Starbound

Starbound

70 ratings
Automatic Assembler
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
126.316 KB
3 Sep, 2016 @ 2:56am
13 Sep, 2016 @ 6:04am
6 Change Notes ( view )

Subscribe to download
Automatic Assembler

Description
======================================

Update:
1. Fully rewrite the code for future expansion
2. Overflow control (Stop working when full)
3. Changed the recipe block, pixel-only recipe will be block (Work with recipe that not only contain pixel, but also has other ingredients)

Half-finish: Multiple sample/input/output container support(Need to make some object to work with)

======================================

When I was trying to build a factory with Pipes Plus and Steambound, I realise that none of these mod has the ability to produce any object/item/block from raw materials.

So, I made this Automatic Assembler mod. It will try to replicate the item inside the sample slot(Top-right) if there has enough ingredients in the rest.

This is my frist attemp to making a mod. The sprite is a edited version of the ship's locker. Feel free to leave a comment.
(I'm not a native english speaker but I'll try to read all comment if possible, may lack of reply though. :P )

Special thanks to:
Wellbott and his Universal Uncrafter, I've learned alot by looking at his code.
Chuckefish, for making starbound.

Todo list:
A better sprite? (No idea yet, cuz I'm not good at pixel art...)
Blacklist? (Partial)
Popular Discussions View All (1)
0
29 Sep, 2020 @ 8:08am
please update the mod
imfasterke11
30 Comments
14th Angel 30 May, 2019 @ 9:34pm 
It would appear even almost a year later it's still causing issues as mentioned in the post made on May 23rd, 2018. Unsure if this mod will ever be fixed but until then, probably avoid downloading this broken mod.
Ladydelina 5 Nov, 2018 @ 11:11am 
Lmao. According to the previous comment, putting a ship block into the sample tray allows you to stop time. Pfft, I gotta download this.
mst3ktoo 23 May, 2018 @ 7:34pm 
I put a block of ship panel in the sample tray. I shift clicked a stack of some random block into the assembler. The block disappeared from my inventory, but did not appear in the assembler. On closer inspection I realized that all interaction had frozen. My gardenbots just stood in place, pet was motionless and even though I could walk around and use my inventory, nothing in the world was affected.

1000 characters isn't much...I beamed down to the planet, watched the teleport beam for 5 minutes or more, eventually appeared on the surface and then beamed back. Vanished blocks had appeared in the assembler, sample slot was empty. I drop in another panel and repeat the cycle.
I'm not sure what this mod does exactly, but it sure takes awhile to do it and then hides the evidence.
Reaper 29 Apr, 2018 @ 9:33pm 
The one major thing i would like it the 'output' of the crafting not go into the sample slot. This would allow for real automation for a base, trying to create a cycle for a fully automated base a bit much. Also, because this deals with automation maybe create a blueprint system that 'saves' a recipe and can do it and have an automated portfolio item thatif any recipie in it is met it will make that item, people would have to make sure no conflicts exist. Think like how minecraft does those mods with 'saved' recipies that can just be clicked on, but with an inventory for items like you have here. I don't know enough about modding and you have done great so far with this, maybe just the next level suggestions. Either way /i will use it and figure out a whole crafting system to automate all the little stuff like ores into ingots.
ScrambieBambie 10 Apr, 2018 @ 5:38pm 
Hasn't FU have its own ver. of this idea? It can be read in FU guide book #1 almost in the beginning.
Kusarikage 18 Jan, 2018 @ 4:41am 
If you play this mod with "Frackin Universe":

Output the Example Slot into a Stack-Halver and output the 3rd Slot from the Stack-Halver back into the Example-Slot of the assembler. Use a "Configurable 3-State Cycler to rythm the Output-Cycle between Assembler and Stack-Halver. Aand everything that is placed into the 2nd Slot of the Stack-Halver can be Transfered everywhere else.

This way you won´t need to have a full stack in the Example-Slot first to use the assembler.
[DBH].Whismerhill.{SSgt} 1 Nov, 2017 @ 4:42am 
works with Frackin Universe for the few recipes I have tested out. Really powerful mod.
[DBH].Whismerhill.{SSgt} 1 Nov, 2017 @ 4:28am 
suggestion : add "autocrafting" "automated crafting" as keywords or in description for better chances to find this for people.
Azavit 11 Oct, 2017 @ 10:43pm 
Woudl it be possible to not have any of the parts go back into the sample slot? makes it a bit harder to automate with things like Frakin universe (with out getting an entire stack of the item yoru crafting in the sample slot first)
-SK- 22 Jul, 2017 @ 2:36pm 
Hey, thanks for this. Mod works great so far. If you ever update it, adding wire input output nodes would be great!