Portal 2

Portal 2

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Subject X Reconstructed Act 1 Chp 0 Part 1
   
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10 Sep, 2016 @ 3:41pm
10 Sep, 2016 @ 7:56pm
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Subject X Reconstructed Act 1 Chp 0 Part 1

In 1 collection by GamerXD54 Labs
Subject X Reconstructed Act 1 Collection (Discontinued)
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Description
Solutions here: https://www.youtube.com/watch?v=6nZFHAwj5yY
After falling from a great hight trying to escape to the hub after The Main Reator surges, you wake up in an abandoned area without your Portal Gun in sight. Find your Portal Gun and make it to the Hub while being aided by AiDoS. Enjoy :)

Also I would like to thank Batcature Labs for helping me with issues :)
26 Comments
Asger_ 21 May, 2021 @ 11:50pm 
ack i hate the voice i hope i fix it
Konclan 9 Nov, 2016 @ 3:43pm 
nock 8 Oct, 2016 @ 3:41pm 
nock 7 Oct, 2016 @ 7:19am 
Look at the end of the day everyone has to start somewhere. I'm pretty much in the same boat where I'm learning hammer and still have a very looooooooong way to go. Just take on board the comments and feedback from people, try not to take it to heart and learn from the comments.

You'll only get better by practising and mapping more
GamerXD54 Labs  [author] 7 Oct, 2016 @ 7:16am 
@nockscitney I actually was trying to figure out how to do that for a long time lol, thank you for that, I actuually learned the Impulse 100 code from when you played aidos labs lol, I'll abolutly will remember that in the future, also I kind of have an idea on the feedback on the video for later, probably on the lines of voice and probably the vents, as far as the vents, I could've done a better methoud other than the vent, and for the voice, I think its just scripting and breaking id down better. other then that, I think its a matter of teaching myself better. But as always thanks for you video/feedback Nock :)
nock 7 Oct, 2016 @ 7:06am 
I've recorded this part today, which will be on my channel today. I've left some feedback on the video, but one thing I wanted to post here was about the start of the map. You turn SV_Cheats on, which I guess is to allow the use of impulse 100 for the flashlight, but it's quite ugly on the screen. You can hide the fact you just enabled it to the user by calling the command "hud_saytext_time 0", which says display text on the hud for zero seconds.

So to use it on a logic Auto, send "hud_saytext_time 0" to your Point_clientCommand first, followed by "sv_cheats 1" which is delayed by 0.1 seconds.

Hope that helps and be all means I don't mean to insult your intelligence if you already knew this
GamerXD54 Labs  [author] 29 Sep, 2016 @ 4:41pm 
I think I'll restrain fromusing the red field texture in the future, I belive its part of beemod, hence why it doesn't seem to work. I do hope that you continue this series in the future, you don't have to though, I do want to learn how to make this series better, which by the way, this series has a learning curve like difficulty range, it'll get harder as the series goes, chapters 1 and maybe 2, will be too easy for most players, But I'll take your advice for everything and use them in the future... Thank You :)
GamerXD54 Labs  [author] 29 Sep, 2016 @ 4:41pm 
@TheScopedFanatic, you are actualy one step ahead of me with the vents, I even amit that the voice isn't as interesting as I could of had made it, but I think it's just my scripting skills, I'll imporve him as i go, actually, if you or anyone have any jokes I can include in someway to his script, then that'll be great. This is going to be a bit of a learning experience for me and everyone that plays this, so I'm going to take in as much as the communities help with this. Also, the yellow textures at the end, yeah thats a bug, they are suppost to be the red fizzer fields, but show the yellow guidde texture instead,
Sp3cial1st 29 Sep, 2016 @ 1:05pm 
Now about the vent maze. I feel like, it's a little boring. You walk super slow and there isnt much detail. Like if there was some moments where you could walk (with like pipes on the sides and other details) and some where you had to do a parkour to get up to a second vent. And also have lights instead of just darkness, that would of been much more interesting to go trough than just darkness.

I was also able to get to the end of the chapter while he was still talking, like he never stopped, even when i finished the map. It's also wierd how you can go in those shutes at the end but the moment you go trough the training, it's then a end. Its the most anti climatic ending ever.

Just so you know, those yellow barriers was never in the overview tutorial and so i tought they where doors but they killed me even though there was NO info about them whatsoever.

I do still want to see where this goes but there's so much about this that i just dont like honestly.
Sp3cial1st 29 Sep, 2016 @ 1:04pm 
This map wasnt very interesting so to speak. first of, in the last episode, you where falling at the end downwards right? but when the next episode starts, then there was never any falling as there isnt a shaft on the roof and the portal gun is suddenly super far away even though it should of been close to you.

Then there's the vent problem. The first small vents you go through to get to the portal gun have a little unusual textures and you get slowed down at the top of them taking forever to get through them. And when you've got the portal gun and put the portal on the other side of the wall, you need to go through the same vent and again wait the time it takes to get there.

There's also the narrator. I understand you want like a glados sort of AI but like he keeps talking, and it doesnt seem to stop. You never really get a chance to think. There's no funny jokes or anything either. He gives out info yes but most is just filler.