XCOM 2
Nobody Saw That
42 Comments
Mr.Pink 28 Mar, 2022 @ 9:28pm 
curious if this works with LWOTC
BlazinHothead 25 Dec, 2020 @ 9:43pm 
Does this work with Musashi's Stealth Overhaul?
Flamingcheesepie 8 Mar, 2020 @ 9:22am 
I don't know why it happened, since this was the first time. However, every reload of the mod led to the same crash, so it had something to do with my specific circumstances.
ivancsy.gabor  [author] 8 Mar, 2020 @ 4:24am 
Does this happens every time?
Flamingcheesepie 7 Mar, 2020 @ 5:06pm 
Not sure if this is still being supported, but it's leading to redscreens.

[0401.31] ScriptLog: Didyaseethat Abilitystate check
[0401.33] ScriptLog: ShadowOps_AssassinTrigger event AbilityActivated (SolaceCleanse) = AA_UnitIsAlive
[0401.37] ScriptLog: Didyaseethat start

[0401.37] ScriptLog: Didyaseethat Abilitystate check
[0401.89] Log: Kismet: >> Handle death of Alien unit
[0401.91] ScriptLog: Didyaseethat start

[0401.91] ScriptLog: Didyaseethat Abilitystate check
[0419.82] Warning: Redscreen: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_MOCXReinforcementSpawner
Script call stack:
(Default__X2EventListener_TacticalDrop) X2EventListener_TacticalDrop::DropMOCXSquad

It says something about MOCX, and I'm going to comment that there too, but I don't know if this is a problem on this side.
ivancsy.gabor  [author] 25 Oct, 2018 @ 12:11pm 
I mean, I played trough WoTC wit this as is with no problems.
[BND] in4m8ion 16 Oct, 2018 @ 9:18pm 
dont suppose we'll ever get a WotC update for this bad boy?
Aeon 10 Jun, 2018 @ 5:08am 
Nevermind, it's another mod, and after some tweaking i managed to get the game to work again. Sorry to trouble you
ivancsy.gabor  [author] 9 Jun, 2018 @ 12:43pm 
I never seen that. What makes you think its a problem with this mod?
Aeon 8 Jun, 2018 @ 3:27pm 
Ya know, there's this one bug where when your whole squad got concealed while there's a reinforcement underway, those reinforcement won't make any move at all any basically makes the game stuck on "alien activity". I know this can be easily fixed by configuring the .ini file but how do i find the correct .ini file?
eastpaw 27 Jan, 2018 @ 3:50pm 
This is great! It definitely makes the game easier and turns solo drones into free XP if you have a gunner with Hail of Bullets in your squad. Especially if this mod is paired with True Concealment and/or Tactical Suppressors.

But I don't care because this makes the sneaking around part of the tactical game a lot more fun!
ivancsy.gabor  [author] 8 Sep, 2017 @ 2:43pm 
Of course. I just menat that it wont happen until I buy my copy, so a couple of months may pas until then
Rachel Wulf 8 Sep, 2017 @ 2:18pm 
when you do, would you be willing to post it? i did enjoy this mod.
ivancsy.gabor  [author] 8 Sep, 2017 @ 11:15am 
Ill probably update it for my own playtrough.
Rachel Wulf 8 Sep, 2017 @ 5:53am 
what are the odds on this getting updated for War of the Chosen? especially considering we now have reapers.
ivancsy.gabor  [author] 19 Jul, 2017 @ 7:10am 
Cant seem to get work with axethrow.
120 BPM 6 Jul, 2017 @ 9:43am 
very good mod but it doesn't include the axe throw ablity from alien hunters dlc, I tried adding it in the ini by adding a line abilitynames[9]="ThrowAxe" but it doesnt seem to work, any help or suggestions would be greatly appreciated
ivancsy.gabor  [author] 14 Apr, 2017 @ 12:28pm 
Also, if anyone wants to change this for any other reason, I give permission to that too.
ivancsy.gabor  [author] 14 Apr, 2017 @ 12:26pm 
I dont know. Maybe, it does not overwrite any classes, so theoretically, it should. I have not touched this in a while. If anyone wants to play around with this so it does, go ahead.
Drake 13 Apr, 2017 @ 9:30pm 
Is this mod able to work with LW2?
Zam138 3 Feb, 2017 @ 5:16pm 
It says it doesn't work with LW2 in the chart, yet I'm able to kill the last guy with a LMG burst and it works fine. Tentative YES to working with LW2.
Hydrall 24 Jan, 2017 @ 9:38am 
Does this work with Long War 2?
RandomCrueltyGenerator 5 Dec, 2016 @ 1:15am 
Could really do with a mod picture, so we can actually tell what we're meant to be looking for on the target head. =I
d_valroth 1 Sep, 2016 @ 2:52pm 
Sounds like a neat compliment to the silencers and the ninjato.
ivancsy.gabor  [author] 1 Sep, 2016 @ 10:43am 
No, its possible to end up concealed on a red tile, if the enemy moves in unaware and you are in cover.
Gulp DragonDawn 1 Sep, 2016 @ 7:47am 
wouldn't that mean you were already busted since your on a red tile before your turn? So by definition it wouldn't work cause they already noticed you. For Numbers.
ivancsy.gabor  [author] 31 Aug, 2016 @ 11:14pm 
No, As far as I can tell, shooting troug glass is a cosmetic thing. Ill test it later just to be sure.
Concealment is preserved if other enemies cant se either, meaning if you are on a red tile for 2 guys, neither can be shot ,but if you kill either with another unit, then the other can.
Numbers 31 Aug, 2016 @ 9:40pm 
Is concealment preserved when other enemies can't see the killer or when they can't see the unit killed?
Gulp DragonDawn 31 Aug, 2016 @ 5:42pm 
meaning I'll still alert everyone even against one lone alien while conceiled (say phantom ability)?
ivancsy.gabor  [author] 31 Aug, 2016 @ 2:37pm 
That wont make any difference.
Gulp DragonDawn 31 Aug, 2016 @ 12:44pm 
what if you shoot through glass?
ivancsy.gabor  [author] 31 Aug, 2016 @ 12:04pm 
No, those are not affected.
Juravis 30 Aug, 2016 @ 7:24pm 
How about things that arent kills or fire like kicking in a door or breaking glass? Any changes?
Gulp DragonDawn 30 Aug, 2016 @ 2:27pm 
I had the same thought running through my mind since I bought the game! Finally things are starting to sound a little more logical!
ivancsy.gabor  [author] 30 Aug, 2016 @ 11:42am 
It should, if the ability name is in the ini. You can add it if it isnt there, but be aware that only single target or all visible target abilities will work.
Atlessa 30 Aug, 2016 @ 11:21am 
Will this work with non-vanilla classes that have similar abilities?
Specifically, I'm hoping to use this with the 'Assassin' class by 'Richard'.
ProvokingPerch 30 Aug, 2016 @ 10:23am 
Alright, cool.
ivancsy.gabor  [author] 30 Aug, 2016 @ 9:45am 
No overrides.
ProvokingPerch 30 Aug, 2016 @ 6:08am 
Any overrides?
ivancsy.gabor  [author] 29 Aug, 2016 @ 11:15pm 
Sorry, I did an early update and the description went away. Now its back.
Vortex ♀ Pixalation 29 Aug, 2016 @ 9:32pm 
You need a far better description and a tumbnail or something my friend
Coach Awesome 29 Aug, 2016 @ 8:14pm 
Meaning if we've killed everyone, we remain concealed?