Left 4 Dead 2

Left 4 Dead 2

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[Uzi] CS:GO MP5 HUD script
   
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Game Content: Scripts, UI
File Size
Posted
Updated
20.754 KB
27 Aug, 2016 @ 3:20pm
24 Jun, 2018 @ 12:21am
3 Change Notes ( view )

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[Uzi] CS:GO MP5 HUD script

In 1 collection by Alex_D #NoWar
Alex_D's HUD icons: Tier 1
59 items
Description
A script with a HUD icon for the rather ugly HK MP5A3 with a railed handguard from Counter-Strike: Global Offensive beta.

Type: Flash outline (artwork unfinished)

This addon replaces SCRIPTS (changes the in-game weapon stats)! That means you can only play on a server (your own or your friend's host) which has this script enabled. Disable this mod (and preferrably restart the game) if you want to join online servers.

That also means that you need to subscribe to 1 (one) of the "Required Items" to get the model itself. Do not ignore the window that pops up after you subscribe! If you do, you can find them (the Required Items) to the right of the preview/description/comment section, where the author(s) is(are) credited and the stats are shown.

The script changes are:
  • HUD icon
  • 30 round capacity (def. 50)
  • 800 rounds per minute (def. 960)
  • 24 damage per shot (def. 20)
Script with a HUD icon only (no stat changes):
https://www.dropbox.com/s/b5vrg1gd8pcrt0p/hud_g_uzi_mp5csgo.vpk?dl=0
44 Comments
Јамеѕ 3 Apr, 2019 @ 2:42pm 
I've changed my mind. I will send you a friend request.
Јамеѕ 9 Jan, 2019 @ 6:28am 
No thanks. But thank you for offering. :steamhappy:
Alex_D #NoWar  [author] 9 Jan, 2019 @ 6:19am 
@James, no, as (almost) all CS:S weapon replacements require a script to mirror the viewmodel, and include one in the base mod. I have the edited mod with my icon in my Dropbox; I can give you a link if you send me a friend request.
Јамеѕ 9 Jan, 2019 @ 6:09am 
Can you make this for the hidden CS:S (Counter Strike: Source) MP5?
Nate 12 Aug, 2018 @ 12:41am 
JK! Thank you for explaining it all to me!
Nate 12 Aug, 2018 @ 12:40am 
I have no friends. =(
Alex_D #NoWar  [author] 11 Aug, 2018 @ 11:36pm 
None of the mods lock you away from getting achievements. Some scripts are completely unjust, like those "insane" scripts that up penetration and damage by completely nonsense amounts, making every weapon chop a Tank in half in a few shots on Expert. With "Unlimited Ammo" mod, you can solo The Passing on Expert Realism once you're armed with the M60, netting an easy achievement.

And I repeat, when you create a local server with sv_consistency 0, you set the game's rules, be it "population" (types of Infected spawned, from Common to Armored) or weapon scripts. Still, differences in rate of fire for the scripts can cause weird audio glitches, so you should convince your friends to subscribe to the same scripts.
Nate 11 Aug, 2018 @ 6:36pm 
Word. I understand. Payday 2 has a similar approach. You can mod whatever up until it affects other people's gameplay experience. No worries. I'm just concerned that if I always choose Local Game, a) can people still join my game from the internet/general public (assuming I set consistency to 0)? and b) am I still able to earn achievements playing this way?

Thanks again for all your knowledge.
Alex_D #NoWar  [author] 11 Aug, 2018 @ 2:40pm 
As I've already compared with soccer/basketball, custom weapon scripts only work on your own host (local server). It would be unjust if you could join a game and ruin everyone's fun with a shotgun that does 2000 damage per pellet and fires 100 pellets per shot, while everyone else is having completely normal ones. Only the server (the host) sets the rules for weapons and the like.

Think of the scripts whether they would change gameplay aspects for everyone or client-side only things.
Nate 11 Aug, 2018 @ 2:35pm 
Yeah the only way it worked for me was to create my own game change settings, and choose local server. Since I'm not 100% what that actually does I'm gonna have to unsub for now. Still great concepts though!