to get to you. BUT also has (up to a -10%) chance to hit if hes firing at you from a greater range. The M2/M3 Bio Captains come with Acid and Mk2 Acid Grenades and have a BIO SABER Sword. when used, this swod does slightly less damage than a Stun Lancer Sword... BUT will do Poison damage (if you are not immune). On top of that, the Bio Saber has a Toxin Slash that when hit by, has a chance the Toxin will do neurological damage. This could add Stun, Disorient or Unconscious from the effects of the Toxin in the blood stream. So ty and keep these guys at a distance. Thes captains do not play defensively like the based game Captains. They are built around offense. The only real defense they have is that they. like Rangers, can and will use BladeStorm on anyone that gets too close. The Bio Captains also have 2 more HP than base game Captains. Bio Captains can alos drop the Grenade types they use, as a special loot drop and can drop Advent Data Pads.

PLEASE DONT FORGET TO RATE THIS MOD :)
Popular Discussions View All (1)
28
6 Sep, 2016 @ 7:55pm
Please add Bug Reports here.
MrShadow
193 Comments
John Banana The Fool 6 Nov, 2021 @ 7:16am 
kinda looks like gasmasks citizens
MrShadow  [author] 10 Sep, 2018 @ 4:33pm 
this version of the mod is no longer supported. Even so, the Bio Trooper adn Bio Captains do not leave bio corpses and just drop normal corpses. If you are in a mission where you have to extract, you will not get any corpses anyway.
ryousanko 10 Sep, 2018 @ 3:55pm 
I have an issue, some Bio units are not leaving Corpses
MrShadow  [author] 28 Aug, 2017 @ 10:53am 
@beelzial... thank you! I cant take all the credit though. Have a lot od talented guys working with me and i with them on many many mods.
Olof Plays 28 Aug, 2017 @ 9:41am 
shadow79... I love your enemy mods! They're so cool! Really looking forward to your upcoming works. :D
saximaphone 16 Aug, 2017 @ 9:34pm 
Sounds cool!
MrShadow  [author] 15 Aug, 2017 @ 7:58pm 
The Cryomancer will be a stand alone unit. I also have Viper Siblings coming that are Sons and a Daughter of the Viper King. 3 Princes and a Princess. All will more or less be mini-bosses. And each will have its own looks and personality. The oldest some takes more after daddy but him and his sister don't get along. Where as the other 2 are the middle Siblings and twin brothers born from the same Egg. They were Egg Mates lol. But while they do get along, there is a massive sibling rivalry between them. One is called Mohawk and has 1 eye. The ohernis Broker Tusk. While in their Egg, one brother put his Tusk through his brother's eye and that how one bro knhis Tusk and the other lost an eye lol.
saximaphone 14 Aug, 2017 @ 9:03pm 
They were more like 'children' or 'clones' of the Viper King.
I was attempting to make them myself but I couldn't figure out how to make Cryo stuff work properly.
Deadput 14 Aug, 2017 @ 3:11pm 
Also saximaphone isn't the Viper king already a frost Viper?
Deadput 14 Aug, 2017 @ 3:10pm 
Ohhh so maybe a pack like this where all of the ideas are in one pack then? (I personally would also love for at least my idea to also be in a standalone since I'm one of those guys who while I like new enemies I don't want too much of the same thing...Bio troopers and the LW alien pack are the only exceptions)