Portal 2

Portal 2

1,798 ratings
Portal Room Entrance and World Portal Concepts
   
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7.078 MB
5 Jun, 2012 @ 1:24am
12 Jun, 2012 @ 11:53pm
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Portal Room Entrance and World Portal Concepts

Description
This is my version of portal 1's room you wake up in, using some (partially) new concepts.

[Status update:
Going to create more of the Portal beginning rooms using some new ideas. I started on one of the rooms using another version of this I made. This is only an idea, and not an actual puzzle.]
34 Comments
combatplayer01 15 Feb, 2021 @ 3:54pm 
8 years later
The Sojourner 2 Nov, 2012 @ 2:42am 
I also agree with @ArgleBargle. I found some notable design flaws in the elevator room:

1) I was able to hop off the railing of the catwalk, and jump into the slime...which isn't deadly! Then I can't exit!
2) You have overlapping railing segments which looks ugly.
3) The soundscapes aren't exactly what I would call correct, coherent, or consistent by any means. You'll have a much higher chance of getting a thumbs up if you pay attention to them!
Robixchan 17 Jun, 2012 @ 12:57pm 
76 16 Jun, 2012 @ 10:30pm 
Wow, you really did this one good! The stasis chamber idea fit, and the world portals worked as well as they always do. But what I REALLY like, was the elevator room. Great job, Corecii!
thewalkinglink 16 Jun, 2012 @ 9:19pm 
nice backgrounds. :)
StIg 15 Jun, 2012 @ 6:38am 
Agree with @ArgleBargle
ArgleBargle 14 Jun, 2012 @ 11:37pm 
Corecii, I appreciate those who take the time to make maps with Hammer. However, it's frustrating to visit a map where it's not clear that you're just experimenting. Your description of the map was overly optimistic. "A" for effort, "F" for expection. I apologize if that sounds horribly negative. That wasn't my intent. Keep going, but please make it clear that you're tossing out a puzzle/adventure... or merely doing a test of concept. One creator did a test of concept with laser reflection. The map was trivial, but that was expected. I gave a positive review since the concept needed further attention.
Corecii  [author] 14 Jun, 2012 @ 4:12pm 
@Queen: Al lthe textures and model in the map were all with Portal 2. I had another version that did use a custom model for the room and a few other custom things in it, but I couldn't get it BSPZipped correctly. You should be able to BSPZip it using AlienSwarm's authoring tools. More info is on the dev wiki
Charlie Memehands 14 Jun, 2012 @ 3:10pm 
This is really cool~! and if you don't mind my asking, how do you add custom visuals?
gifch 13 Jun, 2012 @ 8:30am 
cool)