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You'll only get better by practising and mapping more
So to use it on a logic Auto, send "hud_saytext_time 0" to your Point_clientCommand first, followed by "sv_cheats 1" which is delayed by 0.1 seconds.
Hope that helps and be all means I don't mean to insult your intelligence if you already knew this
I was also able to get to the end of the chapter while he was still talking, like he never stopped, even when i finished the map. It's also wierd how you can go in those shutes at the end but the moment you go trough the training, it's then a end. Its the most anti climatic ending ever.
Just so you know, those yellow barriers was never in the overview tutorial and so i tought they where doors but they killed me even though there was NO info about them whatsoever.
I do still want to see where this goes but there's so much about this that i just dont like honestly.
Then there's the vent problem. The first small vents you go through to get to the portal gun have a little unusual textures and you get slowed down at the top of them taking forever to get through them. And when you've got the portal gun and put the portal on the other side of the wall, you need to go through the same vent and again wait the time it takes to get there.
There's also the narrator. I understand you want like a glados sort of AI but like he keeps talking, and it doesnt seem to stop. You never really get a chance to think. There's no funny jokes or anything either. He gives out info yes but most is just filler.
The facility looked quite good, I liked that.
3. But this Quote --- > however, horrendous visuals, even the crap text to speech WillBadGuy voiceacting,
, I’m not Valve, I do not have a $100 budget to work with, so if a (“WillBadGuy” text to speech strategy is what I’m able to use) then that’s what I’ll use. and the visuals, I’m not an artist, and I assume I don’t need to be one to do so, those crappy visuals were the best I can do at the moment, and I was proud of them (I’ll explain why later).
1. It is up to you to like or dislike the maps I make, I understand that not everyone will enjoy the maps I create. This is fine…
2. Now, this quote you made however, (speaker breakingly loud noises and horrendous visuals, even the crap text to speech WillBadGuy voiceacting and generic story) was part criticism and part rude assumptions. The one thing you need to understand about the portal 2 community is, there are always more and more players making maps, some use peti, some use peti with beemod, some use hammer with beemod, some even just use just hammer, whatever the case, no matter how many players there are, not all of them can create maps the same way.
Visually the map was okay, although there were doors that were unlocked vs doors that were locked, and there was no visual clue. The crawling through the vents even though they were scripted was slow and dreadful. Yeah, conclusion is obvious: I played way better puzzles than this. I hope you learn from the mistakes so your next puzzle will be awesome.