Arma 3
Sentinel - Outbreak - Part II
33 Comments
ROBAX 7 Oct, 2017 @ 2:11am 
Just finished the Ravage version of this. Found it to to be very playable. I'll give the other ones another shot.
Captain Robertson  [author] 17 Feb, 2017 @ 5:13pm 
Steam doesn't like me linking alternative download locations, the best thing to do is download it via the BIS or Armaholic forums instead, I just really put these up on steam as an afterthought.
LadyVal 17 Feb, 2017 @ 4:57pm 
the non steam link isnt avalible and the steam version is acting weird. (cant leave the bunker)
Captain Robertson  [author] 10 Feb, 2017 @ 12:02pm 
When you get to the base your character says something like "I've arrived at the airfield, I'd better report in to the person in charge here." That's a hint that it might be a good idea to speak to the officer at the command tent at the end of the airfield...
Wally_c64 9 Feb, 2017 @ 9:47pm 
In the Ravage edition I found a small plane and flew it to the safe zone on the NW Island but nothing happened once I got there.
Captain Robertson  [author] 31 Dec, 2016 @ 10:47pm 
Best advice is to check your settings - apparently some people have reported that they've gone back into the game and the view distance and detail levels have been set at max after one of the recent patches, these will cause the invisible bunker issues on older machines.
Wally_c64 31 Dec, 2016 @ 4:45pm 
Just encountered that invisible starting bunker issue for the first time. Never had the problem in the past.
Captain Robertson  [author] 15 Nov, 2016 @ 1:06pm 
You're welcome! Glad you enjoyed it.
Wally_c64 15 Nov, 2016 @ 12:21am 
I've been playing Ravage pretty much the whole year and your mission is one of the best. Thanks.
Captain Robertson  [author] 10 Nov, 2016 @ 7:11am 
Try the Ravage version (plus the mod of the same name) for an even more frantic experience. ;)
Wally_c64 10 Nov, 2016 @ 4:42am 
Easily the most frantic zombie survival mission on Arma 3. Man do you want every single round to count or you're dead meat.
Captain Robertson  [author] 20 Sep, 2016 @ 3:02pm 
Added a better version of this mission for Ravage mod users via the link at the top of the description. Enjoy!!
Captain Robertson  [author] 13 Sep, 2016 @ 6:16am 
Thanks Lib, I might do another one in the near future, but the enemies in it won't be zombies or infected next time.

I don't use any scripts for the starting bunker, it's just a house placed above the ocean, far to the Southwest, so I did some experimenting and switched out my GTX970 with an old GTX285 and got the same issue everyone else has been getting, so it looks like it's performance related...

What Arma 3 does is automatically adjust the LOD's depending on your FPS and hardware, so the starting building I placed above the sea is using a low detail LOD mesh where only the outer walls are textured and visible.
I tried it again on Altis and the building rendered in full, so it appears that the combination of the Tanoa scenery, units placed and the lower end graphics card was forcing the LOD's to come down, which causes the inside walls and floors to become invisible.

Solution = Warning about the specs required to run this scenario has been added to the description. ;)
Corporal_Lib 12 Sep, 2016 @ 7:30pm 
Probably some mod is messing with the underground bunker script... that´s the magic of arma: you never no how a single mod can affect other absolutly not related! I had the same problem, but watching the trailer video, I´ve followed the intended path and was able to climb the "invisible" ladder and go outside =)

Lovely to see the conversation script (by IndeedPete) having a good usage =)

I hope your next project still use it and other neat community made features (like Enhanced Movement/survival/puzzles/deco etc)

Keep it up, Baraban!
Captain Robertson  [author] 12 Sep, 2016 @ 4:36pm 
Sorry guys, but that sounds more like a technical issue than a mission design one, try lowering your settings or downloading the (Lite) version above and see if that helps.
This scenario has been tested to death by 5 different people (myself included), all with various spec machines and we've never run across this issue, the only problem we had was the guy with the low spec machine was getting choppy FPS, but everyone gets that on Tanoa.

If you don't believe me then just watch the video in the link below... It might be time for an upgrade?

https://www.youtube.com/watch?v=3VdMufV9HCQ&feature=youtu.be
Dza0411 12 Sep, 2016 @ 11:50am 
@Jimmakos @Baraban
I have the same problem. The mission loads but the walls and the landscape are not rendered. Only the bed, the shelf, the crate and some small stuff. I only see floating stuff above a huge sea.
Captain Robertson  [author] 12 Sep, 2016 @ 11:47am 
@Jimmakos - Kebab Remover had the same problem, we tried everything to fix it and after all that it turned out that his view distance was turned up to maximum, try lowering it to see if that helps - failing that try downloading the light version via the link in the description above, it should help it run better on slower machines.
Saying that, apparently it runs fine on one of my beta testers computers and he's using an old 3.8GHz Core i7, 6GB, with a GTX560ti that he got back in 2009, so as long as your rig is at least that spec then you should be okay.
Jimmakos 12 Sep, 2016 @ 12:43am 
@Baraban
When i'm starting the mission the invisible walls are not renedered at all unless i keep my numpad+ and go to full zoom, so its only shows the other static objects you have placed above the sea but not the walls.
The zombies does not produce any sound and kinda make them pop up out of nowhere.
Thats the only issue i have found so far, as for the perfomance i can tell that is playable but with a few frames drop from usual but i gues thats from the number of triggers and scripts running.
Corporal_Lib 11 Sep, 2016 @ 5:18pm 
Yay! Sentinel Outbreak finally gets into Tanoa map =D
Krytera 10 Sep, 2016 @ 9:39pm 
I rekon it's the conversation script, as soon as the box shows up that's when it bugs out

