Arma 3
Not enough ratings
Sentinel - Outbreak - Part II
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Tanoa
File Size
Posted
Updated
6.802 MB
10 Sep, 2016 @ 10:13am
10 Sep, 2016 @ 10:36am
2 Change Notes ( view )

Subscribe to download
Sentinel - Outbreak - Part II

Description
Ravage mod users please download this version instead:-
{LINK REMOVED}


DESCRIPTION
================================

This is a sandbox style mission where the player must escape from an island where there's been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent psychotics.

The mission begins shortly after the Altis edition left off. Our protagonist (the player) was sold out by the AAF officer shortly after making it to the Altis safe zone and instead of being sent back home, he and several others were handed over to a mysterious group of scientists dressed in white coveralls with red insignias on their shoulders. After being taken captive, the player and everyone else who'd come into contact with the infected were then transported to Tanoa.
Shortly after arriving at their research facility, the protagonist managed to escape; and thanks to a friendly local Tanoan named Akamu, was able to hide in a small underground bunker deep in the jungle.
Unfortunately Akamu is long overdue to return and supplies are running low, so once again the player must venture forth from their temporary abode and will need to make use of whatever weapons and equipment they find scattered around in buildings, vehicles and dead bodies in order to survive long enough to find a means of escaping the island of Tanoa.

Trying to stay alive is made even more challenging as the player will have to either evade or kill the infected which have now made an appearance on Tanoa; as well as the scattered groups of bandits that are taking advantage of the lack of law and order. Thankfully the player isn't completely alone however, as there are still a handful of survivors out there, including some that may be more than happy to join you in their fight for survival.
There are also reports that a private military company has established a base of operations in the region and are evacuating survivors. What are the intentions of this new force, are they really here to help, or will they turn out to be just as treacherous as the AAF?

This is the continuation of the previous Sentinel - Outbreak storyline, which ties in some of the characters and events from the previous Outbreak scenarios (Esseker, Altis and Chernarus) and brings it all to a conclusion.



FEATURES
================================

* 15 Random starting locations and random loot that spawns in almost all the buildings mean that you'll have a different experience each time you play.

* 5 Different ways to escape the island, including an optional mission at the safe zone that will have the player leading a small team on an important assignment that can change the overall outcome of the story.

* Random Bandits and even armed civilians that are friendly to the player that spawn at certain locations and with random gear.

* The option to ask some of the random survivors you encounter to join your team, helping you fight against bandits and the infected. Be warned, not all will accept!

* Simple text based narration courtesy of IndeedPete's conversation system.

* There is also an option to skip some of the lengthy story related dialogue with certain characters at the safe zone, all you need to do is select the (Quick Start) dialogue option using the action menu when speaking to the respective characters.

* Vehicles that have a random chance of spawning at certain locations, each with varying degrees of fuel remaining and damage done.

* Hordes of infected that will pursue you relentlessly for as long as they can see/sense you, with more spawning closer to villages and cities.

* The infected can cripple/kill the player with several hits, and will damage and eventually destroy the player's vehicle if they managed to swarm around it and keep pounding it with their fists and rocks.

* Custom sounds and textures for a richer experience.

* Created to be vanilla Arma 3 friendly, no 3rd party mods or addons required.



KNOWN ISSUES & FUTURE PLANS
================================

- There's a few buildings in the map that the infected still struggle to navigate properly, although this is more of an issue with Arma 3's poor AI than mission design.

- In very rare instances one or two of the infected sometimes spawn without ambient sound effects, making them particularly dangerous if you're not paying attention.

- On some occasions when reverting to a previous save, or continuing an older game, the scripts and conversation system may take a few minutes to catch up again. This is due to the large size of the map and sheer amount of scripts in use and can't be helped.

- When building a campfire they will appear at the same altitude above ground level as the player's feet; which means that even though you can build them inside a house or on the top floor of an office building, if you're standing too close to the edge of a building or rock formation the campfire may end up floating in mid-air over the side.

