Space Engineers

Space Engineers

108 ratings
Text Projector
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
53.352 KB
11 Sep, 2016 @ 8:46pm
19 Mar, 2019 @ 7:03pm
4 Change Notes ( view )

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Text Projector

Description
Mod will allow in game projectors to project text!

This Mod requires that the Text HUD API is included in your world. Download to the right.

Simply add an exclaimation point (!) then the text you want to display.

Projector must be functional and powered, and cannot be projecting a blueprint.

Advanced commands:
At the end of your text put commands inside square brackets, shortcut in parenthesis. seperate commands from their values with an equal sign. Seperate commands with the semicolon (;)

Example: Projector!This is the display text[u=10]
That will move the display text up 10 meters.
Example 2: Projector!This is the display text[u=9.5;l=5.5]
That will move the display text up 9.5 meters and left 5.5 meters.
Example 3: Projector!This is the display text[u=9.5;l=5.5;s=2]
That will move the display text up 9.5 meters, left 5.5 meters and scale it by 2x.

The <br> tag will move text to the next line.

command
up (u) , moves the projected text up
down (d) - moves the projected text down
left (l) - moves the projected text block left
right (r) - moves the projected text block right
forward (f) - moves the projected text block forward
backward (b,back) - moves the projected text block backward
scale (s) - sets the scale, default is 1
yaw (y) - rotates the text on the yaw axis
pitch (p) - rotates the text on the pitch axis
roll (ro) - rotates the text on the roll axis


Additional Tools:

Script that helps you change the name of a Projector. Argument is the name you want to change the projector block to. See the script for more information.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=763310926


Watch the attached tutorial video for additional help and live demonstration.

Thanks!

42 Comments
Basileos 18 Jan, 2023 @ 6:13am 
Cool, but the yaw, pitch and roll commands don't seem to be doing anything....
1antonioorlo1 2 Oct, 2020 @ 6:57pm 
Yeah, this is genius, THX!)
Mikestriken 6 Jun, 2020 @ 2:22am 
Can I project images by using that monospace trick we use in LCDs?
TwinMinds 21 Sep, 2019 @ 9:42am 
I love the idea of this mod. The only (minor) issue is that the text projects upside down, and all of the directional translations are from a different orientation than the projector's correct up/front orientation. In this shot, the text translation is up 5 and left 5, but the text is displaying down and back. https://imgur.com/RToE7ZD

The projector's 'down' is the face that has the 4 bracket/notches, and the 'front' is the face with the 2 bracket/notches. This makes it difficult to correctly position the text when basing it off the projector's orientation.
DraygoKorvan  [author] 19 Mar, 2019 @ 7:04pm 
Updated to v2 of the api.
The Red Moustache 23 Dec, 2018 @ 5:45am 
@DraygoKorvan,

is there a image projector whcih allows you to display custom images through a projector?
Klime 8 Aug, 2018 @ 6:32am 
nvm, I see that opacity is set by the alpha channel in (r,g,b,a). So I guess my question is, is it possible to have a higher opacity than 255. Such that the text appears as solid letters
Klime 8 Aug, 2018 @ 6:19am 
Ah I see, it was in the video. Thanks. Another question, is it possible to modify the opacity of the projected text? For example, is it possible to make it fully opaque, like a solid block of text.

The reason I'm asking is because if I project the text infront of a grid made of several colors, the text color mixes with the grid color and gives an uneven look
DraygoKorvan  [author] 8 Aug, 2018 @ 5:41am 
<color=colorname>[text] or <color=r,g,b> or <color=r,g,b,a>
Klime 8 Aug, 2018 @ 5:02am 
Is it possible to make the projected text a different color