Space Engineers

Space Engineers

104 ratings
[Discontinued]Tubular Tanks
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
72.824 MB
21 Aug, 2016 @ 7:30am
9 Feb, 2018 @ 1:49am
17 Change Notes ( view )

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[Discontinued]Tubular Tanks

Description
I'm not working on mods anymore!
I've put out this information on my page a while ago, but I'm still getting comments asking for updates.
More info here: https://steamhost.cn/steamcommunity_com/id/argual/

This mod adds Tube-shaped tanks to all grids, including a small 1x1x1 tank for small grids next to the medium 3x3x3 tanks. They are mostly balanced, the inventory size for them (which is used to store bottles) is as large as the original tanks, but it should not affect the balance too much I think.

There are armored and unarmored variants.

Currently in the mod:
- 1x1x1 Hydrogen and Oxygen tanks for Large and Small grids.
- 3x3x3 Hydrogen and Oxygen tanks for Large and Small grids.
- 9x9x9 Hydrogen and Oxygen tanks for Small grids.



Capacity is calculated like this:
- The vanilla large oxygen tank is 2x1x1 blocks, its capacity is 100000.
- My Large Oxygen Pipe is 1x1x1, therefore it's capacity is only 50000.

It is the same with the medium blocks.

- A Large cube in SE equals 5x5x5 small blocks. It means that after the proper calculations a 1x1x1 Small Tanks should have capacity of 400. I increased the capacity of the small 1x1x1 tanks' while also inreased the component costs.

Hydrogen tank capacity is calculated in the same way, only the numbers are different.

THERE IS A CATCH WITH THE XL VARIANTS!
The armor on the XL variants are thinner, so people can't abuse the fact that theoritically you could build a wall out of them which would be approximately twice as efficient as heavy armor.

Recommended mod(s):
- Pipe Conveyor Expansion
> > https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730332125
- Tubular Storage
> > https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=758241739

Be sure to chek aout my other mod(s) too:
- Maintance Tunnels
> > https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1087423713

If you like it, feel free to leave a comment, feedback (positive AND negative too, but please elaborate the latter, don't just write "It's sh*t.", because I can't fix that :D) is always appreciated!

>----<
I want to keep my mods "consistent". What I mean is that I won't add a lot of non-conveyor parts to a mod that is about item transporting blocks. I won't add things that differ a lot from items already in the mod. There may be a few exceptions, but most of the time they have a good reason. So pls, don't suggest stuff that maybe would go well WITH the mod.

Example
My maintenance tunnels mod could include tunnels with lights or text panels, but those segments would not transport items. They won't be implemented, even if you ask for it a thousand times. However, there are doors already implemented. They are an exception, because even though they aren't conveyors, they serve as a closeable entrance to the tunnel system.

Thank you for your understanding.
>----<

If you have a problem (bug, etc):
Try going in your "%AppData%/Space Engineers/Mods" folder, and delete everything in it. That should make the game redownload the files next time you load a world with the mod. I can't deal with local problems, happening only to a handful of people. They are usually due to fault in the computer, game or mod files. The absolute first thing to do should not be asking to help, first try to figure out what could cause the issue.

Don't take this the wrong way, I'm just a bit tired of 5/10 bug reports being fixed by a simple redownload or game verification, and an additional 4 isn't even real, the user just misread something or forgot to add the mod.

TL;DR: When you find a problem, think, sit on it for 10 minutes at least, then act. Thanks!
61 Comments
Cak 14 Nov, 2020 @ 11:59pm 
I just made a slimed down version of this mod and totally reworked/cleaned up the behind the scenes stuff. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2287843674 Enjoy!
Cak 20 Jul, 2019 @ 5:23pm 
Still working for me! Wish they stored more Hydro though. May have to make my own offline version with high capacity.
Omnilord 13 Apr, 2019 @ 3:07pm 
this mod has stopped working for me i cart load any new or old save's with the mod on the save
JDaremo Fireheart 2 Mar, 2019 @ 11:40pm 
I was thinking about trying these, is the mod still working or has an update in the last year broken them?
Yakuza_of_Borg 10 Mar, 2018 @ 1:47pm 
well i don't know whats changed but they work now grrr
Yakuza_of_Borg 9 Mar, 2018 @ 4:01pm 
Hey since the last update this mod is not working for me i cannot find in the G-menu these tanks anywhere tried searching, tried empty world single player, redownloading, deleting this and pipe conveyor expansion and redownloading and nothing they just don't show up
Argual  [author] 12 Jan, 2018 @ 6:21pm 
Thanks, the XL O2 Tube had wrong definitons, should be fixed now.
Shalmendo 22 Sep, 2017 @ 8:47am 
I'm having an issue! As of version 1.184.101 XL tanks aren't releasing or filling through conveyors (I'm using your conveyor tubes). I've tried everything I can think of, new worlds, starting from complete scratch, deleting and re-suscribing to the mod, etc... I can't get them to release oxygen through vents, or even accept intake from depressurizing vents. Please look into a fix!
Knapp 24 Aug, 2017 @ 7:09am 
Noticing something odd here.
When I add another mod, or remove another mod, any vehicles in the world that use tubular hydrogen tanks (the 3X3, small, with multiple attachments on the sides) use hydrogen at an accelerated rate.
Argual  [author] 20 Jul, 2017 @ 2:29pm 
Haha, i think that is w/o a 'c' :) Good one