Captain Robertson  [author] 10 Sep, 2016 @ 9:34pm 
That's odd. It uses pretty much all the same scripts as the Altis version, the only change is that it's based on Tanoa, has more objectives and a few more new toys for the player to mess around with, everything else should be the same.

Try copying the scenario and changing it's name from Sentinel_Outbreak_Part_II.Tanoa.pbo to Sentinel_Outbreak_Part_II.Altis.pbo

This will load the same mission but on Altis instead, the starting location should be okay, just don't try to leave as you'll end up in the sea or something, lol

If you still get the same slowdown after a few minutes, then it's definitely a script that's causing it.
Krytera 10 Sep, 2016 @ 9:24pm 
I manage to get out of the bunker but the bug still follows
Krytera 10 Sep, 2016 @ 9:23pm 
50-60 during credits
Straight after the credits go away, a very rapid decent to like 5 and everything goes all square and the floor dissapear
Captain Robertson  [author] 10 Sep, 2016 @ 9:21pm 
No idea why you're getting the slowdown so soon, there should be a slight stutter as a couple of the unit placement and dialogue scripts kick in shortly after startup (during the credits at the beginning), after that no more scripts are activated until you leave the bunker, then the random vehicles, loot and zombies are triggered, but even they shouldn't be making the FPS drop that badly or cause that sort of graphical glitches.

Does the FPS stay like that while you're in the bunker, or does it go away after a few minutes? If you've got an older machine it might just be taking a while to process everything at the beginning of the scenario.
Krytera 10 Sep, 2016 @ 9:05pm 
D:! I'm gonna have another go and lower my draw distance and see if it works
Captain Robertson  [author] 10 Sep, 2016 @ 9:04pm 
Bad news, Kebab. I've just spoken to my colleague Billy who has the slowest computer of our team (3.8GHz Core i7, 8GB ram, 1 x GTX560ti) and he says it's running fine, he just completed it for the 3rd time now, but he says that all his Tanoa scenarios run at about 15-25 FPS unless he turns the view distance down to around 900M. Not sure if that helps though, sorry. :(
Krytera 10 Sep, 2016 @ 9:02pm 
Yeah, alot of people got it when Apex released
Captain Robertson  [author] 10 Sep, 2016 @ 8:49pm 
Nope, sorry, both my playtesters and I have played through the entire scenario over 10 times altogether and never encountered the FPS problem until several hours into the game, and apparently it's nothing to do with the scenario, it's what Luetin calls the Arma 3 FPS bug and it's something that's crept in since the 1.58 update. :(
Krytera 10 Sep, 2016 @ 5:31pm 
I'm not sure if this is related to the known bug you mentioned in the desc becuase I've only loaded the scenario 2 times
Krytera 10 Sep, 2016 @ 5:29pm 
It sucks to say this but the scenario is extremly broken for me, as soon as the credits end the game slowly goes down in FPS until it reachs a state where everything is blocky and the floor dissapears, I tried to play with and withmod mods but got the same result, only diffrence that it took longer for the glitch to happen without mods

Hopfully I'm not the only one who's getting this and gets fixed as soon as possible :^(
Captain Robertson  [author] 10 Sep, 2016 @ 4:13pm 
Thanks.

I took a quick look at that mod a while back but eventually decided to keep this scenario simple and mod free, just like the Altis one.

It also means there's fewer headaches caused by updating the mission on my end whenever a mod author decides to make any serious changes in their mod (especially if they rename things, or change the base code).

Some of my beta testers did experiment with the zombies and demons mod in the Chernarus Outbreak mission, but apparently they had a tendency to glitch out, especially with the other AI and cause problems with some of the other scripts we used in the mission.

I might look at it again at some point in the future though.

Best,
Krytera 10 Sep, 2016 @ 3:46pm 
YES! I've been waiting for ages!

Can't wait to play
Jimmakos 10 Sep, 2016 @ 2:15pm 
Nice another outbreak mission for the collection, time to explore tanoa...!
Wish this one had zombies and demons as infected as the one you using on your missions are too humanoid for my taste but i can leave with that.

Thanks Baraban.