Space Engineers

Space Engineers

89 ratings
[Discontinued]Tubular Storage
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
32.362 MB
4 Sep, 2016 @ 1:57pm
9 Feb, 2018 @ 1:47am
12 Change Notes ( view )

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[Discontinued]Tubular Storage

Description
I'm not working on mods anymore!
I've put out this information on my page a while ago, but I'm still getting comments asking for updates.
More info here: https://steamhost.cn/steamcommunity_com/id/argual/

1x1x1 and 3x3x3 Cargo Containers.

They come in armored (+ 150/15/5 Steel Plate layer) and unarmored variants.
They are balanced.

This mod is an addition to my other pipe conveyor mod which adds similarly functioning conveyor tubes in many shapes.

THERE IS A CATCH WITH THE XL VARIANTS!
The armor on the XL variants are thinner, so people can't abuse the fact that theoritically you could build a wall out of them which would be approximately twice as efficient as heavy armor.

Recommended mod(s):
- Tubular Tanks
> > https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=748953191
- Pipe Conveyor Expansion
> > https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730332125

Be sure to chek aout my other mod(s) too:
- Maintance Tunnels
> > https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1087423713

If you like it, feel free to leave a comment, feedback (positive AND negative too, but please elaborate the latter, don't just write "It's sh*t.", because I can't fix that :D) is always appreciated!

>----<
I want to keep my mods "consistent". What I mean is that I won't add a lot of non-conveyor parts to a mod that is about item transporting blocks. I won't add things that differ a lot from items already in the mod. There may be a few exceptions, but most of the time they have a good reason. So pls, don't suggest stuff that maybe would go well WITH the mod.

Example
My maintenance tunnels mod could include tunnels with lights or text panels, but those segments would not transport items. They won't be implemented, even if you ask for it a thousand times. However, there are doors already implemented. They are an exception, because even though they aren't conveyors, they serve as a closeable entrance to the tunnel system.

Thank you for your understanding.
>----<

If you have a problem (bug, etc):
Try going in your "%AppData%/Space Engineers/Mods" folder, and delete everything in it. That should make the game redownload the files next time you load a world with the mod. I can't deal with local problems, happening only to a handful of people. They are usually due to fault in the computer, game or mod files. The absolute first thing to do should not be asking to help, first try to figure out what could cause the issue.

Don't take this the wrong way, I'm just a bit tired of 5/10 bug reports being fixed by a simple redownload or game verification, and an additional 4 isn't even real, the user just misread something or forgot to add the mod.

TL;DR: When you find a problem, think, sit on it for 10 minutes at least, then act. Thanks!
26 Comments
Cak 14 Nov, 2020 @ 11:59pm 
I just made a slimed down version of this mod and totally reworked/cleaned up the behind the scenes stuff. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2287843674 Enjoy!
Runian 30 Aug, 2019 @ 8:53am 
Thank you for your efforts author it was fun
Tangent 11 Feb, 2018 @ 3:36pm 
Wait, so how do you find these to delete them? I want to use the storage tanks again :/
gruller43 10 Feb, 2018 @ 2:07pm 
alright so just a heads up those mods didnt work after the update , cleared them completely and redownloaded , all fixed
Argual  [author] 10 Feb, 2018 @ 12:53am 
758241739, look for the ".../?id=758241739" in the page link, and you can find the ID of any mod
gruller43 9 Feb, 2018 @ 4:45pm 
does anyone know the mod id so i can try to redownload it, this , tubular tanks/isnt working
Danielczech 6 Jan, 2018 @ 9:58am 
thank U ,so much
Argual  [author] 25 May, 2017 @ 10:20am 
The mod has been updated. Enjoy!
Argual  [author] 23 May, 2017 @ 3:23am 
their* :)
Argual  [author] 23 May, 2017 @ 3:10am 
WARNING! Some blocks will be removed in the upcoming version. It will be probably in a week, maybe sooner, maybe later. It will come when I finish the new models for this mod. You should replace them, because they will vanish once I publish the next version.

The following blocks will be removed:

- Segment blocks
- Half blocks

They are marked, and they name contains: "(Removed soon!)"

Thank you for your understanding!