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1000 characters isn't much...I beamed down to the planet, watched the teleport beam for 5 minutes or more, eventually appeared on the surface and then beamed back. Vanished blocks had appeared in the assembler, sample slot was empty. I drop in another panel and repeat the cycle.
I'm not sure what this mod does exactly, but it sure takes awhile to do it and then hides the evidence.
Output the Example Slot into a Stack-Halver and output the 3rd Slot from the Stack-Halver back into the Example-Slot of the assembler. Use a "Configurable 3-State Cycler to rythm the Output-Cycle between Assembler and Stack-Halver. Aand everything that is placed into the 2nd Slot of the Stack-Halver can be Transfered everywhere else.
This way you won´t need to have a full stack in the Example-Slot first to use the assembler.
Really appreciate it. Any chance it will be uploaded to the starbound forum?
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/objects/crafting/assemblerwall/assemblerwall..."]:63: attempt to compare number with nil
stack traceback:
[C]: in metamethod '__lt'
[string "/objects/crafting/assemblerwall/assemblerwall..."]:63: in global 'craftitem'
[string "/objects/crafting/assemblerwall/assemblerwall..."]:10: in function <[string "/objects/crafting/assemblerwall/assemblerwall..."]:6>
And the assembler then stops attempting to work.