War for the Overworld

War for the Overworld

Chill Winds CO-OP Afterstory 2
9 Comments
Green.Sliche  [author] 17 Aug, 2017 @ 5:59am 
Additional Visual improvements.

Added missing two inhibitors to Empire.

Replaced AI personality by more defensive one.
Green.Sliche  [author] 4 Apr, 2017 @ 3:21pm 
Visual improvements. Filled chasm with water.
Green.Sliche  [author] 17 Jan, 2017 @ 2:57pm 
Updated Lore.
Green.Sliche  [author] 5 Oct, 2016 @ 8:24pm 
Fixed a bug which prevented Empire from responding to attack or counter-attack players. Assigned less aggressive AI personality for Empire.
Green.Sliche  [author] 28 Sep, 2016 @ 10:37am 
Gave Empire Starter beasts.
Green.Sliche  [author] 28 Sep, 2016 @ 10:37am 
Added some artifacts to Empire. Opened some doors for better reaction to threat.
Green.Sliche  [author] 24 Sep, 2016 @ 2:47pm 
Provided Empire with some starter units and Avatar of Overseer.
Green.Sliche  [author] 24 Sep, 2016 @ 11:39am 
Rebalanced rooms for Empire. Now it should be more prepared when all players reach it.
Green.Sliche  [author] 24 Sep, 2016 @ 8:24am 
Additional terrain update and buffer zone creation between players and Empire. Due to Empire AI being overaggressive too early I had to tweak some stuff in order to make sure AI team mates don't get killed too early. For human players, there's little impact, gameplay will be mostly the same.