War for the Overworld

War for the Overworld

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Grand Overseer CO-OP Afterstory 11.
   
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Legacy Maps: 4 Player Maps
File Size
Posted
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1.876 MB
9 Sep, 2016 @ 1:14am
28 Sep, 2017 @ 11:47pm
14 Change Notes ( view )

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Grand Overseer CO-OP Afterstory 11.

In 2 collections by Green.Sliche
Co-Ops and Customs.
40 items
Rise of Overseers v1.0
12 items
Description
Underlord, behold, Grand Overseer Solareed. First and the only one who was granted the right to submerge himself into Light of Creation and survive the change.

Solareed was one of the best of his kind as mortal in every aspect. Perfect for initiation into Overseers, Solareed was picked by Grand Magistrate of Light Cult, one that practiced Art of Stars and Life and transformed into Overseer of Sun, Keeper of Source Of Life in the world. For years, Magistrate of Light with assistance of Solareed controled the surface world - they gave warmth to friends and scorch to enemies. None would dare to oppose them, as without Sun, nobody would stay alive.

Confident that Solareed is the best Overseer that could ever be produced in time, Magistrate decided to do one more change, ritual that would rise Solareed to the rank of Grand Overseer, title required to become Keeper of Life itself, while rise themselves to Godhood. Failure however, would mean death to them all. Solareed agreed.

As Keeper of Life, he would become the only being capable of giving or taking lives everywhere, a true God. Finally there would be nothing that could oppose him, nothing he couldn't change.

When Sun was high and all preparations were made, Magistrate of Light Cult performed ancient ritual of Divine Ascension. In the proccess of ritual all impurities would have to be purged, all masks dropped, all lies abolished. Once it was complete, Solareed was indeed transformed into Grand Overseer of Light. New Keeper of Life was born. Magistrate on the other hand didn't get what they wanted, quite opposite, what they deserved. Their bodies were destroyed and recreated into Titan Beings, each becoming a Titan based on the biggest desire - Power, Wealth, Wisdom, Control. None of them was allowed to command Solareed anymore - God doesn't follow or obey. Divine Ascension placed everyone back to their place, order of things was restored.

Underlord, if you were not prepared and experienced enough, Solareed would already have you destroyed . Each piece of Overseer Cores we collected so far was used for one reason - let you create a barrier that allows us physically exist here. We aren't turned into ashes by Radiance of Grand Overseer yet, but know at any time this can change. Within his Core, second key to Chamber of Overseers is placed. We need it, once Grand Lock is gone, we will claim our ultimate prize - absolute control.

Featuring extremely powerful Overseer, who commands 12 Titans, has 2 of all shrines and fully developed dungeon. Underlord, this is the enemy you'll never face again.

Playable in Skirmish and MP.
9 Comments
Green.Sliche  [author] 28 Sep, 2017 @ 11:52pm 
Increased the space around every player.

Reworked the walls of Empire. Now there are only few spots from where Empire and Players can claim each other's territory, yet they can fight from any angle. This should prevent Empire from attacking and stealing land from players at minute 4 - 5.

Removed ramparts and replaced bombards with balistas. This should make fights more manageable.
Green.Sliche  [author] 20 Aug, 2017 @ 1:07pm 
Minor gold adjustments. This should help AI team mates perform better.

Re-applied inhibitor bug fix.
Green.Sliche  [author] 19 Dec, 2016 @ 1:37pm 
Re-updated Special 5 tile doors. They should be working now.
Green.Sliche  [author] 7 Oct, 2016 @ 9:54am 
Replaced AI Personality by less aggressive one. This should give more time to players to prepare themselves.
Green.Sliche  [author] 28 Sep, 2016 @ 7:14pm 
Rebalanced rooms. Reworked protective walls around Empire, now it should be able to breach out of them on it's own.
Green.Sliche  [author] 28 Sep, 2016 @ 11:43am 
Added Extra Artifacts to Empire AI.
Green.Sliche  [author] 27 Sep, 2016 @ 2:15pm 
Replaced Aggressive AI Personality by more balanced one. Reduced the amount of Empire's starter units. Replaced useless Siege shrine for all players by useful Mana shrine.
Green.Sliche  [author] 26 Sep, 2016 @ 2:41pm 
Added starter units for Empire. Rebalanced room types. Added 4 artefacts to Empire ( 2 artefacts of workers, 2 of mana ).
Green.Sliche  [author] 24 Sep, 2016 @ 2:50pm 
Added Avatar of Overseer.