- There have been reports that the MCC and NSS Admin Console mods used to see units on the map and teleport in single player will break the infected spawning and random loot scripts. Be advised that Mods which aren't listed in the requirements section are not supported and you use them at your own risk.

- This mission is set on Tanoa and uses the same scripting as the Altis edition, so you'll need a fairly decent PC to run this at an acceptable frame rate. I have a beast of a machine and all my missions on Tanoa seem to average about 20-30 FPS when I put my settings to the max (I get double those FPS playing on Altis).
DO NOT play this mission if you've got less than 3-6GB of system ram and a GPU with less than 2GB, otherwise your FPS will drop through the floor and you'll get graphical glitches and artifacts. Stick with the Altis edition or wait until you've upgraded your computer before attempting this one - OR - Download the 'Lite' version via the link at the end of this description.

** This is the final Outbreak Mission type I plan on releasing and was created as my way of saying thanks to everyone that played and enjoyed all 3 of the original scenarios, I hope you all enjoy playing this one as much as I did creating it! **


HINTS AND TIPS
================================

* Don't hang around in buildings for too long, especially the ones with an upper floor, the infected can climb most ladders and stairs and can trap you within seconds if you let them.

* Don't waste your ammo killing all of the infected you come across, sometimes it's better to evade them by running down a side-street, taking a short-cut through a building, or better yet - find a car and drive away as fast as you can, they won't be able to catch up and will eventually give up the chase (and despawn).

* As dangerous as the bandits are, they do tend to have the best weapons and equipment on them, so there's the risk/reward factor when facing them.

* Tanoa is an island, so escape will have to be either done either via air or sea. If you get stuck try visiting some of the points of interest marked on the map, who knows what you'll find there.

* As well as gas stations, there are several fuel tankers available on Tanoa, they will most likely be found near a gas station or seized by one of the bandit gangs who are taking full advantage of the breakdown in law and order caused by the recent outbreak.

------------------------------

Again if there's any problems with downloading this via Steam, then please use the link below instead:
{LINK REMOVED}

A Lighter version with a lot of the content and scripting cut out - for those with older computers - can be found via this link below:
{LINK REMOVED}
33 Comments
ROBAX 7 Oct, 2017 @ 2:11am 
Just finished the Ravage version of this. Found it to to be very playable. I'll give the other ones another shot.
Captain Robertson  [author] 17 Feb, 2017 @ 5:13pm 
Steam doesn't like me linking alternative download locations, the best thing to do is download it via the BIS or Armaholic forums instead, I just really put these up on steam as an afterthought.
LadyVal 17 Feb, 2017 @ 4:57pm 
the non steam link isnt avalible and the steam version is acting weird. (cant leave the bunker)
Captain Robertson  [author] 10 Feb, 2017 @ 12:02pm 
When you get to the base your character says something like "I've arrived at the airfield, I'd better report in to the person in charge here." That's a hint that it might be a good idea to speak to the officer at the command tent at the end of the airfield...
Wally_c64 9 Feb, 2017 @ 9:47pm 
In the Ravage edition I found a small plane and flew it to the safe zone on the NW Island but nothing happened once I got there.
Captain Robertson  [author] 31 Dec, 2016 @ 10:47pm 
Best advice is to check your settings - apparently some people have reported that they've gone back into the game and the view distance and detail levels have been set at max after one of the recent patches, these will cause the invisible bunker issues on older machines.
Wally_c64 31 Dec, 2016 @ 4:45pm 
Just encountered that invisible starting bunker issue for the first time. Never had the problem in the past.
Captain Robertson  [author] 15 Nov, 2016 @ 1:06pm 
You're welcome! Glad you enjoyed it.
Wally_c64 15 Nov, 2016 @ 12:21am 
I've been playing Ravage pretty much the whole year and your mission is one of the best. Thanks.
Captain Robertson  [author] 10 Nov, 2016 @ 7:11am 
Try the Ravage version (plus the mod of the same name) for an even more frantic experience. ;)