War for the Overworld

War for the Overworld

Grand Overseer CO-OP Afterstory 11.
9 Comments
Green.Sliche  [author] 28 Sep, 2017 @ 11:52pm 
Increased the space around every player.

Reworked the walls of Empire. Now there are only few spots from where Empire and Players can claim each other's territory, yet they can fight from any angle. This should prevent Empire from attacking and stealing land from players at minute 4 - 5.

Removed ramparts and replaced bombards with balistas. This should make fights more manageable.
Green.Sliche  [author] 20 Aug, 2017 @ 1:07pm 
Minor gold adjustments. This should help AI team mates perform better.

Re-applied inhibitor bug fix.
Green.Sliche  [author] 19 Dec, 2016 @ 1:37pm 
Re-updated Special 5 tile doors. They should be working now.
Green.Sliche  [author] 7 Oct, 2016 @ 9:54am 
Replaced AI Personality by less aggressive one. This should give more time to players to prepare themselves.
Green.Sliche  [author] 28 Sep, 2016 @ 7:14pm 
Rebalanced rooms. Reworked protective walls around Empire, now it should be able to breach out of them on it's own.
Green.Sliche  [author] 28 Sep, 2016 @ 11:43am 
Added Extra Artifacts to Empire AI.
Green.Sliche  [author] 27 Sep, 2016 @ 2:15pm 
Replaced Aggressive AI Personality by more balanced one. Reduced the amount of Empire's starter units. Replaced useless Siege shrine for all players by useful Mana shrine.
Green.Sliche  [author] 26 Sep, 2016 @ 2:41pm 
Added starter units for Empire. Rebalanced room types. Added 4 artefacts to Empire ( 2 artefacts of workers, 2 of mana ).
Green.Sliche  [author] 24 Sep, 2016 @ 2:50pm 
Added Avatar of Overseer.