Stellaris

Stellaris

Extra Traits
13 Comments
Im4zoos 24 Jul, 2019 @ 3:09pm 
I assume this is not ironman compatible
Goldeathorus 6 Aug, 2017 @ 1:13am 
Just curious, is there a reason that this mod conatins a version of 00_habitability_traits.txt? It doesn't seem to change anything from vanilla, which would mean that all that the file does is cause conflicts.
Thamix 19 Jan, 2017 @ 10:14pm 
Is it possible we will see this as 1.4?
stephangoodwin 3 Dec, 2016 @ 8:54pm 
I would love to see an update to this mod for 1.3+
naotan 3 Nov, 2016 @ 3:00pm 
just fyi this mod causes odd happenings with alot of the text strings and underscores ( _ ) when instald on the latesed version
lamaking65 31 Oct, 2016 @ 10:01am 
Most of the modifiers that add evasion or research speed don't work unless applied as an empire bonus instead of a static modier for pops.
Cleveland 25 Oct, 2016 @ 8:01am 
conservative -25% research speed lol you little commie
Marisa Fan 22 Oct, 2016 @ 8:08am 
1.3??
dragonkingofthestars 2 Oct, 2016 @ 10:23pm 
I'm havieng trouble getting this mod to work: I download it, enable it but the traits don't seem to be showing up. Advice?
louppatient 11 Sep, 2016 @ 4:54am 
I agree, this trait doesn't work, neither does clumsy_builders. I also don't see evasion on my ships, but I don't know if it's only the display of if the evasion isn't added ...
AlphaAsh 31 Aug, 2016 @ 3:21pm 
I tried num_tech_alternatives_add with traits and it didn't work unfortunately. Just a heads-up in case you didn't spot it in testing.
Bot_14  [author] 29 Aug, 2016 @ 7:58pm 
Strange, but thanks for the head's up!
Skavau 29 Aug, 2016 @ 4:12pm 
You should know, as I've had this problem that research modifiers like "Psionics Research Speed +10%" do not work when applied as static modifiers. I don't know why.