XCOM 2
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Nobody Saw That
   
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28 Aug, 2016 @ 3:06pm
13 Sep, 2016 @ 11:24am
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Nobody Saw That

Description
If an advent trooper falls in the woods, and noone is there to snitch, did you really kill them?

This mod will keep your concealment, if your victim is undetected by your future victims. (and you are also undetected). Works with faceoff as well, but not with grenades or heavy weapons. The target head will show whenever this can be done. If you dont like the icon, it can be changed to a "concealment hat" icon via the ini.

This mod is made mainly because I found myself in the situation repeatedly, where my phantom ranger could kill the last enemy in a pod, but would lose concealment, and I tought, well, nobody saw that, surely I should not become visible? Now I wont.

ini file can be extended for use with modded skills. Be aware that current version does not support cone, line, or radius targeting.

Updated for "overwatch icon on target head". You have to turn this on in the ini. It will add a little smudge of an icon on the target head when enemy is in overwatch mode. I always forget if enemies are on overwatch, this should help out.

Update: now stunned and frozen enemies wont tell.
Added ini option so that flashbanged enemies wont tell. (default off)

Update 9/8/16: general bugfixes
Update 9/10/16 more bugfixes
Popular Discussions View All (1)
2
6 Sep, 2016 @ 10:55pm
Bugs
ivancsy.gabor
42 Comments
Mr.Pink 28 Mar, 2022 @ 9:28pm 
curious if this works with LWOTC
BlazinHothead 25 Dec, 2020 @ 9:43pm 
Does this work with Musashi's Stealth Overhaul?
Flamingcheesepie 8 Mar, 2020 @ 9:22am 
I don't know why it happened, since this was the first time. However, every reload of the mod led to the same crash, so it had something to do with my specific circumstances.
ivancsy.gabor  [author] 8 Mar, 2020 @ 4:24am 
Does this happens every time?
Flamingcheesepie 7 Mar, 2020 @ 5:06pm 
Not sure if this is still being supported, but it's leading to redscreens.

[0401.31] ScriptLog: Didyaseethat Abilitystate check
[0401.33] ScriptLog: ShadowOps_AssassinTrigger event AbilityActivated (SolaceCleanse) = AA_UnitIsAlive
[0401.37] ScriptLog: Didyaseethat start

[0401.37] ScriptLog: Didyaseethat Abilitystate check
[0401.89] Log: Kismet: >> Handle death of Alien unit
[0401.91] ScriptLog: Didyaseethat start

[0401.91] ScriptLog: Didyaseethat Abilitystate check
[0419.82] Warning: Redscreen: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_MOCXReinforcementSpawner
Script call stack:
(Default__X2EventListener_TacticalDrop) X2EventListener_TacticalDrop::DropMOCXSquad

It says something about MOCX, and I'm going to comment that there too, but I don't know if this is a problem on this side.
ivancsy.gabor  [author] 25 Oct, 2018 @ 12:11pm 
I mean, I played trough WoTC wit this as is with no problems.
[BND] in4m8ion 16 Oct, 2018 @ 9:18pm 
dont suppose we'll ever get a WotC update for this bad boy?
Aeon 10 Jun, 2018 @ 5:08am 
Nevermind, it's another mod, and after some tweaking i managed to get the game to work again. Sorry to trouble you
ivancsy.gabor  [author] 9 Jun, 2018 @ 12:43pm 
I never seen that. What makes you think its a problem with this mod?
Aeon 8 Jun, 2018 @ 3:27pm 
Ya know, there's this one bug where when your whole squad got concealed while there's a reinforcement underway, those reinforcement won't make any move at all any basically makes the game stuck on "alien activity". I know this can be easily fixed by configuring the .ini file but how do i find the correct .ini file?