Don't Starve Together

Don't Starve Together

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Advanced World Generation (without infuse!)
   
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2 Sep, 2016 @ 7:23am
2 Aug, 2022 @ 6:38pm
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Advanced World Generation (without infuse!)

Description
Based on Deja Vus Advanced World Generation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=503187227

This mod does NOT include the "infused" (caves on overworld) or startingitems setting and stuff like this.
This is only normal world generation and setpieces. I improved the code a bit, made the settings more clear (added description how the setpieces look like), added a "GameDefault" option and changed the default settings.

I also added the grotto back to the layouts (removed from the game by update from 15.08.19), but grotto is disabled by default anyway in modsettings.

Find more setpieces and animal settings here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=758921911

Attention:
As soon Deja Vu is back and fixes his mod regarding the grotto, I may put this mod back to private!
11 Comments
Banana flavored banana 27 Oct, 2023 @ 8:31pm 
good
Hypermun 28 Apr, 2020 @ 3:57pm 
the mod when activated prevents the hallowed nights jack-o-lanterns from spawning around the portal
Valerdi 28 Dec, 2019 @ 12:25pm 
That's what I said about this instruction

"The lines to fix this would be in modworldgenmain.lua:
local Layouts = require("map/layouts").Layouts
local StaticLayout = require("map/static_layout")
Layouts["Grotto"] = StaticLayout.Get("map/static_layouts/grotto") -- add the grotto back to layouts"

for starters not sure what to input since you didn't specify. What I thought is to look for
local Layouts
local StacticLayout


which there is no mention of any layout btw, and put this line under other layouts.

Layouts["Grotto"] = StaticLayout.Get("map/static_layouts/grotto") -- add the grotto back to layouts"
Serp  [author] 28 Dec, 2019 @ 5:56am 
@Valerdi: I guess you are asking for the grotto crash?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/503187227/521643320352334881/?ctp=6
Instead it should also help if you change the modsetting of grotto to 0.

If it is another bug from the original advanced world mod I wont help, since it has most likely to do with the "infused" stuff and I'm not interested in that.
Valerdi 27 Dec, 2019 @ 10:38pm 
Serp can you give better instructions?

Like this for example, had to use google translate, but that helped me fix planting on https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=899583698


很喜欢这个mod,最近直播也在和水友用。把农田双倍完美修复方案发上来,其他喜欢这个mod的小伙伴也可以正常务农了:
1、找到worksop-89958698目录
2、删除scripts\components\crop.lua文件
3、找到modmain.lua,用文本编辑器打开,加入以下代码:
----fix巧手by绝心
AddPrefabPostInit("plant_normal", function(inst)
if inst.components.crop == nil then
return
et cetera et cetera
end)
4、保存进入游戏,15级以后收获农田就可以正常双倍了

I tried doing the same, going to workshop/503187227 instead and modworldgenmain.lua. Tried to find layouts but there are none
Serp  [author] 5 Oct, 2019 @ 8:38am 
this is most likely due to minimap icon mods, isnt it?
louislodewijk 5 Oct, 2019 @ 6:29am 
The sound of dogs barking and beefalo's is removed when creating game with AWG...
943815606 17 Aug, 2019 @ 9:22am 
I failed to accurately convey my meaning, maybe because there is no "infsued", caused by the ground do not produce a cave creatures, but now I join the cave! Thank you for your pay!
943815606 17 Aug, 2019 @ 9:20am 
Thanks for your reply, the problem has been resolved!
Serp  [author] 17 Aug, 2019 @ 9:10am 
If you mean add caves to the overworld:
Yes, it is because its "without infsued".
If you want to use that please use the original mod and set "grotto" setpiece to 0 to prevent a crash.

If you mean you can not enable caves (the normal one that has nothing to do with the mod) I need more information, can not replicate that.