XCOM 2
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Allies Unknown Species Mod: Krogans
   
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File Size
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114.159 MB
17 Sep, 2016 @ 12:38am
23 May, 2017 @ 6:10pm
9 Change Notes ( view )

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Allies Unknown Species Mod: Krogans

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Latest Update
Krogans are no longer able to panic. Also fixed regeneration being stopped by things that weren't the Krogan being set on fire.

The battle-hardy species from Mass Effect is ready to serve...at a very high price (200 supplies). Requires Allies Unknown to work.

Basically nigh-identical to the Turian proof of concept, this basically just adds "btw you can also give them innate abilities".

Otherwise has the same issues as before.

Stats
They have two special abilities:

Wallbreaker, which is a free action ability that lets a Krogan smash through cover, walls, trees, etc, for their turn. Can be very useful with proper usage of pathfinding. By default, takes three turns to cooldown after usage.

Regeneration, which is exactly as it sounds. Krogans regain 1 HP by default per turn. Fire *should* disable this, so be sure to keep them away from fire and any modded enemies that shoots fire at them.

They also have immunities to poison, both regular and Chryssalid, along with immunities to being stunned or knocked out. Anything else will still work against them though.


And finally, in terms of stat variations, they are identical to humans except in HP, Armour, Aim, and Defense:
Rookie
Krogan have 65 aim, 0 defense, 9 HP and 2 armour.

Veteran
Krogan have 65 aim, -5 defense, 8 HP and 2 armour.

Commander
Krogan have 60 offense, -5 defense, 8 HP and 1 armour.

Legend
Krogan have 55 offense, -5 defense, 7 HP and 1 armour.

These stats can be changed in the mod's XComGameData_CharacterStats.ini

Known Issues
Cosmetic transitions can break regular soldiers' cosmetic options, use this to fix it if it's enough of an issue for you.

Thanks
[GWJ] Kexx and E3245 for making the assets for their Wrex and Grunt mods.
71 Comments
aegis 4 Feb, 2021 @ 10:13pm 
@Xavius
no there should be a wotc version tho
Xavius 4 Feb, 2021 @ 12:20pm 
Hey, does anyone know if this is compatible with WotC?
BigTooly420#0306 2 Feb, 2020 @ 7:02am 
two years , and no answer ??? wow.. yeah having the same prob!! a no class rank up
! great way to fuck up a new play thro. and hours of playing,and testing.. thax
aegis 16 Feb, 2018 @ 12:04am 
are they ment to become a sorta no class charactor because thats what im getting for all of my allies unknown species when they promote to squadie
Revan519 11 Feb, 2018 @ 10:10am 
dose this work with commander choice????
Shaggoth (Ищезаяц) 11 Feb, 2018 @ 9:50am 
hey ppl, can someone suggest a voicepack for use with krogan females?
Barely Competitive 8 Nov, 2017 @ 9:41am 
I've seen a handful of people with similar issues, but no solutions as of yet so perhaps somebody might be able to help.

I'm running the mod with Long War 2 and on starting a new game to test the setup I had a full party of humans. Sadly, two were wearing Krogan armor and had 12" necks, one was wearing Turian armor and actually looked okay and one had a Salarian body with the neckpiece clipping through her head.

I assume that there is something in place to prevent humans from spawning with these bodies, but it's not working?

Really hoping to fix this as it looks excellent and I'm really hoping to overhaul Xcom into aa mass effect game.

Many thanks!

PS. I have the cosmetic fix patch enabled as well.
Ron Burgundy 3 Sep, 2017 @ 2:00pm 
Hope this is updated for the x pack.
RealityMachina  [author] 1 Sep, 2017 @ 1:25pm 
Sure, that's fine.
Pappy Smith 1 Sep, 2017 @ 1:24pm 
@RealityMachina Might I request permission to use a snippet of your elegant code from Wallbreaker for a basis for an ability for a forthcoming mod of my own? (You will be properly credited).