Stellaris

Stellaris

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158.931 KB
29 Aug, 2016 @ 5:37am
29 Aug, 2016 @ 5:45am
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Extra Traits

Description
This modification adds 23 new species traits to Stellaris. Not wanting to retread ground covered by other trait mods, I tried to think outside the box in regards to the traits this mod adds.

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New Traits
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Radioactive Immunity - 1 Trait Point
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Tomb World Colonization +100%
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Politically Inclined - 3 Trait Points
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Edict Influence Cost -25%
Leader Influence Cost -25%
Influence Gain +10%
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Careful - 1 Trait Point
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Anomoly Fail Risk -5%
Evasion +5%
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Careless - -1 Trait Point
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Anomoly Fail Risk +5%
Evasion -5%
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Aggressive - 2 Trait Points
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Max Rivalries +1
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Technophobic - -5 Trait Points
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Research Speed -15%
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Explorers - 1 Trait Point
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Survey Speed +30%
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Aggressive Explorers - 1 Trait Point
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Damage vs Amoeba/Crystal/Drone/Cloud/Swarm +10%
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Conservative - -3 Trait Points
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Society Research Speed -25%
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Open Minded - 1 Trait Point
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Tech Alternatives +1
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Narrow Minded - -1 Trait Point
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Tech Alternatives -1
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Lucky - 2 Trait Points
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Anomoly Generation Chance +25%
Evasion +25%
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Unlucky - -2 Trait Points
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Anomoly Generation Chance -25%
Evasion -25%
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Masterful Builders - 2 Trait Points
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Planet Improvement Build Time -10%
Ship Build Time -10%
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Clumsy Builders - -2 Trait Points
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Planet Improvement Build Time +10%
Ship Build Time +10%
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Galactic Colonizers - 2 Trait Points
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Colony Development Speed +10%
Terraforming Cost -10%
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Psychic - 3 Trait Points
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Planet/Ship Sensor Range +50%
Anomaly Fail Rask -10%
Psionics Research Speed +10%
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Very Weak - -3 Trait Points
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Army Damage -40%
Minerals -10%
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Aquaphobic - -1 Trait Point
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Tropical/Ocean Habitability -10%
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Defenders - 1 Trait Point
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Fortification Defense +50%
Defense Army Damage +10%
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Bad Economists - -2 Trait Points
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Energy -15%
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Planetary Manipulators - 3 Trait Points
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Clear Planetary Blocker Time/Cost -25%
Terraforming Cost -50%
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Cyborgs - 3 Trait Points
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Robot Production +50%
Research Speed +1%
Food Required -10%
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13 Comments
Im4zoos 24 Jul, 2019 @ 3:09pm 
I assume this is not ironman compatible
Goldeathorus 6 Aug, 2017 @ 1:13am 
Just curious, is there a reason that this mod conatins a version of 00_habitability_traits.txt? It doesn't seem to change anything from vanilla, which would mean that all that the file does is cause conflicts.
Thamix 19 Jan, 2017 @ 10:14pm 
Is it possible we will see this as 1.4?
stephangoodwin 3 Dec, 2016 @ 8:54pm 
I would love to see an update to this mod for 1.3+
naotan 3 Nov, 2016 @ 3:00pm 
just fyi this mod causes odd happenings with alot of the text strings and underscores ( _ ) when instald on the latesed version
lamaking65 31 Oct, 2016 @ 10:01am 
Most of the modifiers that add evasion or research speed don't work unless applied as an empire bonus instead of a static modier for pops.
Cleveland 25 Oct, 2016 @ 8:01am 
conservative -25% research speed lol you little commie
Marisa Fan 22 Oct, 2016 @ 8:08am 
1.3??
dragonkingofthestars 2 Oct, 2016 @ 10:23pm 
I'm havieng trouble getting this mod to work: I download it, enable it but the traits don't seem to be showing up. Advice?
louppatient 11 Sep, 2016 @ 4:54am 
I agree, this trait doesn't work, neither does clumsy_builders. I also don't see evasion on my ships, but I don't know if it's only the display of if the evasion isn't added ...