Don't Starve Together

Don't Starve Together

Advanced World Generation
Deja Vu  [developer] 20 Aug, 2015 @ 6:46am
Bug Reports
Please report any bugs You find under this section.

Before you do that, you can try these steps:
(Recommended is to host a private testing server on your machine which you can wipe any time and has no other players. You can either use dedicated server or host the server from inside the game)
1) Disable all other mods except this mod and try to use the mods mechanics this way.
2) Disable all other mods except this mod, generate a fresh new map and try the mods mechanics this way.

If you post Error Logs, then DO NOT copy paste them all over into your post but use "PasteBin" and copy the link here only with the content of your error log. Otherwise the forum gets cluttered and extremely hard to follow. The Logs that are copied here without following this rule will not get answered.
Last edited by Deja Vu; 23 Aug, 2015 @ 10:59pm
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Showing 76-90 of 96 comments
Deja Vu  [developer] 24 May, 2016 @ 12:46am 
@-shhfiftyfive
I feel like this is quite a rare occurance and proper dedicated servers are hosted not from in-game anyway. I actually am even against the in-game hosting feature the game currently has. I feel like a server should ONLY be hosted via dedicated method (command-line, lua files for configuration etc), no matter what. In-game hosted server does not have anything beneficial compared to a dedicated server. That said, i doubt i add any information about this in the mods description page (might give majority of people the wrong impression as if the mod is not working properly), since in a way, it sort of makes sense if you save a preset which has a mod enabled, then you should use the same preset with the mod enabled anyway. Sort of like if you make a strawberry pie, remember how nice it tasted and then you try to make the same pie but with apples and then wonder why it does not taste like starwberries.

Anyway, interesting find and thank you for reporting. If you have time, you can report this on Klei forum so perhaps they can fix it (i doubt they will though).
Velocee 24 Sep, 2016 @ 11:10am 
the last update obviouly also crashes everytime when i press "resume world". this is really frustrating. when i disable the mod it launches, but is broken in its day-night visualisation
Serp 24 Sep, 2016 @ 2:23pm 
To those who want to play with this mod before Deja Vu noticed the reports:

Go to modfolder and open modworldgenmain.lua with text editor. Go to line 270 and replace "SIZE_VARIATION" with "GLOBAL.SIZE_VARIATION".
Deja Vu  [developer] 24 Sep, 2016 @ 5:21pm 
@Velocee
Since i can't test the code, i hope the fix Serpens66 suggested fixes the problem. The mod has been updated, if ANY further problems occure i will revert all changes back to the original.
ThiccDaddyPyro 27 Dec, 2016 @ 1:27pm 
When i have this mod enabled it stops/ cancles the sound from fire, tree chopping and falling, but keeps the sopund of the leaves. Not the biggest deal but it get kind of aggrivating
Deja Vu  [developer] 27 Dec, 2016 @ 9:19pm 
@pyrokiller240
I'm 99% sure this mod can not cause such a problem/issue. Try having only this mod enabled on a test server and no other mods or no mods at all and see if the problem still persists.
Swaggy 29 Jun, 2017 @ 2:11pm 
Hello,

This mod is awesome but the world generation now seems to be very weird. I've noticed at least 2 problems, I've uploaded screens to show them.

- Problem 1:[imgur.com] in the center of the map there are always tons of very thin paths/branchs with cave terrain. These regions are almost empty and very unpractical, since they take the most important part of the map (the center).They also seem extremely bugged with many different types of terrains and set pieces next to each other.

- Problem 2:[imgur.com] The spawn (in green) seems to always be on the extremity of the map, making most of the map useless because the other regions are too far, even if you manage to pass through the annoying paths in the center. Also notice some regions (like desert) are sometimes at the opposite of the map and you will probably never reach them at all.


Is that expected ? Or could it be due to a problem on my end ?

I'd like the world to be the opposite of this, the map should be normal but with extra cave/infused regions on the edges of the map. But since there are so many branches in the center the regions are too spread and there is not much space even if the map is huge.

Thanks !

Deja Vu  [developer] 29 Jun, 2017 @ 3:01pm 
@Swaggy
Both Problem 1 and Problem 2 are expected to happen. You can fiddle around with some of the world settings during world generation using in-game options but yes, since i stopped development a long time ago, some of the new content does not work very well with Infused world settings.
Amnesiac 17 May, 2018 @ 10:35pm 
I found two bugs with this mod, it causes canaries to get "poisoned" in the forest world, not just the caves, and it causes them to explode when released instead of flying away freely. Disabling this mod, even after world gen, will fix this luckily.

Disabling nightmare phase before or after seems to have no effect.
Viarise 16 Aug, 2019 @ 3:58am 
After updating the game this mod crashing the world, please update! :cozybrawlhalla5:
CheetoJesus 16 Aug, 2019 @ 9:45am 
Seconding the crashes, I can't test this mod currently. Something about missing prefabs
Serp 16 Aug, 2019 @ 9:55am 
1) are you playing with "infused"?
2) upload the full logfile/full error message (like advised from Deja Vu himself at OP of this discussion.
CheetoJesus 16 Aug, 2019 @ 10:17am 
Error logs as indicated on comments of Advanced Worldgen front page, I will be doing all discussion on error logs over here in the future. The problem seems to occur with prefab "Grotto". https://pastebin.com/A4vXCqKd
Serp 16 Aug, 2019 @ 10:28am 
thank you, that helps:
Indeed the "grotto" was removed from the layouts file. It is a one-liner to add it back to the layouts, but I don't consider this worth to upload a "fixed" version of this mod. Simply change the modsetting of the grotto to 0.
A "grotto" is simply "Some tress, a stone and a pond close at one location."

edit:
The lines to fix this would be in modworldgenmain.lua:
local Layouts = require("map/layouts").Layouts
local StaticLayout = require("map/static_layout")
Layouts["Grotto"] = StaticLayout.Get("map/static_layouts/grotto") -- add the grotto back to layouts

edit2:
I added this fix into my own private version and made it visible. My version does not include infusion! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756647525
Last edited by Serp; 16 Aug, 2019 @ 10:45am
CheetoJesus 16 Aug, 2019 @ 10:53am 
Thanks for your help!
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