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I feel like this is quite a rare occurance and proper dedicated servers are hosted not from in-game anyway. I actually am even against the in-game hosting feature the game currently has. I feel like a server should ONLY be hosted via dedicated method (command-line, lua files for configuration etc), no matter what. In-game hosted server does not have anything beneficial compared to a dedicated server. That said, i doubt i add any information about this in the mods description page (might give majority of people the wrong impression as if the mod is not working properly), since in a way, it sort of makes sense if you save a preset which has a mod enabled, then you should use the same preset with the mod enabled anyway. Sort of like if you make a strawberry pie, remember how nice it tasted and then you try to make the same pie but with apples and then wonder why it does not taste like starwberries.
Anyway, interesting find and thank you for reporting. If you have time, you can report this on Klei forum so perhaps they can fix it (i doubt they will though).
Go to modfolder and open modworldgenmain.lua with text editor. Go to line 270 and replace "SIZE_VARIATION" with "GLOBAL.SIZE_VARIATION".
Since i can't test the code, i hope the fix Serpens66 suggested fixes the problem. The mod has been updated, if ANY further problems occure i will revert all changes back to the original.
I'm 99% sure this mod can not cause such a problem/issue. Try having only this mod enabled on a test server and no other mods or no mods at all and see if the problem still persists.
This mod is awesome but the world generation now seems to be very weird. I've noticed at least 2 problems, I've uploaded screens to show them.
- Problem 1:[imgur.com] in the center of the map there are always tons of very thin paths/branchs with cave terrain. These regions are almost empty and very unpractical, since they take the most important part of the map (the center).They also seem extremely bugged with many different types of terrains and set pieces next to each other.
- Problem 2:[imgur.com] The spawn (in green) seems to always be on the extremity of the map, making most of the map useless because the other regions are too far, even if you manage to pass through the annoying paths in the center. Also notice some regions (like desert) are sometimes at the opposite of the map and you will probably never reach them at all.
Is that expected ? Or could it be due to a problem on my end ?
I'd like the world to be the opposite of this, the map should be normal but with extra cave/infused regions on the edges of the map. But since there are so many branches in the center the regions are too spread and there is not much space even if the map is huge.
Thanks !
Both Problem 1 and Problem 2 are expected to happen. You can fiddle around with some of the world settings during world generation using in-game options but yes, since i stopped development a long time ago, some of the new content does not work very well with Infused world settings.
Disabling nightmare phase before or after seems to have no effect.
2) upload the full logfile/full error message (like advised from Deja Vu himself at OP of this discussion.
Indeed the "grotto" was removed from the layouts file. It is a one-liner to add it back to the layouts, but I don't consider this worth to upload a "fixed" version of this mod. Simply change the modsetting of the grotto to 0.
A "grotto" is simply "Some tress, a stone and a pond close at one location."
edit:
The lines to fix this would be in modworldgenmain.lua:
local Layouts = require("map/layouts").Layouts
local StaticLayout = require("map/static_layout")
Layouts["Grotto"] = StaticLayout.Get("map/static_layouts/grotto") -- add the grotto back to layouts
edit2:
I added this fix into my own private version and made it visible. My version does not include infusion! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756647525