War for the Overworld

War for the Overworld

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Chill Winds CO-OP Afterstory 2
   
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Legacy Maps: 4 Player Maps
File Size
Posted
Updated
1.531 MB
5 Sep, 2016 @ 8:33am
17 Aug, 2017 @ 6:09am
22 Change Notes ( view )

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Chill Winds CO-OP Afterstory 2

In 2 collections by Green.Sliche
Co-Ops and Customs.
40 items
Rise of Overseers v1.0
12 items
Description
Realm of frost and coldness awaits you underlord. I had seen many realms before, this is the first time I see one where everything is so chilly.

Take a look at this castle of Icy Stone and it's host who enjoys her home. Icy Overseer who never felt cold and was very sure that it could never bother her anyways, statement which her minions certainly don't share, carved her dungeon right inside of the giant glacier. I do wonder what was on her mind, but it looks like the choice of place kept many invaders off, or dead. Seems like sub-zero temperature kills everything else faster than she does.

Her name is Glaceon, Keeper of Ice. Of all properties, Ice is known for it's ability to preserve things or kill them. Make sure you and your minions are well prepared to face her, as the feeling of cold grip won't leave you. She is certainly the cold hearted Overseer, literally, because she enjoyes the embrace of cold and icy mists and hates heat in any form. I think her minions either emit none or are good at concealing it, what would you say? Pity you can't do the same, which means she already felt the energy wave from your core and soon will be comming to you with one purpose - to give you the freezing embrace of death. Beware, I think I can hear the cold winds blowing towards you, Ice Queen of the Land is approaching....

Featuring Overseer who's dungeon is surrounded by glacial walls and fortified with lots of bone chillers. I would recommend heating up in any way you know or can.

Recommended for 4v1. Playable in SP and MP.
9 Comments
Green.Sliche  [author] 17 Aug, 2017 @ 5:59am 
Additional Visual improvements.

Added missing two inhibitors to Empire.

Replaced AI personality by more defensive one.
Green.Sliche  [author] 4 Apr, 2017 @ 3:21pm 
Visual improvements. Filled chasm with water.
Green.Sliche  [author] 17 Jan, 2017 @ 2:57pm 
Updated Lore.
Green.Sliche  [author] 5 Oct, 2016 @ 8:24pm 
Fixed a bug which prevented Empire from responding to attack or counter-attack players. Assigned less aggressive AI personality for Empire.
Green.Sliche  [author] 28 Sep, 2016 @ 10:37am 
Gave Empire Starter beasts.
Green.Sliche  [author] 28 Sep, 2016 @ 10:37am 
Added some artifacts to Empire. Opened some doors for better reaction to threat.
Green.Sliche  [author] 24 Sep, 2016 @ 2:47pm 
Provided Empire with some starter units and Avatar of Overseer.
Green.Sliche  [author] 24 Sep, 2016 @ 11:39am 
Rebalanced rooms for Empire. Now it should be more prepared when all players reach it.
Green.Sliche  [author] 24 Sep, 2016 @ 8:24am 
Additional terrain update and buffer zone creation between players and Empire. Due to Empire AI being overaggressive too early I had to tweak some stuff in order to make sure AI team mates don't get killed too early. For human players, there's little impact, gameplay will be mostly the same.