Tabletop Simulator

Tabletop Simulator

47 ratings
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Game Category: Original Games
File Size
Posted
Updated
83.714 KB
18 Sep, 2016 @ 7:22pm
6 Oct, 2016 @ 6:06pm
10 Change Notes ( view )

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Trax

Description
Trax is a flick car racing game Inspired by
PitchCar (1995) meant for 2-6 Players

Set up a custom race track and race your friends to the finish line!


I will be adding new track pieces. Make requests.
32 Comments
Joe  [author] 16 Sep, 2021 @ 1:02pm 
To the commentors asking, you of course have any and all permissions to do whatever you want with the assets. I know an update kinda broke the collisions, which were always bizarre to begin with, so to those attempting to fix them, I appreciate it.
Thanks~ :)
Coping Kobold 1 Aug, 2021 @ 12:59pm 
I've managed to fix this. I set the bounciness of the pucks to 0 and created a new collision hull with sloped edges that seems to be able to clear the microgaps between tiles. The new version is on my workshop, but Joe has my full permission to take the edited pucks for himself and request I take it down.
AzureGameUtopia (肥龍) 28 Jan, 2021 @ 11:16pm 
Hi I use this mod to made the "PuiPui moruka" Version
PitchCar: PUI PUI morukā

Can I upload to TTS? if you don't mind
WooSDoM 19 Jan, 2021 @ 3:14pm 
anybody get this to work? couldnt get pieces to stop bouncing off.
Ikaruga 22 Nov, 2020 @ 1:22pm 
Hi and thanks a lot for your mod, it's a lot of fun !
Just my personal taste, but I prefer playing with marbles than with the cars you provided.
Floradora 23 Aug, 2020 @ 8:25pm 
@Joe, I find that the cars are endlessly just bouncing off the next track in line and none of your recommendations are helping to fix that problem. :(
[ BOB ] 4 Jun, 2020 @ 6:53am 
Same here. I followed instructions and still getting ricocheting backwards.
Fenice 21 May, 2020 @ 12:14am 
Love the concept of this, but I'm having some real issue with the hit boxes. I've tried adjusting all the settings per your recommendation below, but I'd say about 40% of the time the cars are ricocheting backwards when they try to get to the next tile.

Are there any other settings I could maybe play around with? Would playing with gravity help?

Otherwise it works great. Love the mod.
Knaughx 12 May, 2020 @ 9:54am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Joe  [author] 5 May, 2020 @ 4:43pm 
@Toast The physics have always been a bit wonky in TTS, but it's super important for the game to work correctly to 1. set your lift height to lowest setting, 2. lock each track piece after placing them and 3. not flick the ever lovin' pee out of the 'cars' :D ... basically, each track has a direction it needs to face (noted by the yellow and purple ends) becasue the hit boxes are slightly staggered to allow the car onto the next piece. I wish I could just keep them level, but the physics don't let that happen.

@chronos237 For the ramp, grab a straight tile from the side of the board, and just press 2 on the keyboard. That should swap it to what you want.

To those asking permission to add to this game, go ahead :D